Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 2 : The Developers

The History of Super Mario in One Game

Iwata

Did you settle on the title Super Mario Collection (the title of Super Mario All-Stars in Japan) right away?

Sugiyama

No, there were quite a few alternative proposals and we had trouble deciding. One alternative was Mario Extravaganza.

Iwata

Huh? Mario...Extravaganza?! (laughs)

Mori

Yeah. (laughs) We started calling it that when development began.

Sugiyama

Yeah, we called it Mario Extravaganza the whole time.

Iwata

That's a bit shocking. (laughs)

Sugiyama

It was only temporary of course, but, you know, it included Super Mario Bros. 1, 2, 3 and The Lost Levels.

Mori

We also included a battle game in Super Mario Bros. 38. You can play Mario Bros.9

Sugiyama

We made it so players could choose Mario Bros. from the menu and play it as much as they wanted.

Mori

Oh, right! I played that a lot during development when I needed to take a break! (laughs)

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Iwata

It was a single game cartridge packed full of the first ten years of Nintendo's rich history.

Sugiyama

So we wanted players to enjoy an extravaganza of Mario games! (laughs) But we went around and around with regard to the title and couldn't decide.

Iwata

I would think so. It's difficult to name products like this. Do you remember who suggested the title Super Mario Collection?

Sugiyama

Was it Miyamoto-san who eventually suggested that?

Mori

Hmm, I don't remember. I just remember seeing you make the title screen and thinking, "Oh, so it's going to be called Super Mario Collection."

Iwata

Mario Extravaganza became Super Mario Collection. (laughs)

Mori

I was a little disappointed. (laughs)

Iwata

You liked Mario Extravaganza better? By the way, what was your first impression when you heard that Super Mario All-Stars, which came out 17 years ago, was going to be released for the Wii in conjunction with the twenty-fifth anniversary of Super Mario?

Sugiyama

To tell the truth, I was surprised. (laughs)

Iwata

What do you think Wii players will make of Super Mario All-Stars?

Sugiyama

Maybe it will strike those who don't know these games at all as something new and refreshing.

Iwata

I suppose young people who grew up without ever knowing about Super Mario All-Stars will find it new and refreshing, and I think people who really got into the games before-or who played the originals but had stopped playing video games by the time Super Mario All-Stars came out-will also play it on the Wii. I hope all kinds of people will play it.

Sugiyama

Yes, I do too.

Iwata

Now I'd like to ask one final question before we finish up. Why do you think it is that so many people today still enjoy Super Mario, a creation that is 25 years old? All right, who would like to answer first?

Sugiyama

I'll go first. I think it's been popular all these years because the depth of the games' operability doesn't allow players to grow tired of it.

Mori

Hey, I was gonna say that! (laughs)

Everyone

(laughs)

Iwata

Did you realize that when you pulled your Super Famicom out of the closet after so long?

Sugiyama

Yeah. I totally got into it. (laughs)

Iwata

Well, Mori-san?

Mori

Sugiyama-san already said it, but I also think it's the operability. When I was doing the graphics for Super Mario Bros. 2, I played the software over and over as it was under development, and I strongly felt there was something viscerally satisfying about the way you could yank up certain things.

Iwata

That surprised me about Super Mario Bros. 2. I was like, "Can we make this a game?" But you combine it so you yank and throw. You don't just yank up things in the ground, but you can stand on opponents and pull them up, too. I remember thinking that being able to play with all these great ideas multiplied how much fun you can have with it.

Sugiyama

And it's characteristic of a Mario game that as you're doing it, even such actions as yanking up start to feel good.

Mori

That's right. I felt while I was making Super Mario Bros. 2 that a reaction happens when you press a button, the button pressing itself becomes fun, the yanking itself becomes fun. I think one reason the Mario series has been loved and supported for so long is because whichever game you look at in the series, it has that visceral pleasure in operating it.

Iwata

Thank you. Super Mario All-Stars, soon to come out for Wii, contains the early 2D Super Mario games, so you can see the progression of 2D action games for yourself. I feel like the deep-rooted enjoyment to be found in 2D action games was largely discovered and invented back then, and are embedded into video games the way we know it today.

And today, 25 years after the birth of Super Mario, I can say, without reservation, that the Super Mario series is fortunately alive. How much of that is due to chance, or luck, and how much is the result of hard work is something no one can know, but something I can say with certainty is that your teams hit upon something vital back then.

Sugiyama

I suppose so.

Iwata

Amusements must fight against boredom, so they get old quickly. But even though that's true, there's a deep-rooted enjoyment to be found in doing something and seeing a result, like jumping over something at just the right timing. Sugiyama-san, there's something there that makes it possible for you to pull your cartridge out of the closet after 17 years and enjoy it right off the bat.

Sugiyama

That's right. (laughs)

Iwata

Oh, by the way, Sugiyama-san, did you get in that photo of human letters?

Sugiyama

Photo?

Iwata

The new Super Mario All-Stars comes with a " Super Mario History Booklet 1985-2010" booklet and a soundtrack CD. Didn't everyone gather for a photo to include in the booklet?

Sugiyama

Oh, yeah, that's right. The photo taken from the roof of all the Super Mario staff members on the tennis court. I'm in there, too.

Iwata

Unfortunately, we couldn't get everyone from the Super Mario staff, but everyone in the photo looks so expressive and lively. I think it's really great. I hope as many people as possible will enjoy the 2D Super Mario games, including the booklet and CD. Thank you for coming here on such short notice today.

Mori

I remembered a lot today. It was fun.

Iwata

Thank you.

Sugiyama and Mori

No, thank you!