Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Iwata Asks: Super Mario 3D World

Time Solves All Things

Koizumi

Talking about cuteness reminded me of how Toad used to look pretty plain, but because he gets cat ears this time his looks cuter overall. That and with how he can quickly dash around, I think he turned into an incredibly appealing character.

Iwata

Yeah. It may be rude to his fans to say it like this, but Toad is a surprisingly popular character.

Koizumi

Right. There's even gameplay this time that features Toad.

Hayashida

Taking a cue from Mario Galaxy, there are games called "Captain Toad's Adventure," in which Captain Toad appears with his memorable little tune that goes "ta-dada-da-, ta-dada-da-".

Iwata

What kind of game is that?

Hayashida

It's a sort of puzzle game in which you use the Wii U GamePad to control the camera angles with the gyro sensor to move Captain Toad and collect five Green Stars in particular courses. We put this in hoping people would try it out as a way to experience a game in which you control the camera yourself as you would in a 3D Super Mario game.

Iwata

You invite the players to enjoy 3D Super Mario.

Hayashida

Yes. And the captain this time has a backpack, making him heavy and unable to jump, so even enemies like Goombas suddenly become formidable enemies.

Iwata

You can't stomp on them! (laughs)

Hayashida

Yeah, you have to avoid them. That feels new, so it's surprisingly fun.

Miyamoto

If that had been suggested before it was finished, I might have said, "But then you can't jump! No!" It's clearly unusual for Super Mario.

Iwata

Yes, indeed.

Miyamoto

But that was something else I thought would be fine because it's fun. If we consistently stuck to Super Mario-like designs for all installments, you might get tired of some things.

Iwata

But I think that has been welcomed by the world and has spread ever since Super Mario Galaxy.

Miyamoto

So this time, courses that are quite different begin filtering in during the latter half of the game.

Hayashida

That's right. There's a Japanese-style course and a course after the style of Mario Kart.15 15. Mario Kart: The latest installment in the Mario Kart series is Mario Kart 7, a racing game released for the Nintendo 3DS system in December 2011.

Iwata

A Japanese-style course?

Hayashida

There are tatami mats and paper-screened sliding doors. If you touch the Wii U GamePad screen, it opens the sliding doors.

Iwata

(laughs)

Motokura

We began making that course because the course designer wanted to do that. (laughs)

Miyamoto

It's Japanese in style, but there's a Chinese gong. It's sort of dubious, like Japan as mistakenly seen from abroad.

Iwata

Well, with Japanese people making the game, I suppose it would be too much for the local audience if the team just made it true to its local color. What is the Mario Kart course like?

Motokura

First, we put in a dashboard, and when we were bringing it together toward the end, we discussed what motif to use, and...

Iwata

You were like, "Make it Mario Kart!"

Motokura

Yes. We borrowed it for the sake of resonance! (laughs)

Miyamoto

When you play it, you're like, "Is this Mario Kart?" Even the background music is the same.

Iwata

You even borrowed the background music? Well, you are in the same company, but... (laughs)

Hayashida

Yeah! (laughs) That kind of thing has been something you might expect after the ending, but this time we put it right out in front.

Iwata

Then there must be something else to look forward to after the ending, right?

Hayashida

Yes. After the ending this time, Rosalina16 becomes available as a playable character. 16. Rosalina: A character who appears in the Super Mario Galaxy series.

Iwata

Oh! Rosalina?! Who insisted on that, I wonder?

Koizumi

Um, you probably think it was me! (laughs) But Motokura-san came to me and said he wanted to put her in.

Iwata

Motokura-san, why Rosalina?

Motokura

I was thinking about what would be pleasing after the ending and wanted to bring in another female character in addition to Princess Peach. Rosalina has a following among the Super Mario Galaxy fanbase, and she's appeared in Mario Kart recently, so I think she's well known.

Miyamoto

When Super Mario Galaxy first came out, I was a little hung up on why Rosalina was showing up when Princess Peach was already there. I thought it was fine as long as it was only Super Mario Galaxy, and we made her design so she's a little bigger. But all of a sudden she was a regular character in Mario Kart as just a regular girl, even her size turned to normal.

Iwata

As they say, time solves all things.

Miyamoto

If I think about it now, I'm like, "What was I so hung up on?!" I guess I was still green. (laughs)

Hayashida

This time, Rosalina has a special spin attack, so she can easily plough ahead if you just use her like normal.

Iwata

You recommend using her for exploration after clearing the game?

Hayashida

Yes. But she loses her spin attack when in cat form.

Iwata

Huh? She loses an ability when transformed?!

Hayashida

That's right. But she also becomes an interesting character when transformed into a cat. She becomes a black cat.

Iwata

Oh my...

Motokura

Koizumi-san put in that request, saying it had to be black.

Iwata

I knew it was Koizumi-san!

Everyone

(laughs)