Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Volume 1 And That's How the Nintendo 3DS Was Made

New Nintendogs

Itoi

Will this shift toward 3D continue? Will everything become 3D?

Iwata

I don't know. As a maker of entertainment, I would say that our job is to surprise people, so if in the future, images that jump out of the screen stopped surprising people, I don't know that we would make everything jump out.

Miyamoto

Even now, I don't think we need to have everything stick out. One thing I'm certain of is that in games today, there are quite a few scenes that would be much better if they stuck out. They're not interesting simply because they stick out.

Iwata

There are things that practically beg to stick out.

Miyamoto

Right, right. (laughs)

Itoi

I see.

Miyamoto

If given the choice between having a function for making it stick out and not having one, you would say, "Make it stick out."

Itoi

Now I understand the stance of makers of entertainment. But what about the makers of Super Mario Bros. games?

Miyamoto

As a maker of Super Mario Bros. (laughs), I feel the same way. Depending on the situation, there are times when I definitely want something to stand out. Take, for example, when Mario faces away from you and bounds down to lower levels in certain terrain. It's hard to judge the space between levels when they appear flat.

Iwata

If you show it two-dimensionally, you can't distinguish whether the floor is high or low, or whether it has depth.

Itoi

Oh, I see.

Miyamoto

But when it jumps out, it becomes quite clear.

Iwata

So, you know, doing something like hitting blocks floating in midair will become much more intuitive than before.

Miyamoto

Right. Lots of new forms of play appear.

Itoi

And when you say "jump out," you mean more than just the visuals, right?

Miyamoto

That's right. Three-dimensional puzzles become easier to figure out.

Iwata

And textures look totally different. You can tell that as soon as you look at nintendogs + cats.22Want to take a look?

Itoi

Yeah, definitely! 22. nintendogs™ + cats: A game currently under development for the Nintendo 3DS system. It is a sequel to Nintendogs, a game released for the Nintendo DS in April 2005.

Miyamoto

We're still in the midst of making it.

Itoi

Uh-huh, uh-uh. Oh, yeah, I see what you mean.

Miyamoto

You're a little surprised, right?

Itoi

Yeah, at the textures.

Miyamoto

I thought you might get used to it as you play, but if you turn the 3D volume off, something's missing.

Itoi

I know what you mean. (laughs)

Iwata

Changes in texture create a different impression.

Itoi

And aside from sticking out, the overall quality is better than before.

Iwata

Yes, that's right. Konno-san, since you were in charge, could you say something about that?

Konno

Sure. With regard to how it looks, one big change compared to previous games in the series is the coats. We did them as if they're actually growing. Another thing is the eyes. In previous games, we showed the eyes simply through texture, but in the Nintendo 3DS game, we've actually put in eyeballs, so the way the eyes move and the dogs' facial expressions are strikingly different.

Itoi

Oh, okay. They dart around.

Konno

Close-up, you can tell even better how their eyes follow what they're looking at. This time, cats show up too, and you can really see how their eyes actually change in light and dark.

Itoi

Oh, wow!

Konno

And even when it comes to the same breed of dog, their scales, or proportions have variations, so I think the puppies will reflect each player's personality.

Itoi

People who actually have a dog will love this. You'd definitely want it to look like your own dog.

Konno

That's an element of the StreetPass23feature, too. The walk mode uses your Mii character, so your Mii character walks whatever dog you set it for. 23. StreetPass™: A communication system that allows users who walk around with their Nintendo 3DS system turned on to exchange game data with other Nintendo 3DS users that they pass on the street.

Itoi

Hey, that's pretty nice!

Konno

And with nintendogs + cats, when you're using StreetPass and exchange data with someone, in walk mode, that person's Mii is walking whatever puppy he or she has chosen. Then your Miis and puppies talk and exchange gifts.

Itoi

I imagine you have experienced this Miyamoto-san, but when you're with your dog, people look at the dog first. When I'm walking my dog, people in the street are like, "Oh, Bouillon (the name of Itoi-san's dog)!"

Iwata

Your dog comes first?! (laughs)

Itoi

Yeah.

Miyamoto

In my neighborhood, my dog is much more well-known than I am too.

Iwata

Oh! (laughs)

Itoi

It'll be the same in the game.

Miyamoto

When people with dogs exchange game data, it will be intriguingly realistic.

Iwata

And the very way that you connect in StreetPass this time has evolved quite a lot.

Konno

Right. The earlier Nintendogs games were the first to have a Bark Mode of Nintendo DS, and in the new one, that function is even better. To put it simply, StreetPass is a standard feature of the Nintendo 3DS.

Itoi

Oh?

Iwata

In other words, it's in StreetPass even if you don't set it in the software. Until now, people playing a particular game had to actually physically come near each other in Bark Mode, so lots of people needed to be playing the same game. Right after a game went on sale, you might run across other players fairly often, but as time passed, the number would drop off.

Itoi

Right.

Iwata

We wanted to make it so that people who used to play a certain game then stopped could still exchange information. That way people who are playing the game will be happy, but others who have been taking a break may find an occasion to begin again.

Itoi

Oh, I see!

Konno

So this time, we included the Street Pass within the Nintendo 3DS system itself, rather than having it just be in specific games. Now, for example, when you play a game like Nintendogs or Animal Crossing or Pokémon, if you turn StreetPass on, you will exchange game data with other users five, six, seven times for multiple games just by walking around with your Nintendo 3DS.

Itoi

So game data for each of the games I play is in the system, and, if StreetPass is on, every time I pass someone, it exchanges information for all those games all on its own?

Iwata

Yes.

Itoi

Really?

Konno

For example, suppose you haven't been playing nintendogs + cats for about one month. Game data from when you played before, however, is stored in your Nintendo 3DS. Then when you play the game again, a new puppy has come, and it has a present for you! Things like that will happen.

Itoi

Wow! I'm not sure how to describe it, but it's not just realism—it also has an element of fantasy.

Iwata

Right. It's more surprising and more fun.

Itoi

I'd have expected nothing less from you guys than that perfect blend!