Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Iwata Asks: Super Mario Galaxy 2 - Volume 3

Field Trip to the Orchestral Recording Session

Iwata

(After watching the orchestra video) I bet the people who were there at the time had a blast with this, too.

Yokota

You're right. Lots of the staff said "I want to watch the recording!" this time, and I wanted to as well, so the entire development staff went...

Iwata

All of them? You took, not just part of the staff, but every single person involved in development?

Yokota

Yes. I had them all come on a field trip.

Iwata

A team field trip... Mr. Yokota, that was pretty extravagant of you (laughs).

Yokota

Oh, yes (laughs). Of course it would have been impossible if the "higher-ups" hadn't given us the OK. There wasn't enough room in the hall for all of us to go in at once, so we watched in shifts...

Iwata

And what did Mr. Miyamoto have to say?

Yokota

He was pretty okay with it. He said, "Well, it's close, so sure, why not? something like that.

Iwata

I see.

Yokota

I really wanted everyone to see what it was like, all those people with different instruments creating one piece of music.

Iwata

You wanted to show them what the performance looked like.

Yokota

Yes, that's it.

Iwata

You know, just watching this video makes you listen to the orchestra music a bit differently in places, doesn't it? You can't tell what sort of expressions people are making as they play, or what sort of people they are, just by listening to the CD. Since that's so, I think I understand what you were after when you thought "I want everyone to see this" and took them all along.

Yokota

Thank you very much. That's a relief (laughs).

Iwata

I think this probably produced ripple effects among the staff, too. It may have changed their sense of the music, and the way they think about teamwork.

Yokota

It did. One of the designers said, "We'll have to raise the bar for our picture quality much, much higher, so we don't lose out to this music!", and some members who'd never say they were moved about anything said, "Well, I was really moved".

And what moved them, exactly? Even though it's an orchestral recording, the orchestra isn't able to play the music smoothly at first. At the beginning, they were awkward. Awkward enough that it made you wonder if they'd really be all right.

Iwata

But they rehearse a few times, and you can see them getting better, right before your eyes.

Yokota

That's it. You can see professionals' power of concentration and heightened consciousness, all bent on perfecting this one thing. That aspect of it communicated itself even to people who weren't involved in music at all; I heard lots of people say, "It's like making a game, isn't it".

Iwata

With game creation, you start by groping blindly, then move closer and closer to perfection. That really does seem like an orchestral performance.

Yokota

Yes. Unless the people from all different sections exercise their strengths to the maximum, the music won't be complete. To me, that really felt like game creation.

Kondo

The musicians were extremely professional; they'd raise their hand and say, "Let me do this part one more time", even if no one around them had noticed anything wrong.

Iwata

Mr. Miyamoto was telling me about that, too. The musicians' proactive attitude really left an impression on him. He said it was interesting to watch the musicians say "Excuse me, let me do that part once more", even though nobody else had noticed a mistake, and see them perform the part again, repeating the process over and over, until gradually the whole thing came together.

Yokota

I was truly amazed by their attitude. They'd finish a performance, and we'd think they'd gotten a good recording, and just when we were saying, "Okay, great, let's move onto the next song", they'd say "No, wait!"

Iwata

Not only that, but the other musicians didn't grumble about it. They all cooperated with each other, and the atmosphere just seemed to be very open with regard to corrections.

Yokota

That's right. One person would correct something, then more would follow, one after another, raising their hands and saying "Me too". Honestly, I couldn't even tell where they'd messed up, but I could tell quite clearly that it got better and better.

Iwata

Mr. Nagamatsu, what did you think?

Nagamatsu

When I was a student, I was involved with an orchestra and a brass band...

Iwata

Playing an instrument, you mean?

Nagamatsu

I played, yes, and I also provided songs for the brass band.

Iwata

So you were already familiar with that world. What were your impressions when you watched this recording?

Nagamatsu

I was very moved. I mean, the caliber was completely different. The people gathered for this recording were the very best musicians, professionals among professionals.

Iwata

About how many people were there?

Yokota

Sixty in the orchestra alone. There were about fifty last time, so in that sense, too, the scale felt larger. Then, if the musicians were professionals among professionals, the conductor was as well. A man by the name of Taizou Takemoto4...

Iwata

That would be the Mr. Takemoto from the Super Smash Bros. concert5, wouldn't it? I've had the privilege of meeting him and talking with him directly, too.

4
5

Yokota

Oh, yes, that's right. This time, before Mr. Takemoto conducted the session, we had him stop by Nintendo and gave him the opportunity to listen to the demo music. When we asked him, "Would you like to listen to the music by itself first?", he said, "The people playing the game won't listen to the music by itself, and they'll probably play the game with the sound effects on as well, so please let me listen to the sound effects too".

Iwata

You mean Mr. Takemoto said he wanted wave his baton after he understood the role the background music as a whole played in the game.

Yokota

Yes, that's right.

Iwata

It's the same as what we saw before, with the musicians. They knew what sort of role they had to fulfill and kept trying for a perfect performance, even after they were given an OK.

Yokota

That's exactly it.

Nagamatsu

Truly a professional among professionals.

Yokota

Besides that, Mr. Takemoto really liked games to begin with. Even during our meeting, he'd casually use game terminology. For example, we'd say, "This is the final boss fight, so we'd like some serious, weighty conducting", and he'd say, "In the fight with the 'last boss', yes, I see" (laughs).

Nagamatsu

Then, when he was actually conducting, the way he explained it to the musicians was impressive, too. He'd say things like, "The piece we're going to play next comes during the dramatic clash with the last boss!"

Iwata

(laughs)

Yokota

Or, "This is the scene where they rescue the princess, so everyone play like a hero!"

Iwata

He said things like that while he was conducting? That must have been pretty electrifying.

Kondo

Not only that, but Mr. Takemoto's conducting is a joy just to watch. The way he moved his hands looked almost like ballet, and on the desert scene music, he conducted as if he were dancing.

Yokota

As he conducted, he wriggled his body the way they do in Arabian dances.

Iwata

Wow...

Kondo

I thought it was pretty amazing, the way he communicated the atmosphere with his body while conducting, not just with words.