Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Volume 5 Asking Mr. Miyamoto Right Before Release

You Have to Try It Out

Iwata

When I hear you talk, it seems to me that the Nintendo 3DS system isn't just filled with built-in software for no reason at all. You put all these things in because you wanted the system to be played in certain ways. That part of your desire is reflected in it.

Miyamoto

Yes. The Nintendo 3DS system is sometimes said to just be a "Nintendo DS system with higher specs." But it's really much more than that. It's a game system with an entirely different charm. That's why, for the customers who purchase it, I want them to fully enjoy the features of this new machine.

Iwata

A charm that they can understand even without purchasing other games for it.

Miyamoto

That's right. I want them to first feel the draw of the game system itself. That's something I really want to happen.

Iwata

The other day, the conversation with Shigesato Itoi-san got into Touch Generations of the Nintendo DS system, didn't it? In short, Brain Age: Train Your Brain in Minutes a Day!6 and English Training: Have Fun Improving Your Skills!7 allowed to tie the Nintendo DS system to people who have hardly ever played a game before. We came up with a name Touch Generations for the games that were beyond the scope and range of the genres in the past. But you said that the hardware of Nintendo 3DS itself is going to be part of Touch Generations. I really thought that was a very good way to put it. 6. Brain Age™: Train Your Brain in Minutes a Day!: Software released for the Nintendo DS™ system in May 2005.

7. English Training: Have Fun Improving Your Skills!: Software released in Japan and Europe for the Nintendo DS system in 2006.

Miyamoto

Oh, you're right. I did! (laughs)

Iwata

It really made a lot of sense. Ultimately, what we really want to do is first of all we want people who purchase the Nintendo 3DS system to experience something they can't anywhere else. Then if they find it surprised or impressed, that experience can be conveyed to other people around them spontaneously. I hope it can really expand to newer and greater experiences everywhere.

Miyamoto

You're exactly right.

Iwata

It would be the best if it happened that way. The greatest charm of the Nintendo 3DS system, including the 3D images, is very difficult to convey just through the TV or the Internet. Of course, we tried very hard to do so, and we did our very best in the demonstrations. But I think it would be most ideal for the people who purchase it to try to tell others what they liked about it.

Miyamoto

And to do that, we wanted to build in all the basic attractions that we want them to experience.

Iwata

Yes. That in itself really makes the hardware of Nintendo 3DS a part of the Touch Generations. Whether it is for AR Games or Face Raiders, they are certainly very worthwhile titles. When we organized demos for people to play them, I saw them happy, surprised or smiling all the way through.

Miyamoto

Yes. I really saw that, too. It's like the hardware itself is an eloquent orator.

Iwata

You're right. It's an eloquent hardware.

Miyamoto

Now it's a matter of how far we can reach beyond that.

Iwata

Yes. I want to as many people as possible to experience the joy they can feel by themselves with the 3D images, as well as enjoy the emotions they can get only through StreetPass with countless other people.

Miyamoto

I agree!

Iwata

That feeling is very distinct. Don't you remember how StreetPass happened between us just the other day?

Miyamoto

Yes, that's right! (laughs) I got your Mii character on my Nintendo 3DS system before I knew it. We did walk past each other somewhere in the company, so it wasn't unexpected in any way. But it made me happy nonetheless! It made me say, "Oh, look! It's Iwata-san!" (laughs)

Iwata

I wonder why it made me so happy. (laughs) Right now, lots of employees are StreetPassing inside Nintendo. It's a very interesting phenomenon.

Miyamoto

Once you StreetPass someone even once, your interest in it grows exponentially.

Iwata

It's because someone very close to you has a Nintendo 3DS system, just like you do. There's a different kind of charm to it compared to exchanging data online with someone halfway across the world on the Internet.

Miyamoto

There really is.

Iwata

It makes you feel that you're sharing the space and time together, on the spot.

Miyamoto

People will understand what we mean once they experience it. I really want everyone to see for themselves. I'm sure that if they get to StreetPass in a huge country like America, it'll be even more fun.

Iwata

I agree in that I want everyone to experience it at least once. Whether it's with StreetPass, 3D images, AR Games or Face Raiders, I just want everyone to try it out.

Miyamoto

When you do an exhibition, all the preconceptions about previous exhibitions stick with you. That's why we keep thinking about how to line up the good packaged games. It always ends up with questions about whether they can play Mario or Zelda games. The built-in software becomes completely secondary. But as a company, we believe the best way to get people to understand the charms of the Nintendo 3DS system is through the built-in software. That's why we decided to push forward in showcasing them.

Iwata

That's right. We decided to show this and that and other things, too. We change the floor plan of the exhibition spaces drastically to make this happen.

Miyamoto

The scale of development may be small, but each one of the built-in software is crucial in conveying the ideas and charms of the Nintendo 3DS system as a new machine.

Iwata

Yes. And looking at the reactions of the guests who came to the exhibitions, I think that choice wasn't wrong after all.

Miyamoto

That's right. It's very obvious when we see them play. (laughs)

Iwata

Exactly. (laughs)

Miyamoto

Some people holding the Nintendo 3DS system look very serious while pacing around the table. (laughs) Some are playing Face Raiders by shooting their own face on the screen and keep screaming happily, "It's my face! It's my face!"

Iwata

Such reactions of the players are the best way to get the message across to other people.

Miyamoto

That's right. We have them start off like that and then go into the deeper end through individual games. If we can have them play like that, it'll be great.

Iwata

I agree.