Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS




Making a Completely New Sequel for the Nintendo DS system

Iwata

Today we are at The Pokémon Company.1 I would like to "ask" about the Pokémon Black and Pokémon White Version games, which are just about to be released. Producer Ishihara-san is here, as well as Masuda-san and Sugimori-san from Game Freak2, the main developers of the game. Thank you for coming.

Everyone

It's our pleasure. 1. The Pokémon Company: In addition to brand management of everything related to Pokémon, including video games and the card game, the company operates six Pokémon Centers around Japan. Founded in the year 2000.

2. GAME FREAK, Inc.: The video game developer responsible for the Pokémon series and other titles. Founded in 1989.

Iwata

First, I would like to ask how you began talking about making a second completely new pair of Pokémon games for Nintendo DS. I suppose I should ask the director about this.

Masuda

Yes. I had always wanted to make a second generation for Nintendo DS. Because the Nintendo DS family of systems has spread around the world to such an amazing degree.

Iwata

There are more than 100 million out there.

Masuda

Right. If possible, I wanted everyone to own at least one, and began development with that huge ambition.

Iwata

Just like the last pair, Pokémon Black and Pokémon White Version games will be coming out for Nintendo DS, but your basic stance when you began this time was quite different than it was for the Pokémon Diamond and Pearl Versions games3, wasn't it? 3. Pokémon Diamond Version and Pokémon Pearl Version: First released for the Nintendo DS™ system in Japan on September 28, 2006.

Masuda

Yes. Since this generation would be presented on the same system, I was extremely worried that it would turn out to be basically the same as its predecessor. If we tried to make it the same way as normal, I thought the games would turn out to be similar to Pokémon Diamond and Pokémon Pearl Versions.

Iwata

Because you're so used to making them.

Masuda

Right. So we started by changing our basic approach.

Iwata

You began with the question of how you could—for lack of a better way of putting it—break down everyone's image of what Pokémon games should be like on Nintendo DS.

Masuda

Yeah. Working on the series for so long, our mindset had become fixed. Trading Pokémon by going to a Pokémon Center had become a matter of course. We needed to break down those fixed conceptions at first.

Iwata

You decided to use this opportunity to rethink certain things that had built up over the long history of the Pokémon games, such as how you make them and the rules that govern them.

Masuda

Exactly. Also, I'd always made the Pokémon games with a desire to see everyone from children to adults play them, but it wasn't uncommon for players to move from junior high to high school to college and then feel as if they had graduated from Pokémon. I really found that to be regrettable.

So I thought long and hard about what would keep me playing year after year. I reexamined the games from a variety of angles, like "Would I play a little longer if cutting-edge elements were added?" or "What about using Japanese kanji characters instead of hiragana?"

Iwata

This time, instead of using just hiragana, you can select kanji mode*. (*Editor's note: In the Japanese version of the games, players can choose either the kanji or hiragana modes which changes the types of the characters in which the dialogue is displayed depending on their reading skills. The English version has only has one reading mode.)

Masuda

I thought some people would find kanji easier to read.

Iwata

So after the Pokémon Diamond and Pokémon Pearl Version games came out and everyone at Game Freak was making Pokémon Platinum Version4, you were examining the games from a number of different angles and thinking about how you could make them so that players never "graduated" from them. 4. Pokémon Platinum Version: First released in Japan for the Nintendo DS system on September 13, 2008 as the new version of Pokémon Diamond Version and Pokémon Pearl Version.

Masuda

Yes, I kept thinking about it for roughly two years. But when we were making the Pokémon Diamond and Pokémon Pearl Version games, we didn't have to think too hard in order to establish a difference with previous games, because we had the DS as new hardware.

Iwata

Simply making the games for the Nintendo DS created a distinction.

Masuda

Compared to the Game Boy Advance system, the wireless functionality had improved dramatically, online connectivity had been added, and it could be operated by touch. But if we had approached Pokémon Black and Pokémon White Versions with the same attitude as the previous games, they would have turned out the same, so this time a new mentality was absolutely crucial.

Iwata

I see. As the producer, Ishihara-san, it was your role to listen to Masuda-san's ideas about what he wanted to do before anyone else.

