Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Iwata Asks: The Legend of Zelda: A Link Between Worlds

"Don't Forget Us!"

Iwata

Shikata-san came up with the idea of entering walls, but he wasn't sure what was fun about it. What happened then?

Mouri

There’s this other programmer who is usually a really mild-mannered person, but Shikata-san, who had suggested the idea, was so indecisive about it that the programmer got mad and angrily said, “I think the idea of entering walls sounds amazing, so what’s wrong with it?!”

Iwata

Even though he's mild-mannered?

Mouri

Yeah. (laughs) He got even hotter, saying, "We're at a fork in the road as to whether this project runs astray or not, so I'm not changing my mind!" and "We're making this no matter what, so tell us what to do!" Then Shikata-san was like, "Maybe the point is turning corners on the walls..." without any confidence, so I got angry too and fired back, "Then I'm making a prototype!"

Shikata

At first, they said it would take about one week.

Mouri

But my back was up, so I did it in one day and showed it to him the next morning, saying, "How's that?!"

Iwata

How was Shikata-san's reaction?

Mouri

(gesturing as if peering into a Nintendo 3DS) He was like, "Whoa! This is it!" (laughs)

Everyone

(laughs)

Iwata

I guess you were surprised to see your own idea running like that?

Shikata

Yeah. The moment I saw it, I was certain it would fly.

Iwata

It's good to have a team you can rely on.

Shikata

Yeah! (laughs) And that prototype gave rise to all kinds of ideas.

Iwata

The idea of entering walls came up, and then Link, who had been 3D, became 2D by entering walls, and he was able to go smoothly around corners. That had a lot of applications in allowing him to go places he couldn't before, creating new puzzles, and providing material for new mechanics.

Shikata

That's right.

Iwata

When you made that prototype, was it a direct top-down view like in A Link to the Past?

Shikata

No. As in Spirit Tracks, the viewpoint was overhead from an angle.

Aonuma

At the time, we were thinking of it as an extension of the Nintendo DS games.

Shikata

I brought that prototype today. Iwata-san, would you try it out?

Iwata

Sure. (taking the Nintendo 3DS) Link looks like he's from Spirit Tracks.

Aonuma

Yeah. He was still Toon Link.

Shikata

And if you press the A button...

Iwata

Oh! I went into the wall! I don't think I've ever seen anything like it!

Aonuma

I saw this today for the first time in a while too, and it's surprisingly good! (laughs)

Iwata

(plays in silence) I see... You got riled up and made this in one night?

Mouri

Well, I didn't make this whole thing in one night. At that time, I only made the turning corners part.

Aonuma

With a prototype like this, you would usually go on to enter serious development based on it.

Iwata

Yeah.

Aonuma

But that wasn't to be.

Iwata

Why not?

Aonuma

The director can explain that.

Shikata

Okay. When we showed this to Miyamoto-san, he said, "Let's do it." And we were stoked, too. But before two weeks had passed, we got involved in launch titles for the Wii U.

Iwata

When was that?

Shikata

About October of 2010.

Iwata

About two years before release of Wii U.

Aonuma

They absolutely needed more people to work on the Wii U launch titles.

Iwata

So other projects took this project's core members.

Shikata

Yeah, everyone got whisked away. (laughs)

Aonuma

Basically, the team disbanded.

Shikata

So at the time I lost hope. I had hardly ever heard of a project starting, disbanding, and then starting up again later.

Iwata

You had come up with a great idea, but feared it would never see the light of day.

Shikata

Yeah. I thought that.

Aonuma

But when they left the team, they would leave parting gifts.

Iwata

Like what?

Aonuma

They put a sticker with the development code name on a Nintendo 3DS with the prototype in it-like a student giving a favorite teacher a present at a graduation ceremony-and gave it to Miyamoto-san, Tezuka-san10 and me. 10. Takashi Tezuka: Executive Officer, Software Development Department, Entertainment Analysis & Development Division. He has been involved in the development of many series such as Super Mario, Yoshi and Animal Crossing. He has appeared in sessions of "Iwata Asks" over the New Super Luigi U, the original Super Mario developers for the 25th anniversary of Super Mario, the history of handheld Legend of Zelda games for The Legend of Zelda: Spirit Tracks, New Super Mario Bros. Wii, and the producers of Super Mario 3D Land, as well as in the special edition sessions of "Iwata Asks" for E3 2012 covering New Super Mario Bros. U and New Super Mario Bros. 2.

Iwata

Oh...

Aonuma

They didn't say it in words, but in effect, they were saying, "When you see this, remember this project existed." (laughs)

Iwata

Like, "Don't forget us!" (laughs)

Shikata

Yeah. (laughs)

Iwata

What a sad story! (laughs)

Aonuma

I thought, "There's no way we can forget this," but at the time, I had to develop Skyward Sword.

Iwata

How about you, Shikata-san and Mouri-san?

Shikata

After that, I developed Nintendo Land11 and Mouri-san developed New Super Mario Bros. U.12 Incidentally, for Nintendo Land, I worked on The Legend of Zelda: Battle Quest.13 11. Nintendo Land: An interactive theme park game released simultaneously with the Wii U console in December 2012.

12. New Super Mario Bros. U: An action game released simultaneously with the Wii U console in December 2012.

13. The Legend of Zelda: Battle Quest: One of 12 attractions included in Nintendo Land and based on Nintendo games. One player uses the Wii U GamePad like a bow and arrow while up to three other Links use Wii Remote controllers like swords to cooperate in clearing a stage by defeating monsters.

Iwata

So your background developing Zelda games since Ocarina of Time wasn't interrupted.

Shikata

Right. I threw all my enthusiasm that I had for The Legend of Zelda into Wii U.

Everyone

(laughs)