Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Volume Seven: Female Staff

Cheering for Link

Iwata

What do you mean about the characters praising Link?

Hosaka

A race called the Mogma live at the volcano. We put in something where Link uses an item to play with those guys.

Iwata

The way you say "those guys"… I sense special affection behind that. (laughs)

Hosaka

Yes. (laughs) Without those guys, I…

Iwata

You couldn't adventure alone?

Hosaka

(firmly) That's right. If you play with the Mogma and succeed, they're like, "You're great!"

Iwata

If it goes well, they compliment you.

Hosaka

Yes. (laughs)

Hisada

They cheer him on too, like, "You can do it!"

Hosaka

I didn't think I could do it without someone to cheer me on.

Iwata

You might get irked along the way.

Hisada

They cheer for Link quite a lot!

Iwata

Huh? They praise and cheer for him frequently?

Hosaka

Yes. (laughs)

Hisada

It wasn't enough for Hosaka-san that they just cheer for Link sometimes.

Everyone

(laughs)

Hisada

They do it often enough that you're like, "Oh, they cheer for me here, too!"

Hosaka

And if you fight and beat a strong enemy, they're like (raising one hand), "Ooh! Well done!"

Iwata

(laughs)

Hosaka

We had them say, "That was cool!"

Iwata

When you're cool and fight and the results are good, you want to be praised.

Hosaka

I wanted them to do it right then and there.

Iwata

Ah, a "dungeon of good cheer."

Hisada

I can really understand that. I had been through similar experiences in The Legend of Zelda: Ocarina of Time, so…

Iwata

You quietly set down the controller. (laughs)

Hisada

But if a character had been nearby to say, (kindly) "You can do it! Just look closely," then I might have noticed.

Iwata

If someone had encouraged you, you would have noticed the hole and found the courage to jump down.

Hisada

That's right. So I can really understand why Hosaka-san made a dungeon that cheers for you like that.

Hosaka

Can I say something else?

Iwata

Yes, go ahead.

Hosaka

I got to plan gameplay for the field toward the end, too. By that time, Link already has all the items.

Iwata

It's toward the end, so he can use them all.

Hosaka

That's right. In a situation like that, you tend to make a dungeon that the player can clear by making use of all the various items, but I'm not very good at 3D action, so, for example, if I were to adjust it to my standards, it might not be challenging enough for good players, but if I didn't adjust it like that, then I wouldn't be able to do it myself.

Iwata

It's hard to find the right balance.

Hosaka

Yes. So I thought I would seal them all off.

Iwata

Huh?

Hosaka

In other words, I would make it so you play completely unarmed.

Iwata

Even though Link can use all the items, you placed them off limits.

Hosaka

Yes. You can use all the items on your way there, but then you can't. You don't even have the sword. Then you even have to run from enemies you could defeat with a single blow before. You get really annoyed, but people like me who aren't any good are always running from enemies they don't like anyway, so there's no difference! (laughs)

Iwata

You can get past some enemies in The Legend of Zelda without fighting them.

Hosaka

I thought restricting use of the items and even the sword and shield would allow me to provide an even playing field for both skillful and unskillful players. I talked to Fujibayashi-san and he said that would be okay.

Iwata

How did it turn out? It wasn't too stressful when you played it?

Hosaka

Actually, I really like the adventure gameplay in The Legend of Zelda: The Wind Waker. You lose your sword and try to save Link's younger sister Aryll while unarmed.

Iwata

You advance deeper and deeper, like playing hide-and-seek, so enemies don't find you.

Hosaka

Yes. I definitely wanted to put in gameplay like that this time. The sword feels great to control this time, so it's a bummer when it's taken away, but when you get it back, you're like (posing as if raising a sword), "Yahoo!" (laughs)

Everyone

(laughs)

Iwata

Oh, I see. (laughs) That would feel good.

Hosaka

It really does! (laughs) And I think the better you are with the sword, the more you will realize all over again how skilled your swordplay is, like, "That's right… I was so awesome!"

Hosaka

And of course the rich Mogma characters that Hirono-san made cheer for you. (laughs) Marunami: You may feel a little unnerved without all your gear, but Mogmas come out and say, "You can do it!" (laughs)

Iwata

It is indeed a "dungeon of good cheer." I get the feeling that when I actually play it, I will hear Hosaka-san's voice in my head. (laughs)

Hisada

I think I actually did! (laughs)

Everyone

(laughs)