Ishihara

Yes, that's right.

Iwata

In general, producers tend to adopt the view that if something is being received well, you shouldn't mess with it too much, so when Masuda-san told you he wanted to fundamentally rethink the Pokémon games, was your happiness at his desire to make big changes mingled with nervous excitement over the same?

Ishihara

My happiness was overwhelmingly the stronger of the two. The Pokémon games began with Pokémon Red and Pokémon Green Versions5 (Pokémon Red and Pokémon Blue Versions in the US) for the Game Boy system, and then Pokémon Gold and Pokémon Silver Versions6 came out for Game Boy Color…

Iwata

Game Boy Advance had Pokémon Ruby and Pokémon Sapphire Versions7, and the Nintendo DS has Pokémon Diamond and Pokémon Pearl Versions. 5. Pokémon Red and Pokémon Green Versions: The first generation of games in the Pokémon series. First released in Japan for the Game Boy™ system on February 27, 1996.

6. Pokémon Gold and Pokémon Silver Versions: The second generation of games in the Pokémon series. The games were compatible with the Game Boy Color system, so Pokémon appeared in various colors. First released in Japan on November 21, 1999.

7. Pokémon Ruby and Pokémon Sapphire Versions: The third generation of games in the Pokémon series. First released in Japan for the Game Boy Advance system on November 21, 2002.

Ishihara

It has been the series' destiny to transfer to a completely new platform every time a completely new generation came out. The DS, however, has had a long lifespan and spread around the world. We were able to make a second generation for Nintendo DS by, from the point of view of development, making effective use of already-existing resources.

Iwata

You sensed that you could use your know-how developing for Nintendo DS—your "resources" cultivated in development of Pokémon Diamond and Pokémon Pearl Versions—in making Pokémon Black and Pokémon White Versions.

Ishihara

Right. There were a lot of merits this time to polishing up what we had figured out before, but like Masuda-san said earlier, when it comes to bringing games out for the same platform, unless you really put a lot of effort into creating something distinctly new and different…

Iwata

People will say, "Is this all that's different?!"

Ishihara

Right. You run the risk of people saying, "You call this a completely new game, but…" We were really worried about that. But when I heard Masuda-san's first explanation of his thoughts, I thought, "You're gonna change that much?!" and "Can we really pull this off?"

Iwata

The changes were so big that even a grizzled veteran such as yourself wondered if it was possible?

Ishihara

That's right.

Iwata

Sugimori-san, what was your first impression when you heard what Masuda-san wanted to do?

Sugimori

Masuda gives us a sort of policy speech each time outlining what he wants to do.

Iwata

A policy speech? (laughs)

Sugimori

Yeah. And usually a lot of it is fairly eyebrow-raising.

Iwata

So this time too, you were like, "Again?!" (laughs)

Sugimori

Yeah. (laughs)

Masuda

But this time all the Pokémon are new, so I bet you were especially surprised.

Sugimori

Well, at first when he said we were going to make all new Pokémon, I said things like, "Huh?! Ease up a little, would ya?!" and "Can't we cut down on them a little?" But a few grumbles aren't enough to get this guy to change the contents of his policy speech. (laughs)

Iwata

He's stubborn. (laughs)

Masuda

Yeah. (laughs) When he said, "Can't we cut down on it a little?" I would look at him like this (looking into Sugimori-san's face) and say, "You can make it work somehow, can't you?"

Sugimori

(laughs)

Ishihara

I get the feeling Masahiro Sakurai-san8 doesn't budge either.

Iwata

Ah, that explains it to me quite succinctly. (laughs)

Everyone

(laughs)

Ishihara

He shows us something and says, "This is what we're gonna make," and everyone's like, "Huh? We're gonna make that?!" You might think he'll change his mind somewhere along the way, but he never does.

Iwata

He runs with it all the way to the end.

Ishihara

Yep. It's hard for everyone else to keep up. (laughs)

Masuda

I think the staff had quite a hard time of it this time. 8. Masahiro Sakurai: Director of games in the Kirby™ and Super Smash Bros.™ series. He is currently developing Kid Icarus™: Uprising for the upcoming Nintendo 3DS™ system.