Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 2 : The Developers

No Score, No Mistakes

Iwata

I'd like to ask a little more about breakthroughs on the way to completing Wii Music. When did you decide to rule out wrong sounds no matter how someone plays?

Totaka

That was soon after I joined.

Iwata

Why did you decide to do that? Musical instruments are usually something you practice in order to master. Learning to do what you can't is rewarding as well as enjoyable.

Totaka

I completely agree.

Iwata

That's the basic idea behind traditional music games. What made you decide to exclude mistakes?

Totaka

That's exactly what people who can play music say. Their music life revolves around knowing what notes to play and how to play them note by note. They want to know what the deal is with getting it all right merely by swinging a remote. Which is understandable. But I think both ways are possible. Without a doubt, you can enjoy music by starting from zero and determinedly learn to play step by step, but there are other ways to achieve the same results.

Iwata

I see.

Totaka

This is a bit of a digression, but when I started working on Wii Music, I hadn't played many conventional music games, so I tried some out. When I was playing one of them, I was having fun, and decided to try to play one of the songs perfectly. I played flawlessly through the last note, and in triumph laid on an extra note at the end of the song. But when I looked at my score…it wasn't perfect!

Iwata

Because of that extra note?

Totaka

Yeah, it said I'd done something I shouldn't have. But isn't adding a note in keeping with the music a good thing? So I wondered if we could make a game that would allow such embellishments, and came up with the design we have now, whereby you can play normal melodies or elaborate however you see fit.

Iwata

Now I understand. What did everyone else think of such a radical concept? Were they hesitant, or did they just accept it?

Totaka

I'm not sure…At the time I was too absorbed in what I was doing to pay any attention. (laughs) How did you guys react?

Wada

Um…I definitely thought it would be fun to play without making any mistakes, but at the time I was still worried about the nuts and bolts of the game. I was a little worried about how we would bring it all together in the end.

Iwata

But you could understand how that was another way people could play music?

Wada

Yeah, of course.

Totaka

Well, there's your answer. (laughs) But at that time, the team wasn't running smoothly yet. It was quite awhile before we all pulled behind designing a game for the purpose of enjoying music for its own sake.

Iwata

So it took awhile for everyone to get in gear?

Totaka

Yes.

Iwata

You must have learned a lot about how hard it is to be a director. (laughs)

Totaka

Tons. (laughs)

Iwata

It's easy to look in from the outside and wonder why a project is floundering (laughs), but once you're directly involved…

Totaka

Yeah, it's a different story. (laughs)

Iwata

Were there any other important milestones along the way?

Wada

I remember something that happened during the latter half of development. Again, it's about music scores. Even though we thought the freedom that came with turning the score off was fun, that was nothing more than an option. By default setting, it was always turned on.

Iwata

Oh, so even though playing freely was one good aspect of the game, you still had the default for displaying game-scores set to ON. After all, it is a music game.

Wada

Right. That way even someone who didn't understand music at all would do all right by following the notation. But then everyone would think adhering to the score was the "right" way, and never get beyond that.

Morii

Yeah, that's the way it was.

Totaka

There was a rehearsal mode.

Wada

Right. For a while we were going to have a rehearsal mode. You would use that to learn a song by playing along with a score, and then play however you wanted, without a score, for the actual performance.

Morii

But that was such a long process, that we abandoned it.

Wada

In the end, it was Miyamoto-san who said we shouldn't have the default set to ON.

Iwata

Oh, Miyamoto-san suggested that? He wanted you to be even bolder?

Morii

Exactly. (laughs) When was that?

Wada

Sometime toward the end.

Totaka

I think we dropped that mode…say…sometime around the beginning of 2008.

Morii

It was toward the end. We showed it to Miyamoto-san and asked what to do about displaying music scores.

Totaka

Oh, that's right. Early on we had talked about dropping the music scores. We had him test play it, and asked if he thought it was more enjoyable without the score. He said it was, so we realized that the best way to do it was without scores.

Iwata

You knew it was more fun without a score, but wondered what the default setting should be for people who don't know much about music.

Totaka

Right. Should it be on or off when you start the game…

Iwata

That must have been quite a dilemma. Whether there's something indicating how you should play is extremely important for a music game when you first start. How to set the default was really a philosophical question for us.

Totaka

I completely agree.

Wada

For a long time I thought displaying the scores would be better for beginners, so the default was always set to ON.

Iwata

But then one day Miyamoto-san spoke up…

Wada

Yeah. (laughs) He said, "Why's the default still set to ON?!"

Iwata

As if to say, you still haven't made up your mind?!

Wada

Yeah. Then we made another giant leap forward.

Morii

Right. We'd been relying on music scores, so no matter what we did, it always turned out like a normal music game. Miyamoto-san said we should drop the music scores and concentrate on figuring out how to make gameplay work without them.

Iwata

That's quite a challenging task. You still wanted to allow display of the music score—of course—but the fundamental elements of the game design it to make basic gameplay interesting without it.

Morii

Right.

Iwata

And when you did, it began to feel like the Wii Music we have today?