Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Volume 5 Asking Mr. Miyamoto Right Before Release

Ambition of Creating a World Standard for Mii Characters

Miyamoto

There are two separate features revolving around Mii characters on the Nintendo 3DS system. I believe that everyone will enjoy both of them a lot.

Iwata

That would be Mii Maker and StreetPass Mii Plaza, right?

Miyamoto

Yes. We tried spreading Mii characters through Tomodachi Collection5 on the Nintendo DS system as well, but we're going to put a lot more energy into it this time. 5. Tomodachi Collection: A life simulation game released for the Nintendo DS system in Japan in June 2009. ("Tomodachi" is the Japanese word for "friend.")

Iwata

To confirm what we discussed in the previous interview, Mii characters would never have come into being if Tomodachi Collection hadn't been made.

Miyamoto

Right.

Iwata

You had tried to accomplish that feature ever since the time of the Super Famicom and Nintendo 64 systems. Because you thought caricatures was fun, it was like a dream of yours to "put your virtual self into the game."

Miyamoto

Yes. No matter how many setbacks I experienced, I never gave up. (laughs)

Iwata

Yes. (laughs) And one day, when I saw the Tomodachi Collection in development, I showed it to you and asked if this was what you had wanted to do all along. That's how the Mii character started.

Miyamoto

Right. It all started there. We went on to add Mii characters into the Wii console. Then we made Tomodachi Collection for the Nintendo DS system, and now it's built in on the Nintendo 3DS system.

Iwata

It's such a strange turn of fate. No, it would be more accurate to say that your unrelenting tenacity was what gave rise to it.

Miyamoto

(laughs)

Iwata

Now, let's talk about Mii characters for the Nintendo 3DS system.

Miyamoto

Yes. For Mii characters this time around, we maintained two main themes. One is the compatibility with the StreetPass function. In other words, just passing by people who also have a Nintendo 3DS system will allow them to expand the world of Mii characters.

Iwata

In the past, the Tag Mode feature required people to have the same game, whether it was nintendogs or Dragon Quest IX: Sentinels of the Starry Skies, inserted in the system while passing by each other. But for the Nintendo 3DS system, as long as you're holding onto the system itself, StreetPass communication will be activated. Granted, this doesn't mean the player's Mii characters will expand without knowing. But only if you have activated the StreetPass Mii Plaza at least once and when you turn on the StreetPass function, your Mii character will continually expand.

Miyamoto

Yes. Simply put, I want to spread Mii characters all around the world.

Iwata

Right. (laughs)

Miyamoto

Exchanging it with people close to you is a given. Whether you use StreetPass or through the network, I want to implement Mii characters in all sorts of ways. Ultimately, I want Mii characters to be the world standard for avatars.

Iwata

That's your ambition. (laughs)

Miyamoto

Yes, an ambition. (laughs) I hope that in the future, when you have to go to the city hall for some formality, they'll ask you to submit your Mii character too. (laughs)

Iwata

(laughs) What an ambition that is!

Miyamoto

If it becomes a worldwide format, it'll be fun. Purely and simply, I just want everyone to use it in a variety of ways.

Iwata

Yes.

Miyamoto

Well, that ambition about the city hall thing might be a bit extreme, but I do want Mii to be more widely used. And for when that time comes, doing something about the editing application for Mii is the second theme.

Iwata

In other words, you want to power up the function of creating a Mii character.

Miyamoto

Yes. Mii originally had some restrictions, but it had a very simple editing application that could create a virtual self for someone. That was fun in itself. But then I started to see what we should add in terms of functions, such as the creation of facial features of people overseas.

Iwata

Yes. It seemed we had a lot of variations for Japanese people, or Asians rather, making it easy to make avatars for those people.

Miyamoto

Yes. All in all, it's very easy to understand when it comes to us. (laughs) But I won't be able to fulfill my ambition if it's left as it is.

Iwata

Because you're aiming for the world. (laughs)

Miyamoto

Right. And another thing is that it's hard to make uniquely different good-looking men and women with distinctive characteristics with it.

Iwata

Oh. You mean like everyone starts looking the same?

Miyamoto

Yes. We've improved on that a little bit. Also, without just adding too many different parts you can use, I wanted to be able to make Mii characters look closer to the person. We made it so you can adjust the length and width of the eyes, mouth and other parts. With this feature, you can have more variations in your Mii character, even with just a few parts.

Iwata

I see.

Miyamoto

That's why you'll be able to create a Mii character that looks a lot more like you than was previously possible. You can make a lot of fine adjustments now, but I'm sure there are some people who don't want to do that.

Iwata

I completely understand. When you get more things to do, everything seems more complicated.

Miyamoto

The best thing about Mii characters is that they are relatively easy to make. That was a rational decision we made in deciding its direction. So, during the development, while we were thinking about providing the ability to fine-tune the faces, we also researched another way we could easily create a Mii character. One idea came up about taking a photo of someone's face, having it analyzed, and a Mii character would be automatically created from it. I was very skeptical of the idea at first and said, "Yeah, but that's not going to work as planned."

Iwata

(laughs)

Miyamoto

But we didn't need a mechanical image analysis that was exact to the smallest detail. We thought it might work as long as we could automatically caricaturize the portrait just enough for each player. We kept talking about that and kept researching, and we started to get something that was very viable.

Iwata

When taking a photo of someone, you'll automatically get several variations of his or her Mii. And you can select from among the list and even fine-tune from there.

Miyamoto

Yes. That's why, if you really wanted to make it look like yourself, you would still have the option to adjust it. But if you want to make it quickly, you can leave it to the image-analysis feature. So, just taking your Nintendo 3DS system everywhere with you and creating Mii characters of lots of other people can potentially be lots of fun. And considering how it's much more fun for everyone to have access to it, we had to pre-load it into the system instead of having the consumer buy a separate cartridge.

Iwata

Yes. There is intrinsic value in something when everyone has it.

Miyamoto

Right. And to make it a world standard, we had to include it in all Nintendo 3DS systems from the beginning.

Iwata

So, it's still based on the fact that you wanted to make it a world standard. (laughs)

Miyamoto

Yes. I want to. I really do! (laughs) We included PictoChat in the Nintendo DS system in the past, but this has a slightly different meaning to it. We wanted to include PictoChat because it is something you can't play alone but will be convenient if every Nintendo DS owner has it.

Iwata

Oh, right.

Miyamoto

But for Mii characters, I want to expand and branch out even further. That's the idea behind including it in the Nintendo 3DS system. StreetPass is something everyone can do under the same conditions.

Iwata

So, everyone who bought it can enjoy it equally.

Miyamoto

Yes. And this might be getting really specific, but you can also output a Mii character as a JPG image. We also made it so you can convert Mii into QR codes*. So you're now able to do things like placing your Mii on New Year's greeting cards, and read the QR codes of other's Mii from magazines and business cards on your Nintendo 3DS. After Mii characters debuted on the Wii system, all the suggestions about how it should be could then be implemented.* QR Code is a registered trademark of Denso Waive Incorporated.

Iwata

I see.