Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





New Super Mario Bros. U

"No Buddy Play"

Iwata

How did you adjust the difficulty of the Challenge Mode? Everyone on the team is good at video games, right?

Iwamoto

(shakes head)

Iwata

Um, Iwamoto-san just looked as if to say no. (laughs)

Everyone

(laughs)

Asuke

Well, this is hard to say, but Iwamoto-san isn't very good at Mario games.

Takemoto

But even though he isn't very good, he can clear them.

Iwamoto

Yeah, I can do that. I personally don't think I'm that bad…

Asuke

There were a few people on the team at Iwamoto-san's level, and a few who can't clear a Super Mario game. They worked with us in making adjustments from low difficulty on up.

Iwata

Iwamoto-san was a kind of litmus test. (laughs)

Iwamoto

Yeah. For the low end. (laughs)

Asuke

Top people in Mario Club9 were the litmus test for good players. It turned out so that even those people said it was a little challenging. 9. Mario Club Co., Ltd.: It conducts debugging and testing on Nintendo software during development.

Iwata

But for the Mario Club members, it was just "a little" challenging. (laughs)

Asuke

No, this time it was more like "a lot."

Iwata

Oh, really?

Asuke

Sure was.

Iwata

When you heard that didn't you feel a sense of accomplishment? Usually, it's hard to make a game that difficult.

Asuke

Yeah. But it's no good if no one can clear it, so we tried not to make it too difficult.

Takemoto

But the testers at Nintendo of America did say, "We can't clear this!" (laughs)

Iwata

Oh, the lineup of master testers in America waved the white flag?

Asuke

Yeah. We got an email saying, "Can this really be cleared?"

Iwata

They thought it was a mistake in game design.

Takemoto

Yeah. So I sent a video to America proving that it can be cleared.

Asuke

Then the next day we got a reply saying, "Sorry. We did it." (laughs)

Iwata

Oh, so it wasn't a skill problem.

Asuke

No. In order to get a Gold medal it's a matter of having to do it a certain way.

Iwata

A Super Mario action game is also like a puzzle game.

Asuke

Yes. If you clear a challenge in Challenge Mode, you can record a replay movie and save it. When you watch a good player's movie, you'll see places you thought you couldn't get to.

Iwata

You see that you actually can get there.

Asuke

Yeah, you learn that. Then if you try the same thing, you'll be able to do it.

Iwata

So watching videos by good players is a shortcut to improvement.

Asuke

Yes. The development staff included videos of themselves playing for inclusion in New Super Mario Bros. Wii as the Super Guide. This time, we want to do something for viewing in a different form.

Iwata

In other words, "Please, look forward to it!"

Asuke

Yeah! (laughs) Getting back to the Challenge Mode, there's something called two-player Boost Mode challenges this time. It's a task that uses a buddy for something you can't do alone. (Editor's note: In the Japanese version this mode is called "Buddy Mode challenges.")

Iwata

In other words, it requires two people. And it has to be two people who get along.

Asuke

That's right. At first, when you mess up, you might get into a spat, saying, "That was your fault!"

Iwamoto

But when you do well, you suddenly get along really well! (laughs)

Takemoto

When good people play together, the buddy on the GamePad will think, "I bet he wants me to put one here," and then he'll put a block there. And the Mario player will be able to guess the other's thoughts, like, "He'll put one here."

Asuke

When you sync up, it really feels good to play. And when a player and the friend on the GamePad alternate and watch each other's playing, they quickly improve. When two advanced players are together, you can enjoy some incredible playing.

Takemoto

But a problem for the Boost Mode challenges was that you couldn't play it without two people. We didn't want to make anything that a single player couldn't complete if he or she wanted to.

Asuke

Then we saw a certain programmer who just happened to be tapping away at Boost Mode challenges all alone.

Iwata

What's that like?

Asuke

You hold the Wii Remote with both hands and…

Iwamoto

Like this.

Takemoto

And you touch with your right middle finger…

Asuke

(tapping the table with his middle finger) Like this.

Iwata

Oh, you hold the Wii Remote in both hands, and then touch the screen of the Wii U GamePad with the fingertip of your right middle finger. (laughs)

Iwamoto

We call it "No Buddy Play."

Everyone

(laughs)

Asuke

That programmer got all the Boost Mode challenge gold medals all by himself.

Iwata

That's amazing!

Asuke

He could put blocks wherever he wanted because he was playing by himself.

Iwata

He proved that you can play it on your own.

Takemoto

Yeah. Thanks to him, our unease disappeared.