A Real Tomodachi Collection
Today I'd like to talk about the software that are built into the Nintendo 3DS system. Thanks for coming by today.
Thank you for having us.
First, I'd like each of you to introduce yourselves and tell us what you have been involved with. Let's start with you, Kuroume-san.
Sure. I'm Kuroume, from the UI Design Group of the Software Development & Design Department. Up until now, I've worked on the development of built-in features on each type of hardware. The first thing I handled was the menu screen on the Nintendo GameCube system.
In other words, you've been doing this job ever since creating software for built-in features became the norm.
Yes, that's right. This time, the other team members worked hard and did the actual development of built-in features for the Nintendo 3DS system, so I handled peripheral adjustments at the development site, and was in charge of providing support.
I'm Takahashi from the UI Design Group of the Software Development & Design Department. On the Wii console, I was in charge of built-in software such as Mii Channel1 and Everybody Votes Channel2. This time, I worked with everyone here to come up with the specifications for built-in features. I also directed the HOME menu, the very first screen that displays when the Nintendo 3DS system is initialized.
1. Mii Channel: One of the Wii Channel applications. Use simple operations to put together facial features from your family and friends and make an avatar called a Mii character.
2. Everybody Votes Channel : One of the Wii Channel applications. It can be downloaded (for zero Wii Points) from Wii Shop Channel. Vote on surveys sent to you and enjoy viewing the results.
I'm Akifusa. Like Takahashi-san, I'm from the UI Design Group. On this project, I directed Nintendo 3DS Camera, which can take 3D photos, and Nintendo 3DS Sound, where you can listen to music or record sounds.
So you were in charge of the camera and sound software.
Yes. Last time, I worked on Nintendo DSi Sound3, and this time, because of that experience, I was involved in two sets of software. 3. Nintendo DSi Sound: One of the built-in software on the Nintendo DSi system. Besides listening to music saved on the SD card, you can play around with the songs and record sounds. Nintendo DSi is compatible only with AAC files.
I'm Kawamoto, from the Software Development Group of the Software Development & Design Department. On this project, I directedStreetPass Mii Plaza, where lots of Mii characters gather, and the AR Game that use the accompanying AR Cards. I also kept an eye, indirectly, on the Mii Maker application, where you can make Mii characters of a variety of different people.
I'm Suzuki, also from the Software Development Group of the Software Development & Design Department. I directed the Face Raiders game, where you and your friends can play with your faces.
I'm Mizuki, from the Network Software Development Group of the Network Business Department. For the most part, the built-in features of the Nintendo 3DS system were developed through cooperation between the Software Development & Design Department and the Network Business Department, and I acted as coordinator on the side of the Network Business Department.
All right. Let's start from the beginning: when developing built-in features for the Nintendo 3DS system, what sort of things did you discuss first? Takahashi-san, can you explain?
Of course. First of all, around June of 2009, there was an assembly called the Built-in Features Section Meeting. Akifusa-san and I acted as chairmen, and we held discussions about what the built-in features of the Nintendo 3DS system would be, and what kind of applications and built-in software should be on it.
Nintendo is a unique company. Takahashi-san directed Tomodachi Collection4, and lots of players liked it, but we didn't tell him to "Go make a sequel right away!" Instead, we abruptly stuck him on the menu team for the Nintendo 3DS system, made him chairman of the Built-in Features Section Meeting, and had him work on the HOME menu along with the rest of the UI (User Interface) team.
That's right. (laughs)
That said, out of all the built-in features for the Nintendo 3DS system, Mii characters played a very important role. Since you created Tomodachi Collection, Takahashi-san, it seems incredibly natural to me that we had you sign on.
That's true. 4. Tomodachi Collection: A game released for the Nintendo DS system in Japan in June 2009. Register Mii characters for yourself and your friends, live in an apartment on an imaginary island, and enjoy interacting with the other residents. ("Tomodachi" is the Japanese word for "friend.")
All right, what sort of things did the Built-in Features Section Meeting talk about?
Whenever people see something fun, you know, they want very much to show it to their friends and family. So we decided to incorporate that sort of element into the built-in features for the Nintendo 3DS system. However, we got a lot of suggestions, and they just kept coming, and it turned into something enormous.
It suddenly just ballooned on you.
It did.
Were you saying, "Somebody had better wrap this up soon or it's going to go critical on us!"?
Yes. It almost got to that point. (laughs) So we narrowed it down to a select few things.
How did you go about settling on and moving forward with the HOME menu, the one you directed?
On the Built-in Features Section Meeting, Kuroume-san was the director for the menu, and we discussed what sort of menu it should be with everyone here. We thought, while we wanted to keep the operability of the Nintendo DSi system, we also wanted to do something a bit interesting. First of all, we talked about how we could put out more icons at once than we could on the Nintendo DSi system.
On the Nintendo DSi system, you could display five icons at once, correct?
That's right. But this time you can expand or shrink the icons, so Kuroume-san said, in that case, it would be fun to be able to put out a lot at once, maybe fifty or so. When we tried making a prototype, it turned out we could display sixty icons at the same time. They get really small, though. (laughs)
But, even though they were so tiny, you could tell which icon belonged to which software.
We got part of the idea for that from the Photo Channel of the Wii console5, too.
Oh, I see. It does feel a bit like the Photo Channel that you were in charge, Kawamoto-san.
They line up in different orders automatically, and you can change the size as well. The motion feels quite similar, too. 5. Photo Channel: One of the Wii Channel applications. A channel that displays photos and videos that you've shot with your digital camera or cell phone on your TV and lets you play with the photos. SD Card required and sold separately.
We took quite a lot of cues from the Photo Channel. Then, in a separate frame from those normal icons, up above, we lined up Notification List, Friends List and Game Memos.
You wanted to be able to call those up any time, you mean.
That's right. For example, even when you're playing another game, you can temporarily call up the HOME menu, touch Game Memos, and make notes about the game. If you touch Friends List, you can read comments from your friends, and if they're connected to the network, you'll be able to tell what they're playing.
By the way, I got the feeling that the fact that Mii characters would play an important part was discussed from quite an early stage. Was that the case?
Yes. For that reason, we decided to beef up Friends List, where people can register their friends' Mii characters. With this function, once you've friended someone, if they use software that has a friend function, then any game…
So it isn't necessary to register friends for each game, the way it was with the Nintendo DS and Nintendo DSi systems.
That's right. You can play against each other via transmissions and use the transmission function without re-registering them. The concept for this Friends List had been brewing at Nintendo since long before I joined the project for Nintendo 3DS.
It's as though you're trying to make a real-life Tomodachi Collection, isn't it. (laughs)
Yes. (laughs) You can register up to 100 friends in Tomodachi Collection, and you can register up to 100 friends on this Friends List, too. Not only that, these friends really are your friends, so I think it will become a real Tomodachi Collection.