Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Wii U: Miiverse: The Producers

A Great Transformation in Network Policy

Iwata

Miiverse represents a great transformation for Nintendo's online network policy. We have always wanted to prevent users from having objectionable encounters with strangers over a network, so we established friend-oriented networks. That has been our practice since it became possible to use Nintendo Wi-Fi Connection21 to connect to a network via the Nintendo DS. 21. Nintendo® Wi-Fi Connection: A wireless Internet service that allows users to play specially designed video games online with friends all over the world.

Mizuki

That's right. Our approach was connecting acquaintances in the real world, so you might say that we favored an ultra real life social graph. That's why we made it so you exchange Friend Codes with your real friends. But then some put their Friend Codes on other networks and bulletin boards and exchanged them with strangers anyway.

Iwata

Right.

Mizuki

So we came to think that it might be better for Nintendo itself to provide a service that would be more fun, to use. With Miiverse, you don't simply become friends with complete strangers without any prior knowledge. You become friends with someone whom you sense a shared sensibility because you play the same game.

Iwata

In the same way that men and women don't find themselves suddenly going out without talking to each other, in Miiverse, you talk about a game in which you are both interested in, which allows you to think "We get along," or "I want to play together with this person," and then consider becoming friends.

Mizuki

It's a theory that would establish better friend relationships.

Iwata

When making Miiverse, what did you two find difficult and interesting?

Mizuki

Let's see… Development itself wasn't that hard. In dealing with Hatena, they didn't ask us "Show us a specs sheet." Instead, they just sped ahead with what we asked them to do verbally, so everything went along very smoothly.

Kondo

We're pretty loose. (laughs)

Mizuki

No, no, not at all! (laughs)

Iwata

If you said, "Please do it sort of like this," then they made it for you.

Mizuki

Yeah. There was a difference of company atmospheres, of course, but to me it felt like I was working with in-house people. And, maybe because it was Hatena, there's a notification function this time. When someone felt empathetic and hit Yeah on your comment, you get a notification. But that isn't something we requested. Hatena was like, "Of course we need that!" They made it and we were like, "This is great!" (laughs)

Iwata

Hatena has made all kinds of network services, like Hatena Bookmark and Hatena Diary22, so they understood realities such as the necessity nowadays for a function like that. I feel like that's why you were able to make something so substantial at a speed and level that you couldn't have if you had only developed it in-house. 22. Hatena Bookmark and Hatena Diary: Hatena Bookmark is service that allows users to manage their favorite websites online, see what sites others are using, and search for information on the web. Hatena Diary is a blog service that started in 2003.

Mizuki

That's right. When Mario Club23 debugged it, the notification function got great reviews. We wouldn't have noticed how useful it was until we were told about it, so Hatena was extremely helpful in that regard. 23. Mario Club Co., Ltd.: It conducts debugging and testing on Nintendo software during development.

Kondo

It's also true for the Yeah button, but when you post something and you get feedback—like with Hatena Star25 —it's pleasing. You could say that the desire to know right away when you get something like that is human nature. (laughs) Once you experience that, you can't go back to a world without it! 25. Hatena Star: This service allows users to express their appreciation of blogs and Flipnotes by awarding a star with a single click.

Mizuki

When something evokes a reaction, making that known is something Hatena really focuses on.

Iwata

Based on Hatena's experience, that was a matter of course.

Kondo

Yes. Because web service is about creating a place for people to gather, you understand the essence of it by observing and watching people gather. I feel like network creation has an element of drawing near to something like human emotion.

Mizuki

They wanted us to hold off on determining some of the specifications as we saw the users' reactions, and that made a lot of sense to me.

Iwata

Wii no Ma was a format that was installed on the clients, but Miiverse is a Web service, so we can change the service however we want from the server side. Deciding things afterward is common in the world of the Web, but not so much so in the world of video games.

Kondo

We say that development starts after release. (laughs) It's like after we're done giving shape to an original concept, that's when it really begins.

Mizuki

This will be the first time I'll be feeling uneasy for 24 hours a day after the release. When I think about it, I'm really getting nervous. (laughs)

Kondo

It's all right! We're with you! (laughs)

Mizuki

And the browser that serves as the base for Miiverse runs really well.

Iwata

Miiverse is a communication service that you enjoy within the game console, but it is also a Web service. One of the strength is that if you have a web browser, there's the possibility of being able to access it with, say, a smartphone or computer in the future.

Kondo

Yeah. It's quite a lot easier to use now. And it will continue to develop!