Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Iwata Asks: Fire Emblem Fates

Story by Shin Kibayashi

Iwata

Today I wanted to talk to all of you who were involved in the development of Fire Emblem Fates1. Thank you all for coming. 1. Fire Emblem Fates: The latest game in the Fire Emblem series. The release of the 15th installment is planned for June 25th, 2015 in Japan, and at a later date in other regions. The game revolves around the keyword "Fates," where the player must decide his or her character's destiny by choosing between two families you love: the Hoshido and the Nohr. By choosing a side, the player will experience a different story, maps, and allies.

All

It's good to be here.

Iwata

Maeda-san, you're the only one wearing a t-shirt that says "Reset? Bring it on!"2. Is this in response to Splatoon3? (laughs) 2. "Reset? Bring it on!" t-shirt: This t-shirt was made personally by the development team and there are currently no plans on releasing this t-shirt to the public. 3. Splatoon: An action/shoot game released for the Wii U in May 2015. The staff all wore matching t-shirts during their interview with Mr. Iwata in their session of Iwata Asks. For details, see Iwata Asks: Splatoon.

Maeda

Not at all! (laughs)

Iwata

Fire Emblem is a series that really showcases the spirit of "Reset? Bring it on!"4. 4. A series that really showcases the spirit of "Reset? Bring it on!": A unique rule in Fire Emblem is that's known as perma-death. Once you lose someone, they can never be brought back. In order to get around this, many players reset the game and start again when they lose a companion in battle. This method of play has been a big topic of conversation among players ever since the first game in the series was released (NES, 1990). The development team has debated this playing method many times in the past, and to counteract it, they introduced Casual Mode, where units remain playable in the next map even after they are defeated, beginning with the 13th game in the series, Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū (Japanese release, Nintendo DS, 2010).

Maeda

Right.

Iwata

Now let's begin with introductions.

Higuchi

I'm Masahiro Higuchi from INTELLIGENT SYSTEMS CO., LTD5. On the last game, Awakening6, I acted as project manager, but this time I was involved in development as a producer. 5. INTELLIGENT SYSTEMS CO., LTD: A company which develops development support tools and Nintendo games such as the Fire Emblem series, the Paper Mario series and the WarioWare series. The office is based in Kyoto. 6. Awakening: Fire Emblem: Awakening. The 14th installment of the RPG simulation game, first released in Japan for Nintendo 3DS in April 2012.

Iwata

Was this your first time as producer?

Higuchi

Yes it was. Although I've worked mostly on the Fire Emblem series since I joined the company.

Iwata

You've been focusing on Fire Emblem, and you finally became a producer?

Higuchi

But what I'm actually doing isn't that different from what I did when I was Project Manager. The only thing that really changed is my anxiety level.

Iwata

So your title and anxiety level changed.

Higuchi

Yes, that's about right.

Maeda

I'm Kouhei Maeda from INTELLIGENT SYSTEMS CO., LTD. I was the director on this project. I was director for Awakening, too, but this is the first time I made three games7 at once. 7. Three games at once: This refers to each of the three storylines. One occurs when you side with Hoshido, another if you side with Nohr, and a third path that is still being developed where you continue your journey without choosing either side.

Iwata

You really did make three games.

Maeda

That's right.

Iwata

It seems like it would be an incredible challenge to make three games at once, and I'll be asking you about it later, but for now, do you have any regrets? Do you wish you hadn't said you would do three?

Maeda

No, I definitely wanted to make them all.

Iwata

Well, so much care went into the creation of the setting, I'm sure you always knew you had more stories to bring to life.

Maeda

Yes.

Iwata

And Kibayashi-san, it's so nice to meet you.

Kibayashi

And you as well.

Iwata

I heard this title is your first time working on the series...

Kibayashi

Yes. I'm Shin Kibayashi8, and I was in charge of the story. 8. Shin Kibayashi: Former editor for Weekly Shonen Magazine (Kodansha), he currently works as a manga writer and novelist. He is know for always wearing sunglasses and a hat. Writing under several pen names, he has worked in various forms of media. He has written the stories for several manga series, such as Kindaichi Case Files, Psychometrer Eiji, GetBackers, Detective School Q, Kami no Shizuku, The Knight in the Area, and Bloody Monday. He has also written novels such as Bit Trader and Hi no Tori, and worked on various TV shows such as HERO (Fuji TV). He was in charge of creating the story concept for Fire Emblem Fates.

Iwata

While I'm sure many people know of your work as a manga storywriter and screenwriter, there may be people who haven't connected your name with your various projects. Would you mind giving a brief explanation of your past work?

