Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Volume 2 Nintendo 3DS Hardware Concept

Loads of Built-In Software

Iwata

We decided early on to include a accelerometer23 in the Nintendo 3DS. Then we decided quite a bit later to add the gyro sensor. 23. Accelerometer: An electrical circuit element that can detect changes in speed. The accelerometer in the Wii Remote can detect the rate of acceleration in three dimensions.

Konno

About when was that?

Sugino

I think it was February or March of 2010.

Umezu

But earlier, I had said, "Nintendo 3DS specs are final!" (laughs)

Iwata

I do remember you saying, "Nothing else will fit in." (laughs)

Sugino

That's why I couldn't guarantee that we would be in time for E3.

Umezu

Konno-san also demonstrated a gyro sensor to me.

Iwata

He hit you with another demo?! (laughs)

Konno

I thought the real thing would persuade him. (laughs) My department just happened to be working on putting the Wii Remote and the Wii MotionPlus24as a set. I put the equipment on a cart and wheeled it into the meeting room and asked, "So how about this?"

Iwata

What kind of question is that?! (laughs)

Everyone

(laughs) 24. Wii MotionPlus: An accessory with a gyro sensor for connection to the Wii Remote controller. The Wii Remote™ Plus controller, which features a built-in Wii MotionPlus, was released in October 2010. Both controllers are only compatible with the Wii console.

Iwata

The gyro sensor probably wouldn't have come up if it weren't for our experience with Wii MotionPlus.

Konno

I suppose not. I had heard Umezu-san say the specs were final, and I myself thought it might be difficult to achieve time-wise.

Iwata

But a certain someone wouldn't let it go.

Konno

Right. (laughs) Miyamoto-san.

Iwata

When Miyamoto-san gets his heart set on something, he'll say it's all right to be late. I told him it wasn't all right.

Umezu

I told him, too. "We'll fall behind!" (laughs)

Konno

I thought, "Maybe it's impossible this time?" and held my peace, but Miyamoto-san and those guys wheeled in a cart with the equipment and said things like, "Isn't it fun this way?" and "See what a big difference it makes?" (laughs)

Iwata

The reason we decided to put in the gyro sensor was because he was just about as forceful as when we put a speaker in the Wii Remote controller just prior to mass production of the Wii system and the boat was about to sail. I thought it would come in handy somehow. I figured Miyamoto-san would do something later to prove that it was a good thing we had put it in.

Everyone

(laughs)

Konno

We're actually working on a number of games, like The Legend of Zelda: Ocarina of Time 3D25 and a submarine action game called Steel Diver.26 25. The Legend of Zelda™: Ocarina of Time™ 3D. An action-adventure game under development for the Nintendo 3DS. It is based on The Legend of Zelda: Ocarina of Time, released for the Nintendo 64™ system in 1998. Scheduled for release in the spring of 2011.

26. Steel Diver™: A submarine combat game featuring three modes: side-scrolling action, periscope action and strategy simulation. Under development for the Nintendo 3DS and scheduled for release in the spring of 2011.

Iwata

In the Steel Diver game, you sit in a swivel-chair and can survey every direction—a full 360 degrees.

Konno

You get dizzy if you do it too much, though! (laughs) Similarly, when you fire the slingshot in The Legend of Zelda: Ocarina of Time 3D, you can survey a full circle. And there's a built-in game called Face Raiders.

Iwata

Which already uses the gyro sensor.

Konno

So it's a good thing we included it!

Iwata

Aside from Face Raiders, Nintendo 3DS has a lot of built-in software. You decided to put a lot of software into the system that wasn't originally planned to be internal. Why did you decide to put so much into the system itself?

Konno

Maybe we overextended ourselves? (laughs)

Iwata

No, no! (laughs) Maybe it shows how much you love gadgets.

Konno

Maybe so. For example, I really wanted to put in software like AR Games.

Iwata

AR stands for augmented reality, right?

Konno

Yes. For example, you place a card on the table and view it with the 3D camera, and then suddenly a monster appears! You can play games like that, where game characters move around on objects in the real world. When I first saw a sample of that, it made quite an impact.

