Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 2 : The Developers

Wii Music — A First Time for Everyone

Iwata

First, everyone please introduce yourself and explain your connection to Wii Music.

Totaka

I'm Kazumi Totaka. I'm in the Sound Group within the Software Development Department of the Entertainment Analysis and Development Division (EAD). I was the director of Wii Music.

Iwata

You've always worked on sound, so was this your first time to be game director?

Totaka

Yes, it was. This project was full of first times for me.

Iwata

I'd like to hear more about that later on.

Morii

I'm Junji Morii from Group 2 of the EAD's Software Development Department. For Wii Music, I worked on the sequencing and lessons.

Iwata

Morii-san's main job is design, but when it came to his other responsibilities this time…

Morii

That's right. It was my first time.

Iwata

(laughs) You're next, Wada-san.

Wada

I'm Makoto Wada. I'm in the same group as Morii-san. I worked on the minigame and the game text.

Iwata

So he's responsible for the slightly barbed introductory text for the musical instruments.

Wada

Yep, that's me. (laughs)

Iwata

Okay, tell me how Wii Music began.

Wada

Well, to begin with, when we were planning Wii Play, one of the minigames we prepared was a "conducting game." (Shigeru) Miyamoto-san demonstrated this to open the E3 press conference two years ago.

Iwata

At Kodak Theatre?

Wada

Right. After that we decided to develop it as a music game separate from Wii Play.

Iwata

So, does that mean that the conducting game would have been one of the lineup for Wii Play if we hadn't decided to create who new game based about music?

Wada

That's right.

Iwata

That's quite a shock. (laughs) Do games usually branch off like that?

Wada

No, it's fairly rare. But when it did, I left the Wii Play team to work on what would later become Wii Music. It was the first time I'd ever done something like that.

Iwata

Everyone keeps using the phrase "first time." (laughs)

Everyone

(laughs)

Iwata

So, for awhile after that, you were in charge.

Wada

Yeah. It was just me, one other guy, and an orchestra waiting for instruction…

Iwata

When this project broke away from Wii Play, the whole company was placing every effort on the release of the Wii console.

Wada

That's right. Development of games like Wii Play and Wii Sports were just finishing up.

Iwata

What was it like, under those circumstances, to step to the side and start thinking about what would come next?

Wada

Bewildering. I was assigned to making a music game, but hadn't really been involved in sound before…

Iwata

Can you tell me a little about the games you had worked on previously?

Wada

Sure. Let's see… Way back when, I had worked on Punch-Out!! for the NES.

Everyone

Punch-Out!!?! (laughs)

Wada

And then…

Iwata

And then…?

Wada

…Super Punch-Out!!

Everyone

Super Punch-Out!!?! (laughs)

Wada

Well, not just Punch-Out!!, but also games like Pilotwings 64 and Pokémon Stadium. For Pilotwings 64, I did some direction, but mostly worked on aspects of design such as modeling and animation. Then I joined the Animal Crossing team, and started writing text.

Totaka

Wada-san was Mr. Resetti! (laughs)

Everyone

Mr. Resetti?! (laughs) 1

1.  Mr. Resetti: A character in the Animal Crossing series. When players turned off their console's power without saving, the next time they started the game, he would appear from the ground in front of the player's house and lecture them on such behavior.

Wada

I hope no one thinks I only write stuff like that! (laughs)

Iwata

So it sounds like when it comes to music…

Wada

You got it. I'd never worked on it.

Iwata

Had you ever learned to play a musical instrument?

Wada

Nope. Never.

Iwata

So it must have been hard for you to be on your own like that.

Wada

Yeah, it really was. I'd thought of some games sort of like minigames involving music, but absolutely nothing substantial.

Iwata

You're very blunt about that.

Wada

Yeah, all the ideas I came up with were for more conventional music games. You know, doing something in time to rack up points.

Iwata

Oh, I see.

Wada

When I tried working on the "conducting game," which everyone had thought was fun, I tried to turn it into something that would feel more like a game. We were quickly losing sight of the simple enjoyment of musical performance that was at the heart of the project.

Iwata

It sounds like you had a hard time.

Wada

In the end we came back to something almost the same as the conducting game demonstrated at E3. It was a long and winding road. Ha ha ha!

Iwata


Morii

Seriously, we even had musical notation showing up on the screen.

Wada

Yeah. You had to swing a conductor's baton in time with a music score. It was just a conventional music game.

Iwata

So in other words, it was a completely opposite way to play than it is now.

Wada

Yeah. Ha ha ha!

Iwata

How long were you groping around like that?

Wada

Um…when did you join, Totaka-san?

Totaka

January of 2007.

Wada

Then I'd say we were lost for over a year.

Iwata

How did it end up?

Wada

I gave up!

Everyone

(laughs)

Iwata

But I thought never saying never was a part of Nintendo's culture…

Wada

I threw up my hands and gave up, saying, "I just don't get it! I don't understand music! I don't know what to do! Somebody, help!"

Iwata

What a dramatic way to give up! It's not something you see every day. Who did you tell this to?

Wada

First I told Eguchi-san (co-producer of Wii Music), my direct superior. Then Tezuka-san and Miyamoto-san got involved, and it became a big deal.

Iwata

It was out in the open…

Wada

Then Totaka-san was assigned to the project.

Iwata

I see. Someone who knows music. Totaka-san, were you told to be director right from the start?

Totaka

No. Koji Kondo just suddenly asked me what I thought about Wii Music.

Iwata

That's a funny way to lure you in! (laughs) How did you respond?

Totaka

I was in the same department, so I'd seen them working on it. I just came right out and said, "This is what I'd do!"

Iwata

And that settled it.

Wada

Uh-huh.

Totaka

I guess it did. I didn't have any experience as a director, but I agreed to do it as if it were nothing. I didn't notice until later what I'd got myself into.

Iwata

Wada-san, what did you think about Totaka-san coming on board?

Wada

As if a tremendous burden had been lifted!

Everyone

(laughs)

Wada

I thought, "Whew! Now I don't have to suffer!"

Iwata

(laughs) When did you join, Morii-san?

Morii

About the same time as Totaka-san. After working as the art director for Wii Sports and Wii Play, I started working on Wii Music.

Iwata

You came on as a designer, right?

Morii

Yes.

Iwata

So when did you take on directorial responsibilities?

Morii

Morii: Let's see… When I first joined, they were mostly still experimenting, so there wasn't much need for design. What needed to be designed hadn't even been decided yet, so I thought I should think about how to push things forward. Then Totaka-san said he'd never been a director before and he was taking on directorial roles, so I thought maybe I could be of some use in that area.

Totaka

He basically chose the role for himself.

Morii

In assigning work to the designers, I thought it was important to serve as a pipeline to the director. Otherwise, the work wouldn't flow well.

Iwata

Right. If you don't make clear decisions, a lot of work might go to waste.

Morii

Exactly. So I took charge of the game structure and sequences, and gradually defined the shape of the game.

Iwata

I see. What did you think about that, Wada-san?

Wada

You can always count on Morii-san!

Everyone

(laughs)