Kibayashi

Certainly. I started off as an editor, and spent a long time at a publisher. After I went out on my own, I wrote the stories for manga. Examples include Kindaichi Case Files9, Pyschometrer10, and GetBackers11. I also wrote the story and did the editing for the wine manga Kami no Shizuku12. 9. Kindaichi Case Files: A mystery manga series that began serialization in Weekly Shonen Magazine (Kodansha) in 1992. It revolves around Hajime Kindaichi, a high school student with a genius IQ of 180 who solves cases with his childhood friend Miyuki Nanase using the amazing deductive skills he inherited from his grandfather, famous detective Kosuke Kindaichi. A precursor to the mystery manga boom, the series was adapted into both a TV and anime series, and a variety of other formats. Creator Shin Kibayashi wrote the novelization under the pen name of Seimaru Amagi. 10. Psychometrer: Psychometrer Eiji, a manga series that began serialization in Weekly Shonen Magazine in 1996. In this mystery series, Eiji Asuma, a teenager with the psychometric power to touch objects and people and decipher fragments of the memories retained inside, works with police detective Ryoko Shima to solve mysterious incidents. Adapted into a TV series twice, once in 1997 and once in 1999 (Nihon TV). The Psychometrer Eiji manga series ended in 2000, but the series has been renewed under the title of Psychometrer in Weekly Young Magazine. On hiatus as of the time of this article (June 2015). 11. GetBackers: A fantasy manga series serialized in Weekly Shonen Magazine which ran from 1999 to 2007. The series, set in Ura-Shinjuku, tells the story of the activities and battles of Ban Midou and Ginji Amano, a duo who work as GetBackers to return stolen items to clients. The anime series ran on TV from 2002 to 2003 (TBS). 12. Kami no Shizuku: A manga series that began serialization in Morning (Kodansha) in 2004, which tells the story of the search for a wine called "kami no shizuku" (the droplets of god). The series went on hiatus in 2014, but a sequel, "Marriage ~Kami no Shizuku ~ Saishusho", began running in May 2015. It was made into a TV series in 2009 (Nihon TV).

Iwata

You've also done TV work as well, right?

Kibayashi

That's right. I've also worked on movies and TV projects, such as HERO13, a TV series starring Takuya Kimura. I've also written several novels, such as Bit Trader14 and Hi no Tori15. I'm also writing a serial called Doctor White16, for Kadokawa Shoten's Yasei Jidai, which hasn’t been compiled into a novel yet. 13. HERO: A TV series that ran in 2001 (series 1) and 2014 (series 2). The series follows Kuriu, played by SMAP's Takuya Kimura, and his unorthodox prosecution techniques, along with the often comedic adventures of his fellow prosecutors. 14. Bit Trader: Published by Gentosha in 2007. The novel tackles the theme of economic crime, following a stock trader who has hit rock bottom in both his life and his finances. 15. Hi no Tori: Published by Kodansha in 2011. A medical entertainment novel which tackles clone technology, the biggest taboo in biological science, following a primate clone researcher's bioethics and family relationships. 16. Doctor White: Shin Kibayashi's serial, published in Japan, which is being published in the Kadokawa Corporation's entertainment novel magazine, Shosetsu Yasei Jidai.

Iwata

Okay.

Kibayashi

I've also done some work for the stage. I was in charge of the story for a kabuki show called Ishikawa Goemon17 with Ebizo Ichikawa-san18. My job is basically thinking up stories. 17. Ishikawa Goemon: A kabuki play performed at Shinbashi Enbujo Theater in August 2009. Shin Kibayashi created the story, and with Ichikawa Ebizo in the starring role, they told Ishikawa Goemon from a new perspective. In January 2015, a new version with more of Ishikawa Goemon's adventure was performed. 18. Ebizo Ichikawa: The 11th Ebizo Ichikawa. A Japanese kabuki actor who also works as a TV and stage actor.

Iwata

You've created stories for various types of entertainment in various media.

Kibayashi

That's right. The medium may be different, but storytelling doesn't change.

Iwata

How about when it comes to games?

Kibayashi

I've done a bit of game work, like a little bit at a time on several projects. But this was the first time I'd ever really done in-depth work creating a story like this.

Iwata

I'm fascinated to hear your feelings about writing a story for a game, given all of the genres you've worked with. I'd like to ask you about that a bit later.

Kibayashi

Certainly.

Iwata

Now, Yokota-san.

Yokota

I'm Genki Yokota. I acted as the Nintendo-side director on this game as well as on Awakening.

Iwata

The output ended up coinciding with Xenoblade Chronicles X19. 19. Xenoblade Chronicles X: An RPG released in Japan for Wii U in April 2015. US release is Dec. 4th 2015. Yokota worked as Director. See Iwata Asks: Xenoblade Chronicles X for details.

Yokota

That's right. It was a bit tough, but I enjoyed the development.

Iwata

Did the fact that your previous game Awakening had such positive reviews help to build a good mood for this development?

Yokota

Yes, the mood was pretty good. We did get some tough feedback, too, so we tried to take that to heart, and the team and Maeda-san had challenges to overcome along the way as we made this game.

Yamagami

I'm Hitoshi Yamagami, Nintendo producer.

Iwata

We haven't seen you here at Iwata Asks for a while20, Yamagami-san. 20. For a while: The last time that Yamagami appeared in an Iwata Asks interview was in August 2013, in Iwata asks: The Wonderful 101 Development Staff. Yamagami has also appeared in Iwata Asks: Style Savvy, Iwata Asks: Sin & Punishment: Star Successor, Iwata Asks: Xenoblade Chronicles: The Development Process, Iwata Asks: Pandora's Tower, Iwata Asks: Fire Emblem: Awakening, Iwata Asks: Style Savvy: Trendsetters.

Yamagami

That's right. We've got so much wonderful young talent, so I figured it was time for me to take a step back.

But with "Fates", I gave my opinions on things that became the basis for the game, so I figured I should come on.

Iwata

Right. I'd like to begin with just how Kibayashi-san came to be involved in the story. How did you decide on Kibayashi-san? My impression is that Kibayashi-san is one of the busier writers doing screenplay work.

Higuchi

That's true. Now, where should we begin?

Yamagami

Start with how the story was bad...

Higuchi

Huh?

Yamagami

I think we could start with talking about how the storyline for Awakening got criticized.

Higuchi

Oh, sure, let's start from there...