Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 2 : The Developers

Miyamoto-san Summons

Iwata

There's never been anything like this game before, so I don't think gamers know what it is yet. If they were to ask "What kind of game is Wii Music," how—in a word—would you describe it? Totaka-san?

Totaka

Eguchi-san used an expression that I thought fit. He said it's musical clay.

Iwata

I get it, like clay for playing with. Only for music.

Totaka

Right. I thought that described it perfectly, and for some reason it pleased me to hear it put that way. Anyone can mold clay. It can be fun just to make a simple snowman, but if you're more skilled with your hands, you can make something more artistic. The clay, however, remains clay. Similarly, Wii Music possesses a wide breadth of adaptability.

Iwata

Yes, I feel that it has great flexibility.

Totaka

Right. For example, when I set up self-evaluation in Wii Music. The software doesn't score me, I score myself.

Iwata

You can give yourself full points, or be strict with yourself.

Totaka

Right. I think that's enough. It's not much different than what I do when I play a real musical instrument. The game is adaptable, but features like this encourage players to approach music simply.

Iwata

Right, you don't get points after a real music performance. You feel a sense of achievement and others may evaluate you, but it's not like someone scores you and that's it.

Totaka

I think so, too. And I don't think there's anything dishonest about that, so I feel like I can introduce Wii Music to my friends who understand music as a game that lives up to its name.

Iwata

How about you, Morii-san?

Morii

If I were to describe Wii Music in a just a few words, I'd say it's like paint-by-number. The lines are there, but it's up to each person to decide how to fill them in.

Iwata

Hmm… Wada-san?

Wada

A phrase does come to mind, but it's a little hard to say now that such a poetic expression as musical clay has been used…

Iwata

Musical clay is better? (laughs)

Wada

Yeah.

Iwata

Well, why don't you give it a try.

Wada

I think it's like musical blocks. You know, building blocks. They're intuitive, and you can build anything with them. They're sort of like clay, but the blocks themselves can't change shape…

Iwata

Clay wins. (laughs)

Wada

Yeah, musical clay is far superior. Um…can we go back and edit this so I answer first?

Iwata

No, I think we'll leave it the way it is.

Wada

Well!

Iwata

Now I think we've given everyone a better idea of what Wii Music is. One thing that concerns me, though, is that everyone seems to think it's a party game for whooping it up with your friends. I still don't think we've successfully conveyed how fun it can be to play alone.

Wada

I think you're right about that.

Morii

But, for the most part, it's for single play.

Iwata

Oh, you really think so?

Wada

Playing an ensemble with someone has a live feeling to it, but the music—to express it in terms of the clay we just mentioned—will remain relatively unformed, just something thrown together in the spirit of the moment.

Iwata

That can be fun, but lacks depth.

Wada

Right. If you try to shape a song according to your own inner vision, you have to spend time on it, and you'll have a blast.

Iwata

You try over and over again in an effort to do the best you can, and when it works out the way you intended, you feel an immense sense of accomplishment. It's a good feeling.

Wada

Yeah, like that.

Morii

It's like the game transports you to a place where you feel good. It automatically chooses certain sounds as you play, so even if you mess up a little, when you put the parts together, you think, "Oh! I like the way this turned out!"

Iwata

To you, Wada-san and Totaka-san, Morii-san's acceptance of chance must seem typical of his upbeat personality.

Totaka

Right.

Morii

I can only do it by chance! (laughs)

Iwata

Totaka-san, are you able to assemble a performance by chance like that?

Totaka

No, I can't. One of our staff members makes nothing but unusual recordings. His performances never stick to the basic mold for the song, but they always sound good, so I decided to try to do the same thing. When I did, it didn't sound good at all. It isn't always good to be such a rational and deliberate person...

Iwata

You couldn't copy him. (laughs)

Totaka

It didn't sound as if I'd departed from the music naturally. Relatively speaking, I have confidence when it comes to music, but I realized there are some types of music I can't manage! (laughs)

Iwata

That's a funny story. It says something about Wii Music, I think.

Totaka

I suppose it does.

Iwata

Lastly, I'd like each of you to say something to everyone eagerly awaiting the release. Let's start with you this time, Wada-san. (laughs)

Wada

Okay...uh…going first is hard, too. (laughs)

Everyone

(laughs)

Wada

Let's see… We've tested it on someone (points to Morii) who stinks at music, and even he enjoyed it (laughs), so I hope Wii Music gives everyone a chance to enjoy getting to know music.

Iwata

Morii-san?

Morii

I'd like to finish this up as a designer (laughs), so…I'd like everyone to pay attention to all the work we put into aspects of the game such as the Miis' movement, the sets, and the camera angles during performances. It's mainly a music game, but we really went all out on some of that stuff.

Iwata

Okay, Totaka-san? Any final comments on your directorial debut?

Totaka

Oh, it is my directorial debut! (laughs) Hmm… I've always hoped this game would serve as the starting point for new encounters with music. I think there's a connection between the fun I have playing this game and the enjoyment I get out of playing a real musical instrument, so I'm not exaggerating when I say Wii Music could lead you to take up a real musical instrument. I sincerely hope people who have given up on music or think they're not the type to play an instrument will play this game. You know how when you were a little kid and you saw a musical instrument you'd bang on it or randomly blow through it? I hope this game reawakens that desire in you.

Iwata

I like that. When you see someone skillfully playing an instrument that you can't play, you feel jealous and think, "Man, that must feel good…" With this game, you'll be able to experience some of that good feeling for yourself. Even if you're someone who can play an instrument relatively well, time is limited, so it's difficult to learn many instruments well, but this game will allow you to learn how it feels to play dozens of musical instruments, opening up enormous rewards in return for even the most modest effort. I think that's the best part of this game.

Totaka

That's right.

Iwata

I hope Wii Music brings more music into everyone's lives.

Totaka

I feel the same way.

Morii

Uh, can I say something else? I completely forgot to mention it earlier, but this game has a drum mode. You can take some pretty serious drum lesson2 using both your arms and legs on the Wii Balance Board for Wii Fit.

2. Drum Lesson: A lesson mode for practicing the drums using the Wii Remote, Nunchuk and Wii Balance Board. Wii Music includes a variety of lessons for improving players' drumming skills. The Wii Balance Board is sold separately, with Wii Fit.

Iwata

Oh, that's right.

Morii

Some staff members and I were going through the lessons in order, and since hardly any of us had any experience on the drums, we had a lot of trouble at first.

Iwata

Because each limb has to keep its own rhythm.

Morii

Right. It's really hard! Most of us were sure we'd never get it, but everyone gradually got better. In the end, nearly everyone had made it through all the lessons!

Iwata

Huh? You mean to tell me that even though no one had any training in the drums or had the coordination at first, everyone mastered the lessons?

Morii

That's right.

Iwata

I'm impressed.

Totaka

Yeah, and there's more.

Iwata

Huh?

Totaka

After that, I wondered if they would be able to play real drums, so we went to a practice studio near the office.

Iwata

No way! How did it go?

Totaka

I made a video recording. I had them try beats with quarter note, eighth note and sixteenth note patterns, and they could do it. On real drums!

Iwata

Really? (laughs)

Morii

It sounds too good to be true, but it is.

Totaka

They crossed their arms the right way and positioned themselves properly. That's unimaginable for beginners!

Iwata

Amazing. Maybe Wii Music is too good! (laughs)

Totaka

The world's drummer population is going to skyrocket.

Iwata

Hmm…Drummer population expansion? Could that be Nintendo's mission statement?