Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Special Edition: Creative Small Talk

Big Decisions in Chitchat

Itoi

Returning to those sessions during lunch break, when everyone animatedly discusses things like Iwata-san describes, does it feel like a meeting? Or is it like small talk?

Miyamoto

They're more like small talk. We don't forget to put in jokes too.

Iwata

Yeah. I feel as if all the important creative decisions are made during chitchats.

Itoi

Oh, we say the same thing at our company, too.

Iwata

For that reason, we've been wondering recently how we can stop meetings from being formal and make them more like small talk. If we don't, there's a fear that, in the worst case, we'll only be able to make worthless decisions.

Miyamoto

Uh-huh.

Itoi

When my company moved last year, we created places here and there around the floor where everyone's desks are so people could easily group up. Having a place like that is important.

Miyamoto

Oh, uh-huh.

Itoi

It's essential to have that in the layout plan. When the number of people increases, that kind of place is encroached upon.

Iwata

Yes, that's right. It may be spacious right after the move, but it will get cramped.

Itoi

Yes, it will. When it gets busy and the number of people increases, the small talk space is the first to go.

Iwata

Uh-huh.

Itoi

So when we moved, we made sure that kind of space wasn't lost. We created space for small talk where desks and chairs couldn't be easily lined up.

Iwata

Places like that are important. There was a time when the smoking room was where important decisions were made.

Itoi

Right! (laughs)

Iwata

Small talk in the smoking room was where you could figure important things out quickly and come up with good ideas, but the number of smokers has decreased.

Itoi

Or the company smoking room has disappeared altogether.

Miyamoto

I've created a place for that type of water-cooler palaver for quite some time.

Itoi

What kind of place do you make?

Miyamoto

There used to be a table right in the middle of a department with about 30 people, but it started to lose its value when we had to start managing the timetable for it as a meeting place. Recently, we've made places for several people to sit down for each team block. Like snack areas.

Itoi

That's the same as us! (laughs)

Iwata

There's a pile of snacks.

Miyamoto

Yes. I recommend that.

Itoi

A snack spot.

Miyamoto

Uh-huh! Piles of snacks are laying alongside development documents. (laughs)