Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Iwata Asks: Splatoon

Got to be Squids

Iwata

So you went from tofu to human to rabbit. What kind of response did you get?

Amano

People were sort of like, "Well, I guess it’s fun."

Iwata

"I guess it’s fun"? (laughs)

Amano

Basically, no one was completely satisfied with it.

Sakaguchi

And "Well, I guess it’s fun" is really not very nice. It’s not wrong, but it’s also not a real answer.

Sato

The atmosphere was close to what we have in Splatoon, and we were able to capture the fun of inking things, but...

Iwata

But people still said "I guess it’s fun."

Sato

That’s right.

Amano

And then Nogami-san started shopping it around in the company.

Nogami

I went around to the sales and promotion people and tried to advertise it to them, saying, "We’ve got something really interesting here. Try it out."

Iwata

When was that?

Nogami

November of the year before last (2013).

Sakaguchi

It was about three months after the project had really started. This title didn’t have any backup at first, so we went to do promotion to the people in the company who would bring our game to our customers.

Iwata

When we’ve got a new title from a popular series like Super Mario Bros. or The Legend of Zelda, people in the company are really cooperative. But since this title was a completely new game, you had to shop it around, which is fairly unusual.

Nogami

That’s true.
Without anything backing it up, we needed to let everyone know about it early on.

Iwata

But Nogami-san, you didn’t have any backing when you made Animal Crossing12 either, right? 12. Animal Crossing: The first game in the series was released for Nintendo 64 in April 2001 in Japan. Afterwards, two games were released for the Nintendo GameCube, and a game was released for the Nintendo DS, the Wii, and the Nintendo 3DS. The series has six titles in total. Hisashi Nogami, who produced Splatoon, worked as series director from the first title Animal Crossing to Animal Crossing: City Folk (Wii).

Nogami

That’s right, come to think of it. (laughs)
Animal Crossing wasn’t a game you "beat." So at first it was a bit difficult for people to understand it. Compared to that, Splatoon is a much easier game to understand.

Iwata

It’s just those who splatter the most ink win. (laughs)

Nogami

Right. You can say it in one sentence. The team who splatters the most ink wins. (laughs)

Iwata

So when you shopped it around in-house, how was the response?

Nogami

The feedback was about half and half. Some people said, "This is really fun." And some people shook their heads and said, "I guess it’s fun, but…"

Amano

Some people said "I don’t get it." or "I don’t see the appeal of the character."

Sakaguchi

But we started to think that maybe the rabbits weren’t the problem. Although we ended up going with squids instead of rabbits, the important thing we got from it wasn’t the idea that the rabbits were no good. We realized we still hadn’t found the key part of the game structure.

Amano

When people asked "Why rabbits?" and "Why are the rabbits shooting ink?" we couldn’t give them a rational explanation.

Nogami

So we thought "What’s the answer to that question?" That’s when we really started searching for it.

Amano

We were really struggling...

Iwata

So you struggled with humans and then you struggled with rabbits. (laughs)

Amano

Yes. We struggled a lot. (laughs)

Nogami

We really couldn’t move past it. And then Sakaguchi-san put together a list of what form the character was supposed to be and what functions it needed.

Inoue

He wrote down all kinds of things that he needed us to do. Not just how the character looked, like the silhouette and the actual size. He also put together a concise and easy to understand list of weapons and actions.

Sakaguchi

I put it all together because I thought that if we were able to put in all of those elements I wrote down, we would be able to move forward with things. One of the items was "motif," and after a sentence reading, "A motif where it makes sense for it to be squirting ink," I wrote "Squid?"

Iwata

You wrote "Squid?" (laughs)

Nogami

Yes. Squid had been one of our ideas for a possible character for quite a while, but we’d never been able to say "Let’s go with that." But we’d just started to talk about making it not one character, but something that could switch between an "ink creature form" and a "humanoid form."

Iwata

So you thought about making a character that could transform.

Amano

That’s right. Like the name says, we wanted the ink creature form to be ink, and when it moved on top of ink of the same color…

Iwata

Just like with the tofu, it would be camouflaged and become invisible.

Amano

And the humanoid form would be able to do actions like shooting ink, and it looks like a person, so if we allowed players to customize what it looked like, we thought that it could become a character players would grow to love.

Sakaguchi

So we took all those different features and thought of them in a different way, splitting them into what you could do as an ink creature and as a human. The player uses the ZL button to become the ink creature and the ZR button to make the human shoot ink. We made it so that there was a trade-off: if you go into the ink as the ink creature, you can move fast, but if you step on the enemy’s ink as a human, you can’t move as well.

Nogami

We mentioned that there was a battle over whether we should ink the walls or not. Well, we realized that the ink creatures could move through the ink, so if the walls were covered with ink and the creature could climb them...

Iwata

Then you get a reason to ink the walls.

Nogami

That’s right. We solved the wall problem then and there.

Sato

So we decided that the player could switch between an ink creature and a human, and that solved all our problems there. So when we started to think about the character again...we thought, "It’s got to be a squid."

Nogami

It wasn’t that a certain person said it…

Sakaguchi

Everyone just sort of...hit on it.

Iwata

Hit on the fact that a squid would work best. (laughs)

Nogami

And now we’ve finally answered your first question, Iwata-san. (laughs)

All

(laugh)