Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Special Edition: Creative Small Talk

We Can't Settle for Passable

Miyamoto

But I think that in the beginning everyone felt responsible for what they'd made. But then we started calculating sales, and thinking about cost performance. Of course there's nothing wrong with that, but somehow it all becomes someone else's responsibility at that point.

Itoi

Right, it becomes someone else's responsibility.

Miyamoto

So sometimes when we're presenting what we've made, we end up saying, "I guess it's okay, right?" And I think that's really unacceptable.

Itoi

Oh yeah.

Miyamoto

You'll ask the director, "How it's look?" And he'll answer, "It's passable." How could you call something passable?

Itoi

Oh...

Iwata

You're very strict about things like that. (laughs)

Itoi

But I know what he means there. We can't have something passable. There's no point in comparing us to Nintendo, but...yeah, we don't use the word "passable."

Iwata

What words would you use?

Itoi

Uh, what do we say?

Miyamoto

When someone asks, "How is it?" I think that it takes more courage to answer, "It's pretty good."

Itoi

Hmm, that's true. Because "pretty good" means "good."

Miyamoto

Very true.

Itoi

But if I say, "Looking good!" then often they'll reply, "Isn't it?"

Iwata

Right, but they won't say it until you say that.

Itoi

Right. It gives them the confidence. The projects go well are usually like that.

Iwata

That makes sense.

Miyamoto

Compared to that, "passable" doesn't really tell you anything. Is it 10 percent out of 100? 80 percent? 60 percent? It doesn't even tell you that. "Passable" takes away everyone's responsibility.

Iwata

It's unsettling, because at that point the discussion is taking places without any set values.

Miyamoto

That's right.

Itoi

That's what I don't go into product theory at that point, I just think about the question of how to approach the specific work

Miyamoto

Oh, yeah.

Itoi

I get the most angry when people don't have a sense of the joy of standing in the batter's box.

Miyamoto

Oh, that's true.

Itoi

It upsets me. Obviously everyone wants their turn up at plate, but the guy standing in the batter's box...

Iwata

He has no enthusiasm.

Itoi

Right. He's just like, I came and swung the bat as much as I could and then I went home. The worst is when he acts like he doesn't care like, "Was that bad?" I want to say, "That's really rude to everyone involved."

Miyamoto

That's right. I feel very similar.

Itoi

Do you? So, I'm pretty forgiving if they only hit a grounder to second, or a pop-up. But if they aren't thinking about how hard they're going to hit it while they're in the batter's box, if they're just sitting there like, "Oh well, it was just one of my at-bats..." I'll get mad about that once or twice a year.

Iwata

Yeah.