Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Iwata Asks: Wii MotionPlus

Why We Needed A Pressure Cooker

Iwata

But I've got a feeling that there were still plenty of difficulties to come, weren't there?

Wakitani

(looking through data in front of him) Do you want me to start?

Ito

Or should I go first?

All

(laughter)

Iwata

So you're telling me that there were still plenty of trials and tribulations in store for both of you. (laughs) Okay, let's start with Ito-san. Tell me about the problems you ran into with regards to the electrical circuitry.

Ito

Okay. Well, there were a lot of things we had to contend with. For instance, when the gyro sensor's casing absorbed moisture from the air, it would affect its sensitivity.

Iwata

Could you explain a bit more about the gyro sensor's casing?

Ito

This is the material that contains the gyro sensor. Although it was made from a plastic epoxy resin, if it absorbed so much as a tiny amount of water, it would swell up and put pressure on the sensor which would prevent it from functioning properly.

Iwata

Plastic products should be completely free from moisture, shouldn't they?

Ito

That's right. It's the same as when you deep fry food with a high water content and it bursts open. If even a little water gets into the casing, when it's soldered, the sensor can split. In order to prevent that, you have to ensure that when it's being manufactured, it is in a completely dry environment. But even if you do that, it's inevitable that when players use it, it will absorb some moisture. Even the epoxy resin will expand if it absorbs any moisture.

Takamoto

At the start we tried various ways of ensuring that moisture couldn't get in, such as using a coating.

Iwata

And even then, moisture got in.

Takamoto

Whatever we did, moisture would get in.

Iwata

How did you manage to solve this tricky issue?

Ito

We made it absorb moisture right from the start, but in a controlled and efficient manner.

Iwata

So if it's going to absorb moisture anyway, you might as well let it absorb it right from the start! (laughs)

Ito

So we boiled the entire circuit board.

Iwata

You boiled it? You're telling me you really tried that?

All

(laughter)

Iwata

Circuit boards aren't normally something you boil, you know! (laughs)

Takamoto

There are ways to get plastic to absorb moisture so that it becomes stable. One of those ways is to boil it.

Iwata

Well I never…!

Ito

So we went and bought a pressure cooker…

Iwata

A pressure cooker?

Ito

Er… And we put it on expenses. Sorry about that!

All

(laughter)

Takamoto

It actually takes an extremely long time to get the plastic to absorb the required quantity of moisture.

Iwata

Which makes mass production impossible, right?

Takamoto

That's why we needed to make it absorb the moisture in the shortest time possible.

Iwata

Which is where the pressure cooker came in! (laughs)

Takamoto

In the end, we didn't actually use it.

Iwata

I suppose it would have been a little odd to have had a row of pressure cookers on the assembly line.

All

(laughter)

Takamoto

We also purchased things like an ultrasonic washing machine used for eyeglasses…

Ito

We also researched the steamers that are used for steaming buns…

Takamoto

We'd be looking at things and going: "We might be able to use this!"

Ito

We really did spend a lot of time searching for the right one, didn't we?

Takamoto

We certainly did!

Iwata

And? In the end what method did you use for adding moisture?

Ito

We placed a normal humidifier in a room and then used a heater to adjust the temperature.

Iwata

If that's all it took, you didn't need to go and boil anything in a pressure cooker! (laughs)

Takamoto

Well, yes. That's true… (laughs) But we were looking to get it to absorb the moisture in the shortest time possible.

Ito

Even using a humidifier, it takes over 48 hours.

Takamoto

So you leave it to sit for two days… It's just like making a curry!

All

(laughter)

Iwata

With Wii MotionPlus, people might think that we've just tacked on a gyro sensor, but in fact it was a product that necessitated a huge amount of trial and error, whether it was collecting Pokémotion shop displays, making steel hooks and breaking the Wii Remote or simmering the components in a pressure cooker. You really put a lot of effort into this one! Now, just to wrap up, could I ask each of you to give a final message?

Takamoto

Up to now, the Wii Remote could only detect movements along straight lines, which may have led game developers to feel some dissatisfaction at times. But with Wii MotionPlus, because we have made it so it can detect rotation, I would like to ask you and bring out lots of games that utilise this advantage for our users to enjoy. Oh, and there's just one more thing I want to mention: there's a certain way that you have to attach the Wii MotionPlus accessory to the Wii Remote.

Iwata

I was at something of a loss as to how to attach the first time I attempted it. It was a bit like struggling to figure out puzzle rings. (laughs)

All

(laughter)

Takamoto

That's why we wanted to explain it in precise detail in the instruction guide. But Iwata-san put his foot down.

Iwata

Well, unfortunately not every user is going to read the instructions. Plus it's very difficult to work it out by just looking at diagrams.

Takamoto

That's why we decided to put the instructions in video form which you can see when you start Wii Sports Resort. All you have to do is watch that and you'll soon get the hang of attaching Wii MotionPlus.

Iwata

Once you've got the hang of it, it's actually very easy to attach. Okay, over to you, Wakitani-san.

Wakitani

Just speaking personally, I'm actually a huge fan of tennis, so I'm really looking forward to games coming out that allow unparalleled realism in their racquet control. I would urge all game developers to produce great new games, the likes of which we haven't seen before.

Ito

I have just one thing to say to all of our customers. With Wii MotionPlus, the feeling of being at one with the game — or rather the fact that you can move in exactly the way you want to — makes the concept very simple to grasp. So I would ask all of you to understand and appreciate what we were going for with Wii MotionPlus.

Ota

I'm also going to speak about something personal. Watching my daughter playing New Super Mario Bros, when she was jumping and wanted to go a little further, she would actually stretch her body with all her might.

Iwata

I think we all do that! (laughs)

Ota

Those kinds of movements that players make completely naturally couldn't be picked up with the control systems that have existed up to now. But with Wii MotionPlus, a control system is now possible that can detect how the player is feeling and respond accordingly. That's why I'm anticipating games which take the enjoyment to a whole new level, even beyond the fact that the Wii Remote controller's capabilities have expanded. And finally, I have one more thing to say to the game developers. If you have any problems, don't hesitate to get in touch!