Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





New Super Mario Bros. U

"Touch Everything!"

Iwata

With four players plus a fifth on the GamePad, up to five people can enjoy this game at once. And for the first time in the history of the series, you can play with Mii characters.

Takemoto

Actually, when we were working on the previous game for the Wii, we tried using Mii characters, but you could only tell them apart by the color of their clothes.

Asuke

Takemoto-san and I couldn't tell which Mii character was ours!

Iwata

Even though your faces are so different?!

Everyone

(laughs)

Takemoto

But when we tried it this time for the Wii U, which has HD14, even if the Mii characters were pretty small, we could tell the difference, even with the facial expressions. 14. HD (high definition): This term indicates high resolution (high quality images) in televisions and other devices. Conditions for HD include a high number of image pixels, a number of scan lines over 720, and an aspect ratio of 16:9. Television broadcasting such as terrestrial transmission digital and BS digital that provide high resolution images is called HDTV.

Asuke

Thanks to HD, we can even clearly tell when Mario blinks.

Iwata

I heard Mario was blinking from the Wii version. It appears that almost no one noticed it though.

Takemoto

But if you put out your Mii character in story mode, they move like Mario, but it doesn't feel like you're controlling Mario.

Iwata

It stops being a Super Mario game.

Takemoto

Right. So in the story mode, you play with the usual Mario gang, but when you play with Mii characters, we created a Play With Mii category, so you can play three modes: Challenge Mode, Boost Rush Mode and Coin Battle Mode.

Iwata

So Mario stays as the main character. When you use Mii characters for the multiplayer mode, it must get pretty exciting.

Asuke

Certainly. When a fireball hits you, you can't help but say, "Ow!"

Iwata

There's a stronger feeling that your Mii character is another you.

Takemoto

Right. And in the previous game, you might get confused and wonder who was playing Luigi, but now it's clearly Asuke-san's Mii, so you think, "I don't care who wins as long as it isn't Asuke-san!" (laughs)

Asuke

(laughs)

Takemoto

This time we really made it like you're playing with other people.

Iwata

By the way…Tezuka-san?

Tezuka

Um, yes?

Iwata

Tezuka-san, you're joining us as an observer today, but do you think that you achieved what you wanted to this time?

Tezuka

Yes, I suppose so. I really sense that this turned out to be a game that a wide variety of people can enjoy. When it comes to the multiplayer mode, I think you can enjoy it in different ways than the Wii game. Usually when multiple people play together, they shout out, but this time, calling out to each other is indispensable.

Iwata

Shouting out and calling out to each other may seem similar, but are quite different.

Tezuka

I think the multiplayer mode is more fun this time.

Iwata

I see. All right, lastly, I'd like to ask what you would draw the players' attention to.

Asuke

This time, the maps are all connected, so you can come and go across its vast expanse anytime. You may become friends with Baby Yoshi or get items or run across enemies in your way, so walking across the map itself affords all kinds of discoveries.

Iwata

You don't just use it to move around, but it's actually a part of the gameplay.

Asuke

Yes. And you can read Miiverse posts as you play, so I hope people will enjoy the map.

Iwamoto

This was my first involvement in development of Super Mario since Super Mario 64.15 So I thought that the main part of a Super Mario game is the story mode, but there is a lot to the other modes this time, so I hope people will discover the enjoyments peculiar to each. 15. Super Mario 64: The first 3D action game in the Super Mario series. It was released simultaneously with the Nintendo 64 system in September 1996.

Iwata

You've prepared a play space that all kinds of people can enjoy.

Tezuka

Yes. We also are planning additional courses.

Iwata

As with New Super Mario Bros. 2 for the Nintendo 3DS, you're talking about the additional courses.

Tezuka

Yes. We're trying to think of ways of play that are different from New Super Mario Bros. 2, but we haven't made anything yet! (laughs)

Iwata

Right, rather than distributing content that's premade at a later date, you're going to start working on it now.

Iwamoto

Yes. The mechanism for adding courses is already there, so please stand by for an update on what they'll be like.

Iwata

Understood. Now, Takemoto-san.

Takemoto

I'm very satisfied that while I made a lot of people sweat over it, we were able to achieve what I wanted to put in. In particular, I intended to make the drop-in play mode so that people who feel they aren't that good at video games can enjoy it.

Iwata

The Wii U GamePad doesn't require any complicated button controls, so you can enjoy playing simply by touch.

Takemoto

Yes. So touch everything!

Iwata

You can do more than just place blocks.

Takemoto

Yeah. Touching will stop moving cogs, push back Piranha Plants and flip over Koopa Troopas, so touch everything and enjoy what happens!

Iwata

Even small children who don't understand words yet can enjoy this game.

Takemoto

Yeah, they'll be fine! (laughs)

Iwata

Listening to all of you talk this time, I get the impression that pieces from all kinds of elements have been fitted in perfectly, and that it's a game with considerable volume. Tezuka-san, was that by design?

Tezuka

Yes. It was all according to plan!

Everyone

(laughs)

Iwata

Nonetheless, there are times when you plan it out at the start and achieve just what you planned, and there are times when you sense something is there and achieve more than was planned. That's what Miyamoto-san calls a detective's hunch.

Tezuka

Oh, well this was the latter.

Everyone

(laughs)

Iwata

In fact, this was your first time to make two Super Mario games at once: New Super Mario Bros. 2 and New Super Mario Bros. U.

Tezuka

Yes, it was.

Iwata

And their peak times overlapped.

Tezuka

Well, we kept our balance as we handled that. When we focused on the Wii U game, we laid off the Nintendo 3DS a bit, and then once things had settled somewhat, we would look at the other one, so it wasn't unbearably difficult. It was quite a marathon, though.

Asuke

It was hardest for Tezuka-san.

Iwamoto

I think so. But despite the circumstances, he never looked tired at all. He always worked happily, with a smile on his face. Even things like that will make it in the game and gets across to players, so it's really important.

Tezuka

Ah, the praise! (laughs)

Iwamoto

When I saw that, I was like, "He's the man!"

Tezuka

(laughs)

Iwata

Everyone, thank you so much on working on this for such a long time, and thank you for today.

Everyone

You're welcome!