Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Iwata Asks: Fire Emblem Fates

"You Should Take This Job."

Iwata

So you took home two copies of Awakening, but did you have time to play? You're so busy.

Kibayashi

The timing was right. I've been very busy, but we met at the end of the year, so my manga serials were all being put on combined issues for the year-end wrapdown...

Iwata

That must be the end of the year production schedule we hear about in the publications industry.

Kibayashi

Right. I'd done two weeks' worth of work, so I had two weeks off. I was going abroad to unwind so I started playing the game on the flight there.

Iwata

What did you think of Awakening?

Kibayashi

I thought, "This is pretty interesting." (laughs)

Iwata

Right. (laughs)

Kibayashi

But I did feel that some parts were a little bit unsatisfying. My daughter, who was in high school at the time, said, "I want to play, too." So I gave her one, and she played so quickly. She kept playing so I asked her, "It's really that much fun?" and she said, "You should take this job!"

Yokota

(reverently) I'm so grateful.

Kibayashi

She said, "But the story is kind of cliché, so I think you could make it even better." (laughs)

All

(laugh)

Iwata

She meant, "You've got to step up to the plate, Dad."

Kibayashi

That's right. So I looked into the work I had planned, and the schedule was really crazy, but there were a few things I could push back. And they told me that I only needed to write 10 pages for each of the three storylines.

Maeda

Right. Since he's so busy, I thought we could just ask him to write about ten pages for a plot summary.

Kibayashi

So I thought, "Well, I could do that." Then I started writing the story about the Hoshido family. I ended up using 10 pages on just the beginning. I ended up writing about 500 pages.

Maeda

Right.

Kibayashi

When I create a story, as I write the details, like the character's lines, I start to love the characters and then they take on a life of their own, and the story begins to move on its own. So there was no way I could just write a short plot summary and be done with it.

Iwata

And without lines, the characters won't come to life.

Kibayashi

That's right. So I ended up writing a huge amount and I thought, "Well, this has become quite the task." So I gave them the pages for the first storyline for the Hoshido family and I had to write the same amount for the other two stories. I said, "There's no way I can do that." But then once I got started...I did it.

All

(laughs)

Kibayashi

I thought, "I really am an idiot." But I kept going. I ended up writing so much that it could be turned into about two books.

Iwata

You needed to meet your daughter's expectations.

Kibayashi

That was part of it. If it wasn't good, my daughter would be angry. And while I was writing, she kept asking, "How's it going?" which made me feel like "I need to make this good." So it kept getting longer, and it became a really elaborate story.

Iwata

Maeda-san, what did you think of the pages you got from Kibayashi-san?

Maeda

The sheer volume was shocking.

Iwata

Well, you had told him he only needed to write ten pages, and he wrote five hundred.

Maeda

Right. When I read it, it was really interesting, but there was something else I was really thankful for. There are several restrictions that you need to do when it comes to turning a story into a game. For example, in Fire Emblem, each chapter you go to a different map and have a battle.

Iwata

There are things that are a given in the Emblem series.

Maeda

Right. Although Kibayashi-san had never been so extensively been involved in the making of video games before, he considered all of those conventions when he wrote the story.

Iwata

He didn't just write a lot, he wrote with an understanding of the conventions of Fire Emblem.

Maeda

That's right. I was very grateful for that.

Iwata

Those kinds of conventions aren't only found in video games though, they exist in everything, be it manga or TV shows, or plays or movies.

Kibayashi

Yes, that's true.

Iwata

It may be due to the work he's done in the various formats - not only manga, but TV series or kabuki plays - that allowed Kibayashi-san to be flexible, and really have a grasp of the pacing.

Kibayashi

That's right. The pacing is totally different depending on the format. And since I'd played Awakening, I was able to get a clear picture of the pacing of the Fire Emblem series. So when I started thinking of the story, I could feel the story moving within the game, and I knew, "This is going to be good."

Iwata

You felt that right after you began writing.

Kibayashi

Right. And for a writer, thinking "This is going to be good" is so much fun. Of course you're stuck sitting, sometimes working all night, which is hard, but if you're enjoying what you're writing, the words just fly off your pen. And that ups the page count. (laughs)

Iwata

Right. (laughs)

Kibayashi

So I ended up writing a lot, but looking back, I realized it was because I'd gotten so deep into the world of the story.

Iwata

So...Shigesato Itoi-san25 has this thing he calls "omotsurai"26... 25. Shigesato Itoi: Creator of the MOTHER series (known as EarthBound in the United States). Famous for his love of bass fishing, he supervised the release of Itoi Shigesato no Bass Tsuri No. 1 (released for Super NES in 1997). Runs the website Hobo Nikkan Itoi Shinbun. Shigesato Itoi also happens to be a very old friend of Iwata's, and appears on Iwata Asks from time to time. For details, see Super Mario 25th Anniversary: Shigesato Itoi Asks in Place of Iwata, Iwata Asks: The Legend of Zelda Skyward Sword: Special Edition: Creative Small Talk, Iwata Asks: Nintendo 3DS: And That's How the Nintendo 3DS Was Made. 26. Omotsurai: Combines the Japanese words omoshiroi (interesting/fun) and tsurai (hard/painful) to mean something that is fun but painful. The word was coined by Shigesato Itoi, who first wrote about the fun but painful aspects of bass fishing in his book Seikatsu Gochō Seikatsu - Basu Tsuri ha Omotsurai (published in 1996).

Kibayashi

Omotsurai? (laughs)

Iwata

The word was a combination of omoshiroi and tsurai. I'm sure you finished those 500 pages in omotsurai mode. (laughs)

Kibayashi

That's true. It certainly was omotsurai. (laughs)

Iwata

But all sorts of coincidences came together to make this new game. We wouldn't have been able to meet you, Kibayashi-san, except that you and Kozaki-san happened to share a publisher...

Higuchi

That's right.

Iwata

And Maeda-san being such a big fan of Kibayashi-san that he reveres him as a divine being, that succeeded and they happened to meet at the end of the year, and Kibayashi-san played Awakening while on his break, and his daughter played it with him and encouraged him to take the job... But I think the most important thing was that Kibayashi-san thought that it might be fun. That's what made the words flow for him, and allowed us to see his true talent.

Maeda

Yes. I'm so thankful for that.