Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Nintendo Land

Living People in the Game

Iwata

When the goal line for this project had come into view, (Kiyoshi) Mizuki-san16 went to consult Eguchi-san and said, "We're going to make an empathy network," and then Miiverse—which we just mentioned—suddenly entered into the picture. 16. Kiyoshi Mizuki: Network Business Department. A producer of Miiverse. In addition to appearing in the session of "Iwata Asks" with the producers of Miiverse for Wii U, he has appeared in past sessions over Personal Trainer: Walking for the Nintendo DS and the Nintendo 3DS built-in software.

Yamashita

But before Miiverse came up, we had talked about how since it was a theme park, we wanted it to be a plaza where, like at a world fair, people from all over the world would gather.

Eguchi

I also really wanted to have a plaza like this made. I thought you needed to be able to see lots of people gathered. I wanted to show people Mii characters wandering around and forming lines. Walking around the plaza, you really feel like you've come to a theme park to have fun.

Yamashita

But Miiverse didn't exist at the time, so we wondered how we could make it like that.

Eguchi

Yeah. First, we talked about getting Check Mii Out Channel17 Mii characters from the server and having them appear in the plaza. 17. Check Mii Out Channel: A Wii Channel. Users may post their Mii characters for others to see or receive Mii characters from others. Users may also submit Mii characters to contests following certain guidelines and evaluate others' Mii characters.

Yamashita

Yeah. But then it wouldn't feel alive, so we didn't have a solution.

Iwata

So hearing about Miiverse was a godsend?

Eguchi

Yeah. I really thought we should do it. I think I placed unreasonable demands on Yamashita-san, though.

Iwata

That struggle paid off, though. It feels like there are living people in Nintendo Land.

Sakaguchi

I kind of like that atmosphere when you can see posts from overseas and languages I can't read are flying around.

Iwata

It's like, "I've come to a theme park!"

Sakaguchi

Yeah. Compared to pre-readied Mii characters, ones that someone has made are much more alive, so Miiverse really brought the plaza to life.

Eguchi

There's another point to the plaza. It's easy to think of Nintendo Land as a game for play by many people, but I also want to consider people who will play alone. I want people to encounter others through Miiverse and not feel as if they're playing alone.

Iwata

That gives rise to motivation for playing again the next day. You can play at different times and don't have to play together. But I think there's a great value to knowing that there are actually people who have the same experience and empathize with each other.

Shimamura

It's enjoyable being able to speak through Miiverse.

Yamashita

Um, to be honest, I was wondering what people would write in Miiverse. But even if they write idle things like "I cleared such-and-such," when you see that, you naturally get excited.

Iwata

A really big part of that is that you share a common experience.

Yamashita

Yeah. I want people to be relaxed when they post. I think a faintly happy feeling will gather and grow, so I'm really looking forward to the beginning of the service.

Iwata

I see. Okay, starting with Shimamura-san, I'd like to finish by asking each of you to say something to people who will play alone and to people who will have others to play with,.

Shimamura

Okay. I want people who play alone not to reject it out of hand, but to play it once and experience Nintendo Land and Miiverse.

Iwata

In the single player games, there are ones where even our incredibly talented gamers in our staff keep challenging furiously.

Shimamura

Yeah. We set the hurdle really high so that even the debugging team said the Solo Attractions are the most difficult, so I hope people will give it their best.

For people who play with others, even if people of varying skill levels gather, we tried to create enjoyable multiplayer gameplay. So draw in as many people as possible to play it.

Iwata

Okay. Yamashita-san?

Yamashita

For people who play alone, it's easy to focus on multiplayer gameplay when it comes to the Team Attractions, but there's plenty there for single players as well. And the player-character viewpoint changes depending on whether you play on Wii U GamePad or with the Wii Remote. For Metroid Blast, for example, you can play as Samus or on a starship, so it's twice as pleasing.

I hope people who play with others will experience it in a group. You'll have fun playing because of the conversation that naturally arises.

Iwata

It's a game that inspires conversation.

Yamashita

Yes. You can get very close to each other when you play, so try out the Competitive Attractions in particular. And if you do an excellent job clearing Donkey Kong's Crash Course, you'll become a popular performer among those around you! (laughs)

Iwata

All right. Sakaguchi-san?

Sakaguchi

I hope people who play with others will enjoy the different roles they play. I also like just watching a game, but I think it's interesting how you can participate in games through different roles, so I hope everyone will gather together and talk.

To people who play alone, I want to say that each game has a spirit of "Bring it on!" for those who still thinks it's something to not take seriously. (laughs) It has plenty that will suck you in, so enjoy that.

Iwata

Okay. Eguchi-san?

Eguchi

We talk about playing with a lot of people, but each family is composed differently. I think there are all kinds of patterns whenever people gather, but you can discover a game here that can be played no matter who gathers, so I hope people will relax and have a good time.

We made plenty for each attraction that single players can thoroughly enjoy too, so people who are good at games as well as those who aren't will both definitely be able to find something to their taste.

With Miiverse, you won't feel alone, so I hope people will walk around Nintendo Land Plaza, feel the world through the Mii characters' comments there, post their honest feelings after playing, to proactively get a little closer to the world.

Iwata

Good. The internal team at Entertainment Analysis & Development Division at Nintendo spent a long time seriously making this game from the ground up for Wii U. It may look easy at a glance, but I want to get across how it has a lot of depth.

I think players will understand it for the first time upon playing it, so I'm looking forward to seeing how it spreads. Good work, everyone—and thanks!

Everyone

Thank you!