Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Volume 1 : The Music

Songs You Can Listen to Over and Over

Iwata

Nagamatsu-san, is there a song dear to you the way "Slider" is dear to Yokota-san?

Nagamatsu

If I were to choose one song from this CD, it would be the aboveground BGM from Super Mario World.I remember playing it on the piano soon after I got into music. The fingers of your left and right hands move rapidly in an enjoyable way, so it was a fun song for me to play.

Iwata

Did video games have something to do with you taking an interest in music?

Nagamatsu

Yes. They were quite important.

Iwata

That's because you were born as a part of the Famicom generation, right?

Nagamatsu

Even as a child, I really liked the music in video games, but I actually wanted to compose music for movies. As a student, however, people often told me that all the songs I wrote sounded right for video games, so I realized that video games must have had quite an influence on me.

Iwata

This is a strange way of putting it, but you can blame Kondo-san for that.

Kondo

(laughs)

Nagamatsu

No, I should thank him! (laughs)

Iwata

I suppose that's a better way of putting it! (laughs)

Yokota

Nagamatsu-san, when did you first... Oops, I'm not supposed to be the one asking questions here. (laughs)

Iwata

"Yokota Asks." (laughs)

Yokota

Sorry. (laughs)

Iwata

No, go right on ahead!

Yokota

Nagamatsu-san, I'm a little interested in knowing how old you were when you first began to notice video game music.

Nagamatsu

When I was about 9 or 10. I started playing the Famicom when I was 2.

Iwata

What? You can't play when you're only 2!

Nagamatsu

No, supposedly I was playing it quite a bit. When I was 2.

Iwata

What year were you born?

Nagamatsu

In 1982.

Iwata

You were born a year before the release of the Famicom. If you were two, that was the year after it came out. It was just starting to generate buzz. And when you were three, Super Mario came out.

Nagamatsu

Yeah. There was a time when hotels had Super Mario Bros. in them*. I would play it and people would gather around to watch. (*Many hotels in Japan at the time had Super Mario Bros. in the rec room)

Yokota

Is that because you were so good?

Nagamatsu

Yeah. Because I was playing all the time.

Iwata

How old were you then?

Nagamatsu

I think I was about 4 or 5.

Iwata

About 4 or 5. Even at that age you were a gamer whom people would gather to watch? (laughs)

Nagamatsu

Yeah. (laughs)

Iwata

People gathered to watch you play Super Mario when you were 5, and when you were 10 you started thinking about how game music is made.

Nagamatsu

Yeah. I wanted to play the aboveground background music from Super Mario, but it's really hard to play on the piano. I learned piano on my own, so I would play by ear. But I couldn't quite pick up on the notes for the aboveground BGM. Because the key changes a lot. The first one I could copy by ear was a song from Super Mario World. That's why I really like it, and I have a great time playing it.

Iwata

If it hadn't been fun when you played it, you might not be sitting here today.

Nagamatsu

Maybe not. (laughs) I still play it a lot.

Yokota

I play it a lot, too. I think anyone who does the work we do learn to play by ear the songs they like. When you hear a song you really like, you want to recreate it in your own way, if only in part.

Iwata

And just like that, people like you two, Yokota-san and Nagamatsu-san, learn how to play video game music on their own and eventually become video game composers themselves. And when someone even younger hears your music, they too will follow those footsteps to enter this world.

Yokota

That would be great. But when it comes to the work I'm doing, it's orchestral, so it's a little difficult to copy by ear.

Iwata

I suppose it used to be easier because the Famicom didn't have many sounds.

Yokota

Yeah. The songs back then could only use three sounds at once. You could manage to do a pretty good copy with both hands. You could tell your friends that you could play the song from Mario, play it, and become a hero within a small circle of people.

Kondo

Did you play it at school?

Yokota

Yeah.

Kondo

And everyone came to hear?

Yokota

Yeah.

Kondo

(clapping) "Yokota-kun*, that's cooool!"

Everyone

(laughs)

Yokota

In elementary school, everyone liked it more if you played video game music on the piano rather than classical music.

Iwata

I've heard something similar. A friend of mine who's a little bit younger than I am graduated from a music university. During student teaching to become a music teacher, he played video game music for the students. They were intensely interested, and the distance between them suddenly closed in.

Yokota

I know exactly what you mean! (laughs)

Kondo

When I was overseas once, I met a Japanese person who was traveling from country to country. He said that wherever he went, if he played the music from Mario, everyone would recognize it and was able to make friends because of it. I was really happy about that.

Iwata

Wow... I suppose lots of people all around the world are listening to the music in Mario games all the time. When you play a video game, you listen to the music the whole time, because it repeats. Usually, no matter how much you like a song, if you just keep listening to it over and over again, you get sick of it.

Yokota

Yeah.

Iwata

Why is it okay with video game music?

Kondo

It's hard to put into words, but I try to make music that people can listen to over and over again without getting sick of. Then when I think I'm finished, I do this... (closing his eyes and leaning back in his chair) ...and listen to it for hours on end. Sometimes I even dance to the rhythm.

Nagamatsu

Wow!

Yokota

You just listen to it on repeat for hours.

Kondo

Yes.

Iwata

So when you can listen to it for hours, it's done as far as you're concerned.

Kondo

Right. And when I can't do that, I know there must be something wrong with it.