Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Special Edition: Creative Small Talk

Miyamoto-san's Boss

Itoi

But where do you draw the line? There are things for those higher up to think about and things for those underneath them to think about. Whatever position you're in, what those at the top have to think about is more important. Even if they fail.

Miyamoto

Yes, that's right.

Itoi

Was your boss Gunpei Yokoi-san?3 3. Gunpei Yokoi (1941-1997): While at Nintendo, he was at the center role in creating products like the Game & Watch™ handheld electronic games, the Game Boy™ handheld system, R.O.B. (Robotic Operating Buddy), and the game Dr. Mario™.

Miyamoto

Not exactly.

Itoi

No?

Miyamoto

No. Although I did learn a lot by watching him work, in term of who my boss was, that would directly be the then-president Hiroshi Yamauchi-san.

Itoi

Oh, right, right.

Iwata

Yokoi-san was only above Miyamoto-san for a very short time. During that time, the relationship between Yokoi-san and Miyamoto-san was an important one, but it isn't quite right of what you always hear about Miyamoto-san's only true mentor being Yokoi-san.

Itoi

I suppose people want to dramatize it like that. I can understand that, though. (laughs)

Iwata

Uh-huh.

Itoi

But his real boss was Yamauchi-san.

Miyamoto

Yeah. That was the case.

Itoi

And it was good for you that he was there?

Miyamoto

Overall, it was.

Itoi

Hmm, what a great relationship.

Miyamoto

Yes.

Itoi

In addition, it wasn't his specialty. Making video games, I mean.

Miyamoto

Right! (laughs) Between us he was the pro of entertainment. I would follow most of what he said, but I had just to say such things like, "Don't decide the colors of the character, please!"

Everyone

(laughs)

Itoi

I love that! (laughs)

Miyamoto

Because I'm a little more of the pro when it comes to the design, I said.

Itoi

(laughs) Come to think of it, Iwata-san, you've never had a boss figure.

Iwata

No, not for a long time.

Itoi

Ever since you worked a part-time job and studied and programmed on your own! (laughs)

Iwata

Yeah, since then. (laughs) In game development, I never have had a boss. Even though I had many failures, I made what I wanted to. I was hardly ever told by someone to make something.

Itoi

That's interesting.