Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Volume 6 Nintendo 3DS Built-in Software

StreetPass Mii Plaza with People You Don't Know

Iwata

Thanks to some hard work from Mizuki-san and the rest of the Network Business Department, people were able to use that Friends List starting the day the Nintendo 3DS system was released. It's really nice that you're able to tell almost instantaneously when the other person connects to the network, isn't it.

Mizuki

The people in charge of the servers in the Network Business Department worked really hard, and they've made it so that the instantaneous "So-and-so is now online" message comes through well. Besides that, when someone is playing a game, their Mii characters will appear with their Nintendo 3DS system and seem to be playing as well. So you can tell at a glance which of your friends is currently playing a game. I think it feels very true-to-life.

Iwata

So in future, it will be possible to take, say, Mario Kart, check your Friends List, and play against that person right then and there.

Mizuki

Right. Not only that, you won't even have to open your Friends List. We've made it so that, when you're in the HOME menu, you'll get a notification, or the Notification Light will turn orange, and you'll know that someone's come online.

Iwata

There's a Notifications List that functions in tandem with Notification Light, too, right?

Mizuki

Yes. We use the SpotPass6 feature to deliver messages from Nintendo and notifications that StreetPass has completed successfully. This function was originally implemented on the Wii Message Board7, but this time we've made it so it can be used with handheld game systems as well. On the Wii Message Board, messages which arrived in one day can be shown in one screen, so it was hard to see things from a few days ago.

Iwata

You'd accidentally miss messages sometimes, too.

Mizuki

Right. But this time, it displays in a list format, so I think it will be convenient to use. 6. SpotPass™: A feature in the Nintendo 3DS system that receives various information and content, just by being near a wireless LAN access point. User must enable this feature for it to activate.

7. Wii Message Board: One of the functions of the Wii console. In addition to facilitating communication functions, such as household message board, e-mail, and transmission of messages and photos between Wii users, it also distributes information from Nintendo.

Iwata

From what I hear, there's talk of using that Notifications List in games as well.

Mizuki

That's correct. Rather than be a built-in feature, it would be supported by individual games. For example, as well as notifications, items or other data for a particular game will automatically be sent through SpotPass. So, I think it will be fun for people playing games that support the function as they say, "Oh, I received this kind of data today!" We're hopeful that they will enjoy receiving additional data.

Iwata

Even if you haven't put the software in your Nintendo 3DS system, and even if you aren't actually playing that game, the Nintendo 3DS system receives data and saves it, then lets you know about it.

Mizuki

That's it. Whenever it receives data, it will tell you in Notifications List. Even if the software isn't in the Nintendo 3DS system, the new information will be communicated, so it may become that little push that makes people want to play the game one more time.

Iwata

So the Nintendo 3DS system is full of data-receiving mechanisms like that.

Mizuki

Yes.

Iwata

All right, let's talk about the Nintendo 3DS built-in software, starting with Mii Maker. A little while ago, Kawamoto-san said he'd kept an eye on the development, indirectly. What sort of proposals did you make with regard to creating this software?

Kawamoto

As with the Nintendo DSi system, inner and outer cameras come standard with this hardware, and I'd always wondered if we couldn't use the cameras somehow in creating Mii characters. I thought it might be fun to include a function that would let you take a face-shot of the person for whom you wanted to make a Mii character, then create the Mii character yourself while looking at that photo.

Iwata

True, being able to create a Mii character while looking at a face-shot displayed on the screen seems like a step forward from just starting to make a Mii character, from scratch.

Kawamoto

So, we got the specs nailed down, and one day I went to describe it to Miyamoto-san. Then he said, "It's too bad you can't have it automatically make them from the photos."

Iwata

Sort of under his breath.

Kawamoto

Yes, under his breath. (laughs) After that, I explored several different directions, trying to see if we could systemize the technical know-how of a skilled portrait artist. I was having a hard time with it, but as it happened, a certain company brought in a system that automatically created portraits. The timing was terrific. I liked the feel of the system, so we put it into the Nintendo 3DS system and tested it. Then we discovered that it took twenty or thirty seconds to automatically make a Mii character. Some people wondered if it was a good idea to make players wait that long.

Iwata

Normally, when a computer program involves wait-time, a progress bar is displayed, but you managed to use that wait-time to good effect.

Kawamoto

I think we did. A progress bar would have been boring. We and the other company both did our best, but no matter what we did, it was going to take a certain amount of time. So I threw the task to the lead designer by saying something like, "I'll leave it with you so please do your best to make the wait time interesting somehow," and he worked really hard and gave us this little skit of a Mii character flailing around inside a box.

Iwata

I really love that skit. (laughs)

Kawamoto

The lead designer kept tinkering with it for us up until the very last minute. (laughs)

Iwata

I think the impression players receive changes drastically depending on whether or not a skit like that is included.

Kawamoto

That's true.

Iwata

Well, since we're talking about Mii characters, I'd like to hear about the StreetPass Mii Plaza application.

Kawamoto

Sure.

Iwata

When you first heard, "It would be fun if we can use the StreetPass function with Mii characters," what was it that made you think about what would make it fun, and then create StreetPass Mii Plaza?

Kawamoto

Normally, the fun thing about Mii characters is that they're portraits of someone you know, turned into characters and moving around. Mii characters that show up by StreetPass will be strangers, though. So at first, I thought it would be hard to really have fun with all these Mii characters you didn't know.

Iwata

If the person you have encountered via StreetPass with just happened to be someone famous, I think players would probably be overjoyed, but yes, most of the people would just be strangers.

Kawamoto

Right. So that was a bit of a problem, and what we came up with was the idea of putting something in the software that would give you benefits the more people you had encountered with StreetPass.

Iwata

Yes.

Kawamoto

One idea was a game which gives meaning to going to all sorts of places and having StreetPass encounters with all sorts of people. Another was a game which gives meaning to encountering the same person several times.

Iwata

I see, so you got the ideas from the function. And what shape did those end up taking?

Kawamoto

There are two games in StreetPass Mii Plaza. One of them is something called StreetPass Puzzle; in it, the more people you encounter via StreetPass with, the more picture pieces you get, and you're ultimately able to complete a 3D picture.

Iwata

If you have encounters with the same person several times, does something good happen then, too?

Kawamoto

That's the other game, StreetPass Quest. It's a little like an RPG, where you've been trapped by someone, and a hero (someone else's Mii character) comes to save you via StreetPass. In this one, a Mii character who's come through five StreetPass communications is promoted to Level Five, and becomes five times stronger than normal.

Iwata

So even if the Mii character belongs to a complete stranger, if you have encountered with the person several times, it will show up as a strong ally.

Kawamoto

That's right. Even if you don't know the person, if you are in the same area all the time, you get more and more attached to them. (laughs)

Iwata

You'd think, "Oh, I'm so glad I had encountered you with StreetPass again!" (laughs)

Kawamoto

Yes. We made it so that having StreetPass encounters with the same person many times really works in your favor.