Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Volume 6 : All-star Music

Great Arrangements True to the Original

Iwata

So when you asked, was everyone eager to help?

Sakurai

Many were.

Iwata

The staff at Nintendo helped out in various ways, and as an outsider looking in, I got the impression that everyone was having a good time doing it despite the extra work. Perhaps they enjoyed working on a job that differed from their everyday responsibilities.

Sakurai

I hope so. I also think there was a unique appeal in arranging songs of which they were fond in the past. Personally speaking, I was overjoyed by the one–time–opportunity to work with songs from a myriad of gaming worlds.

Iwata

You probably know this already, but it’s one of the perks of the job, right?

Sakurai

Absolutely. (laughs) Even members of the development team were listening to the large volume of songs, commenting on the ones they liked and responding more as players than developers.

Iwata

Game music has a truly unique appeal, doesn’t it? Finding its way into our hearts with the fond memories of when we first played the game it came from.

Sakurai

Right. Which is why you have to be extremely careful when choosing the songs.

Iwata

Right. You don’t want players complaining about songs that didn’t make the cut.

Sakurai

Well, I’m not sure it matters how carefully you try and pick the songs. Somebody’s going to say something like that anyway.

Iwata

Right. No matter how many songs you choose.

Sakurai

And you can’t pick your songs simply by looking through the majority of popular songs. There are lots of potential hits that would be overlooked if you fixate only on the popular ones. You have to change your way of thinking and look for songs that can hit the spot.

Iwata

Good point. Unusual songs somehow leave a lasting impression.

Sakurai

That’s why we spent so much time gathering feedback. Before the start of actual development, we conducted surveys through Nintendo’s mobile site in Japan and read posts to the preview version of our game website, Smash Bros. Dojo.

Iwata

That’s right. How many responses did you get?

Sakurai

Well, we inquired about things besides music too, but we ended up with about 40,000 responses.

Iwata

40,000!? Did you read them all?

Sakurai

Sure did. Feedback on song requests led us to some surprising discoveries regarding what songs were actually popular with our players. I was surprised how the players could remember the names of the songs though. Though the songs have titles, you can’t find them by playing the game.

Iwata

That’s true in most cases. Which means they’re looking up the titles of the songs.

Sakurai

Right. Not satisfied with listening while playing, a surprising number of people are buying and listening to CD compilations of the music. That’s exactly why we couldn’t afford to make any half–baked arrangements.

Iwata

I see.

Sakurai

Since composing an arrangement means changing part of the original, we were very careful to talk with the musician ahead of time and discuss what could and couldn’t be changed. Though it must be difficult to lay down a great arrangement that retains the original melody.

Iwata

In other words, it was clear which areas could be changed freely and which areas should not be tampered with.