Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Iwata Asks in Motion: Pokémon X & Pokémon Y

Pokémon Born Anew

Iwata

Ishihara-san, how was the process of making it into 3D?

Ishihara

In turning it to 3D, I was able to get a clear grasp of aspects that I wasn't very aware of before. For example, what I thought was a tail, would turn out not to be, or I'd start to offer instruction about a whisker only to be told it was a horn! (laughs)

Iwata

(laughs)

Ishihara

The Pokémon have always expressed the full diversity of the animal world, so modeling was pretty tough.

Masuda

(heartfelt) Indeed it was!

Iwata

Many video games around the world have a lot of characters, and they're for the most part broken down, like this one is one of the main characters, this is a big boss, this is a middle boss, and this falls in the "Other" category. And the developers give each character a different amount of effort.

Ishihara

That's right.

Iwata

In this game, however, each player has his or her own favorite Pokémon, so you have to pour an equal amount of energy into all of the many Pokémon.

Ishihara

We can't slack off on any of them.

Iwata

It must be an insurmountable ordeal on the people who make them! (laughs)

Masuda

It sure was! (laughs) But we've been doing that for years, so it's basically a standard procedure.

Iwata

I'd also like to ask about the title names: Pokémon X and Pokémon Y.

Masuda

All right.

Iwata

In January this year when we announced the first Pokémon Direct2 broadcast, a lot of rumors were flying around until the moment it was released, like, "Is the new game going to be called Pokémon Rainbow?!" (laughs) 2. First Pokémon Direct: The titles Pokémon X and Pokémon Y were revealed in the Pokémon Direct 2013.1.8, which aired on January 8, 2013.

Ishihara

Yeah, yeah, that's right! (laughs)

Iwata

I can remember it like it was yesterday, how strong the response was when we announced the actual titles, with people surprised and saying it was unexpected. Why did you decide to name them Pokémon X and Pokémon Y?

Masuda

The X and Y represent the x axis and the y axis.

Iwata

X is the horizontal axis and Y is the vertical axis.

Masuda

Right. The world holds people with all sorts of ways of thinking, and you can get a sense that they exist in different dimensions. But if you think of them as people who think on the x axis and people who think on the y axis-horizontal and vertical axes-then they intersect somewhere.

Iwata

Even if they think in contrary ways, they agree in places, too.

Masuda

Exactly. We may think differently, but we all live on the same planet, so everyone eats, sleeps and goes about their business day after day just like everyone else.

Iwata

So the theme this time is that even if languages, cultures and mindsets are different, even if the surrounding environment is different, they overlap somewhere.

Masuda

Yes. We thought of that early on and then started building the surrounding world of these games.

Iwata

But until now, the core series titles have been colors, like Pokémon Red Version and Pokémon Blue Version3, or gems like Pokémon Ruby Version and Pokémon Sapphire Version4, so when you decided to suddenly go with single letters of the alphabet this time, weren't some people on the staff uneasy and wondering whether it would be all right? 3. Pokémon Red Version and Pokémon Blue Version: The first games in the Pokémon series released for the Nintendo Game Boy system on February 27, 1996. (Pokémon Blue Version was called Pokémon Green Version in Japan)

4. Pokémon Ruby Version and Pokémon Sapphire Version: Games released for the Nintendo Game Boy Advance system on November 21, 2002.

Masuda

Yeah, they were.

Iwata

I thought so! (laughs)

Masuda

So we consulted a lot of people, like (Ken) Sugimori-san5, and eventually decided this route was simple and easy to understand. And while the pronunciation of the letter may change by country, the shape of the letter is the same the world over-for example, we say "ekkusu" for the letter X in Japanese, but in French they say "ix"-so in that way too, it was an appropriate way to name these games. 5. Ken Sugimori: Director, Game Freak Inc. He has been in charge of Pokémon character design since the first games up through the latest installment. He appeared in the session of "Iwata Asks" for Pokémon Black Version and Pokémon White Version.

Iwata

They're the perfect titles for games that are going to be released simultaneously around the world.

Masuda

Yes. And the legendary Pokémon named Xerneas and Yveltal appear this time. They were purposely designed so their silhouettes would resemble X and Y.

Iwata

Did you put in that request to Sugimori-san?

Masuda

Yes.

Iwata

I suspected that.

Masuda

They're legendary Pokémon, so you don't see them very often. But some people living in Kalos Region have seen them, so when they excitedly tell others and leave behind a tradition, we thought it would be interesting if they said things like, "It looked like an X!" or "It looked like a Y!"

Iwata

There's an oral tradition describing these legendary Pokémon.

Masuda

Exactly.

Iwata

Ishihara-san, when consulted about using X and Y in the titles, what did you think?

Ishihara

I rather welcomed it. Because they're the first main Pokémon games for a new hardware platform the Nintendo 3DS, I wanted to do something completely different, so I thought these titles were perfect.

Iwata

You gave your approval right away?

Ishihara

You bet! (laughs)