Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 1: Sound

That First-Draft Email

Iwata

So Kiyota-san has told us that she was squeezed totally dry. So would it be fair to say that Takahashi-san's emails were extremely skillfully and precisely crafted in order to draw out each individual's strengths?

Takahashi

Well, actually my staff played a sort of mediating role.

All

...Huh!?

Iwata

So you're saying you didn't send the emails directly, Takahashi-san?

Takahashi

That's right. I mean, I think if I'd sent what I wrote directly, the recipient might not have recovered...

Iwata

(laughs)

Takahashi

I have a tendency not to mince my words when I'm talking about things I think are important. So I'd have my first-draft email rewritten in a milder form, which would then be sent on to the music team.

Kiyota/Chico

I see...

Iwata

So you're only finding this out now?

All

Yes.

Takahashi

...I really couldn't show them those first-draft emails.

Iwata

They were really that harsh?

Takahashi

...Yes, they were.

Chico

Wow! (laughs)

All

(laughter)

Tomori

But now that I've heard that someone else was writing those emails, the penny has finally dropped. I mean, I got the impression from the emails that it wasn't simply the opinion of a single person.

Chico

You could sense the frustration in those emails... (laughs)

Tomori

So even when there was an exclamation mark, for instance, you'd think "I wonder just what this exclamation mark means..."

Chico

Right! You might see an ellipsis with four dots, and then see another one with three, and you'd wonder if there was some deeper meaning behind it...

All

(laughter)

Tomori

It seems that we've solved the mystery here today.

Iwata

Well, when one is trying to gather a lot of different strands together and unify them, it's necessary to be extremely harsh about a whole range of things. If you allow your judgment to be too lenient, it's very easy for things to get out of hand and deteriorate. That's why you have to demand perfection in this aspect, and that aspect, and if you don't come down hard on elements that don't come up to scratch, you're never going to be able to achieve the final product you're aiming for.

Takahashi

Yes, that's right.

Iwata

But at the same time, if you express exactly how you feel, there may be people who can't cope with it. That's why you had to have someone mediating, sugaring the pill, so to speak. But even with this person in the middle softening the sharper edges of those emails, it still seems that Kiyota-san was cut to the bone.

Kiyota

(nods vigorously)

All

(laughter)

Iwata

Did these email exchanges continue right through to the very end of the project?

Takahashi

Once we'd got past the mid-way stage of the project, I stopped writing so many harsh emails. I'd imagine that's because everyone had become able to judge the right atmosphere and harmonize their work with each other.

Iwata

Chico-san, how was it really?

Chico

Well, I think once we were past the mid-way stage of the project, we were able to see the direction that the music composition needed to be going in. At first, it was very tough, as you can imagine. Kiyota-san and I were on the verge of tears on a daily basis.

Kiyota

At the start, she would encourage me, I would encourage her... We were taking it in turns to reassure each other! (laughs)

Chico

At first, we were separate teams with our own distinct sounds. Takahashi-san would repeatedly tell us that we needed to put a lot of emphasis on giving the game world a unified feel, and not allowing it to sound disjointed. He was saying that because the music we were making wasn't consistent. However much we tried, at the start, you'd have one section that was Kiyota-san, and then the next section would be Ace+. Only over time did we manage to bring it all together.

Iwata

And how did you manage to do that?

Kiyota

The Ace team actually came round to my house.

Chico

And Kiyota-san visited my house too.

Iwata

Ah, I see. So you would go to each other's homes.

Kiyota

That's right. We'd visit each other's homes and look again at how we were working, starting from the set-up we were using to create the audio content. They looked at the equipment I had used up to then and they'd check all manner of small details, asking me things like "What kind of sound does that make?"

Chico

We thought it was best to use the same kind of set-up in order to unify the music we were making.

Kiyota

So we went and bought new software, and I bade farewell to the nice, familiar program I'd used up till then... (laughs)

Iwata

So through this process, you gradually coalesced into a single team.

Kiyota

Right.

Chico

In the end, we really pulled together.

Kiyota

We became extremely close.

Iwata

So you pulled together, became close, and as Takahashi-san mentioned earlier, the music really started to become coherent from the mid-point of the project onwards. But what was it that spurred you and the Ace+ team on so that you arrived at that point?

Chico

Kiyota-san spoke a little earlier on about how happy she was to be able to work with Shimomura-san and Mitsuda-san. Well, it was the same for us. We have a huge amount of respect for Mitsuda-san, and as he has always worked alongside Takahashi-san, we had faith that if we followed Takahashi-san, we wouldn't go wrong.

Iwata

Mitsuda-san, were you aware that others saw you in this way?

Mitsuda

...No, I didn't have the faintest idea.

Iwata

It's an earth shattering revelation. (laughs)

Mitsuda

It's earth shattering indeed. (laughs)

Chico

In any case, for those reasons, I thought it would all work out if we trusted in Takahashi-san right through to the end. Moreover, he arranged and sequenced the music in all sorts of scenes, and he did this to an incredibly high standard. Now, the theatre allowed me to embark on a musical path, and I've got very strong opinions about what kind of audio to use in particular scenes. There were lots of cases where a song I'd expected to be used in a certain scene was used somewhere else, and I would think "Huh?! You're putting this track here?!" But it ended up working extremely well and I was glad that I'd gone along with Takahashi-san.

Iwata

Takahashi-san, you've heard what Chico-san has said...

Takahashi

...Is that the time? I really need to be going...! (laughs)

All

(laughter)

Takahashi

At the start of the interview, I spoke about music playing a redemptive role. Games are about more than touching the controller with your hands or seeing things. The sensation that comes from the sound is incredibly important as well.

Iwata

Do you feel the same about Xenoblade Chronicles, that the music has a redemptive quality?

Takahashi

Yes, I do. I feel it particularly strongly about this title. That's why I had a really strong desire not to waste a single sound. Naturally, I requested that the team come up with particular music. Then after giving my rather harsh opinions, the music would come back to me, and when I listened back to it, I would discover something altogether new. I'd realize "This music is expressing this feeling..." I would then think that it might work better in a different scene. I arranged the music with the utmost care.