Iwata

We could have released AR Games as a separate, packaged game.

Konno

Yes, but we wanted it to be in the Nintendo 3DS from the start, so everyone who bought a Nintendo 3DS could experience that kind of 3D play. That's also why we included the Merge lens.

Iwata

At the Nintendo Conference 201027, Miyamoto-san and I combined our faces.

Konno

Yeah. That also leaves a strong impact on you when you try it out for yourself. 27. Nintendo Conference 2010: An exhibition for professionals in the gaming industry held at Makuhari Messe on September 29, 2010. Nintendo 3DS was first revealed in Japan at this event.

Iwata

Something interesting about the Merge lens is how some people have such strong features that no matter who they combine with, it ends up looking like them.

Konno

Yeah, people with overpowering features. (laughs)

Iwata

Whoever that person combines with, it ends up looking like that person. I won't say who, though. (laughs)

Konno

(laughs) And one I recommend is Mii Maker. You can use Mii characters in Mario Kart Wii, and I think making a caricature of yourself is fun, so I definitely wanted to enjoy them on a handheld system as well.

Iwata

And we had already demonstrated the compatibility between Mii characters and handhelds with Tomodachi Collection.28 28. Tomodachi Collection: A game where you have fun watching your Mii character communicating with Mii characters of your friends, family and others. Released for Nintendo DS in June 2009.

Konno

Yes. This time, you can take a photo and it automatically creates a Mii.

Iwata

It's perfect for people who aren't much for caricatures. But actually, there are times when it's spot on and times when it's off.

Konno

That's right. But when it's off a little, you just say, "Oh well," and still enjoy it. The staff tends to debate what exact percent it should match, but for people like me who aren't very artistic and don't often make Mii characters, it's extremely convenient to be able to make a Mii just by taking a photo, and if it doesn't look exactly right, you can make as many adjustments as you want.

Iwata

And it's really pleasing when it looks just right. You're also pouring a lot of energy into interaction between Mii characters this time.

Konno

Yes. There's an interactive function for Mii characters in StreetPass, so we're thinking about ways for Mii characters to interact a lot when you walk around with your Nintendo 3DS and pass someone.

Iwata

You were involved in realizing the first Tag Mode for the Nintendo DS—Bark Mode in Nintendogs.

Konno

That's right. I wanted to do a lot more with tag modes for Nintendogs and following titles, but it wasn't easy since you had to play in that mode for each game, so it didn't really catch on.

Iwata

You had to walk around with it in Tag Mode, so if there weren't lots of other people playing the same game at the same time, nothing much happened. When the Tag Mode in Dragon Quest IX: Sentinels of the Starry Skies29became a social phenomenon, were you jealous?

Konno

Extremely. (laughs) When I found that a number of game data were exchanged with tag modes just by walking around with it, I thought, "Aw, man!" I have a child, and even though he hardly ever wants to go shopping with me, he wanted to use the Dragon Quest IX: Sentinels of the Starry Skies Tag Mode, so…

Iwata

He said, "Dad, I wanna go, too!" (laughs)

Konno

Yeah. He was like, "I wanna go, I wanna go!" Especially when I went somewhere crowded.

Everyone

(laughs)

Iwata

You wanted him to do that with a game that you had made.

Konno

That's right. For the Nintendo 3DS, we made improvements so that if you've played a game just once, even if you don't have the game card in, you can exchange game data in StreetPass mode. And we thought it would be good if you didn't have to go out at all—like if when you got up in the morning contents had come in automatically—so we put in SpotPass.30 When you turn this feature on, every time you open up your Nintendo 3DS, there will be something new to enjoy. 29. Dragon Quest IX®: Sentinels of the Starry Skies: An RPG released by Square Enix for the Nintendo DS system in July 2009.

30: SpotPass: A function that searches for online access points (hot spots) and other Nintendo 3DS systems to automatically obtain various information and other content when a Nintendo 3DS is in Sleep Mode.