Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Iwata Asks in Motion: Wii Sports Club

When Mii Characters Get Frustrated

Iwata

What kinds of other features are there? I heard comments show up on the screen during gameplay.

Shimamura

Yes. The game displays Miiverse posts that show up during the game to cheer people on.

Iwata

You write those to cheer people on?

Shimamura

Yes, that's right. You write them in advance. In Bowling, for example, if I'm playing alone by myself and I get a strike, I might get a comment from someone in the Kyoto club saying "Congrats on the strike!"

Iwata

Even if you're playing alone, people in the same club can compliment you.

Shimamura

Right. If you pick up a difficult spare, they might say, "Oh! Nice job!"

Iwata

I like how the comments can change depending on the situation. Unlike with a computer, you can sense the real person behind it.

Shimamura

And they're handwritten, so the fact that it's using Miiverse really comes alive. Of course, you can use the Wii U GamePad to input messages using the keyboard, but it's simply very pleasing to see a rough sketch of a bowling pin next to a handwritten comment like "Congrats on the strike!"

Iwata

You can sense the feelings and the warmth of those rooting for you.

Shimamura

Exactly. If you connect Wii U to the internet, people in your area will cheer for you even when you play alone. We also have a communication features called Online Banter. You're able to set messages you create in advance to the +Control Pad and when you have an online game against someone, you can toss out brief messages during the game like "I'm going to get a strike!" or "Eat this serve!" But if it were in real time like chat...

Iwata

It would interrupt gameplay.

Shimamura

That's right. And someone might say something that strikes some people the wrong way. So first you submit them to Miiverse, and then you can use them about an hour later.

Iwata

It's set up so there aren't any inappropriate comments.

Shimamura

Yeah. We did that because parents might worry about what people would say when their children play, and with Wii Sports Club we wouldn't want people playing an online game for the first time to have a bad experience. Later, we'll see the Online Banter in action.

Iwata

I can't wait! (laughs)

Shimamura

Something else we talked about during development was how it would be a shame if people felt like the person they were playing was actually the computer, because the players move positions automatically in Wii Sports Tennis.

Iwata

But with Online Banter, the fact that you're playing a real person gets across much more.

Shimamura

Right. In addition to that, we put in some things so that it's more obvious that you are playing a real person. In Tennis, for example, it's now Wii Remote Plus compatible, so if you simply move the racket like this (spins hand), the Mii character on the screen will move the same way.

Iwata

Oh, you can see things like that, too? (spins hand the same way) You can see your opponent doing this?

Shimamura

Yeah, it shows up. That way, the Mii character moves a completely different way than a computer would and you can tell your rival is a real person. If you smash the ball into the corner of your opponent's court, you can even tell that your opponent is frustrated! (laughs)

Iwata

You can see that your opponent is swinging around their racket and stomping in frustration! (laughs)

Shimamura

Exactly. In a game controlled by buttons the motions show only what has been programmed into the buttons, but in Wii Sports Club, the racket moves how you move the Wii Remote Plus, so you know when they're ticked! (laughs)

Iwata

That's how you can tell you're playing a real person.

Shimamura

That's why we were always grinning as we tested online gameplay! (laughs)

Suzuki

We sure were! (laughs) Shimamura-san works at the head office, but the two of us were at the Nintendo Kyoto Research Center10, so we always played online. 10. Nintendo Kyoto Research Center: The former Nintendo headquarters in Higashiyama Ward, Kyoto. At present, it is used by part of the Software Planning & Development Department and Mario Club Co., Ltd.

Shimamura

We worked in different places, so it was a little hard communicating about work. On the other hand, it was a good environment for making an online game.

Iwata

In most cases it would be better if the team was all in one place, but this is a rare occurrence.

Shimamura

Even playing in a different place where you can't hear your opponent's voice, I found out that when something is really fun, the location doesn't matter. And with Online Banter...

Makino

We wrote all kinds of things.

Suzuki

Whatever we wanted! (laughs)

Shimamura

It was just fun thinking before a game about what kind of comments I would put in that day.

Iwata

In that way, as you developed the same game from different locations, you were able to experience for yourselves what it was like to comfortably play against each other online.

Shimamura

Yes.

Iwata

Um...

Shimamura

Huh?

Iwata

As someone in my position, I could have gotten you to show me the new Wii Sports Club much earlier simply by asking, and I didn't have to wait until today. To be honest, I've been holding off.

Shimamura

Right! (laughs)

Iwata

I went out of my way to delay that moment until today! (laughs)

Everyone

(laughs)

Iwata

So I'm really looking forward to getting my hands on it for the first time!

Shimamura

Well then, maybe it's time we...

Iwata

Yeah, I'm going to play for real! (laughs)

Everyone

(laughs)