Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Iwata Asks: The Wonderful 101: Hideki Kamiya

A Battle of True Believers

Iwata

Did something happen to make you switch from playing video games to wanting to make them?

Kamiya

Like so many others, at first I was just having a good time playing and was completely unaware that people were actually making them.

Iwata

Uh-huh.

Kamiya

Then there was a conversation in Family Computer Magazine7 between Shigeru Miyamoto-san and Xevious8 creator Masanobu Endo-san. I read that, and that was when I first learned about game designers. 7. Family Computer Magazine: An information magazine focusing on the NES. It was sold by Tokumashoten Intermedia Inc. from 1985 to 1996.
8. Xevious: A shooting game released as an arcade game by Namco Limited (now Namco Bandai Games Inc.) in 1983. Versions appeared for a variety of consoles such as the NES.

Iwata

I think that was about the time that the occupation of game designer was being established. In the early days of video games, engineers were making video games. And that's when you first thought you wanted to make games in the future.

Kamiya

Yes. Because of that, from around junior high I would write things in essays that I wanted to be a game designer when I grew up. But I don't think I had thought about how I would do that, though. (laughs)

Iwata

You knew you wanted to make video games, but before there was an internet, there was no way for a junior high student to look up how to achieve that. And there were no previous examples.

Kamiya

You know, I don't think I ever worked specifically toward becoming a game designer. In high school, for example, I bought an NEC PC-88019 so I could study programming, but all I did was play video games every day. 9. NEC PC-8801: An 8-bit personal computer released by Nippon Electric Company in 1981.

Iwata

Uh-huh. (laughs)

Kamiya

I did a little BASIC10, but I'm no good at steadily pecking away at anything, so I thought it was beyond me and gave up right away. So instead of working hard toward my goal, I... Uh, is it okay to be so uninspiring? 10. BASIC: A standard programming language.

Iwata

Please, continue. (laughs) In any case, you have played a lot of video games!

Kamiya

That’s right! I’ve never forgotten about them! Video games were the core of my life. I steeped myself in video games throughout junior high and high school and talked about nothing else with my friends.

Iwata

Those friends were part of what led to who you are today.

Kamiya

Yes, that's right. Without a doubt.

Iwata

When I was in high school, there were no personal computers, so I made games for programmable calculators.11 One of my classmates was my customer. 11. Programmable calculator: A calculator that could be programmed to carry out complex operations automatically. It was very simple, with a display that could only show one line of alphanumeric characters. The one Mr. Iwata used back then could only display numbers.

Kamiya

I see.

Iwata

I think it was like when members of a comedy duo find each other. When I made something, he responded. That's how I found my first customer and awakened to the joy of making something. I often think how I would have never made video games if it weren't for that experience. So it was significant that you had someone to talk about video games with, even if they were in a different field.

Kamiya

Yes. In high school, there were about three of us, and a guy named Nagasawa was a Sega guy and had a Sega Master System.12 12. Sega Master System: A home video game console released by Sega Enterprises Ltd. (now Sega Corporation) in 1985.

Iwata

Ok. (laughs)

Kamiya

I had a Master System too, but I had been an NES fanatic before that, so we debated video games every day. It was a battle of true fan boys, like "The NES is great this way" and "No, the Sega Master System is better."

Iwata

A battle of true fan boys! (laughs)

Kamiya

Yes. And the flames spread to computers. I had an NEC PC-8801, but he was into MSX.13 13. MSX: A name for common standards for 8- and 16-bit personal computers presented by Microsoft and ASCII Corporation in 1983. Personal computers based on MSX specifications were released by multiple manufacturers.

Iwata

Oh, I see! (laughs)

Kamiya

Everyone wanted to think that what they owned was the best, so once the battle started, there was no giving in. Later, however, I'd go to his house and we'd have a good time playing together.

Iwata

That way, your perspective on games broadens.

Kamiya

And then Takagi... Oh, Takagi is the name of the other guy

Iwata

Okay. (laughs)

Kamiya

Takagi was always working his part-time job, so for a high-school boy, he had money and bought a bunch of systems.

Iwata

He spent like an adult even though he was still in high school.

Kamiya

Yeah. He and his money put him on a completely different level than us. He would kind of just laugh to himself as Nagasawa and I argued about the NES and Master System.

Iwata

(laughs) What an interesting group you were!

Kamiya

At first, Takagi had a Sharp X114, so there was a three-way battle between the NEC PC-8801, MSX and Sharp X1. But then, Takagi got an X68000.15 14. Sharp X1: An 8-bit personal computer released by Sharp in 1982. It could be connected to the television, so in Japan it was nicknamed Pasokonterebi, an abbreviation of personal computer television.
15. Sharp X68000: A 16-bit personal computer released by Sharp in 1987. It was known for its exceptional graphics compared to other hobby computers at the time and won the support of hardcore gamers.

Iwata

He bought a Sharp X68000 even though he was in high school?!

Kamiya

Yes. We were both stunned silent.

Iwata

I would think so! (laughs) When it came to playing video games on personal computers back then, that machine far outshone other models.

Kamiya

I myself bought software for it and went to his house and asked to play it. I was oriented toward arcade games, but Takagi, regardless of having bought a Sharp X68000, preferred to buy games that were made for the console.

Iwata

Even though many arcade games were available for the Sharp X68000.

Kamiya

Right. The Sharp X68000 came bundled with Gradius16, so I said, "Why don't you play arcade games?" That's how I spent high school. 16. Gradius: A shooting arcade game released by Konami Corporation in 1985. Later, versions appeared for a variety of platforms. The Sharp X68000 came packaged with a version of the game that nearly equaled the original in order to promote the computer's features.

Iwata

You certainly were immersed in video games in high school.

Kamiya

Yes. To be honest, I studied so little in junior high that I failed my high school entrance exam. I went to a preparatory school, which was the year I played video games the most. Both the junior high and high school were in the suburbs, but the prep school was right in front of the station. So going to prep school every day meant stopping by the arcade every day.

Iwata

Aha! (laughs)

Kamiya

Whether at home or outside, I had the opportunity to play games every day. I had a deep relationship with video games as an integral part of my life.