Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Volume 1 : E3 2005: A Beginning

Introduction

Iwata

Hello, Everyone. My name is Satoru Iwata, President of Nintendo Co., Ltd. Beginning today, I would like to deliver an interview that explains the vision and the development process behind the creation of Super Smash Bros. Brawl. But before we begin, I would like to offer an apology.

Sakurai

So this is for the "Iwata Asks" interviews, right?

Iwata

That’s right.

Sakurai

In other words, this is where you, the president of Nintendo, interview the developers working for Nintendo.

Iwata

Yes.

Sakurai

Is it okay for me to be here since I’m not a Nintendo employee?

Iwata

Of course, you’re my former employee, after all.

Sakurai

That’s right! (laughs) So it’s the "Iwata Asks His Former Employee Interview," then.

Iwata

Actually, maybe I should first explain how I came to be your former boss.

Sakurai

That sounds like a good idea.

Iwata

Of course. (laughs) So Sakurai-kun1 — and I use this form of address purposefully, since I was your first boss after you came to HAL Laboratory and started working in the gaming industry — remind me how old were you at that time?

1. Similar to "San" as in "Iwata-san", "Kun" is an informal honorific primarily, generally used towards males. It is used by persons of senior status in addressing those of junior status.

Sakurai

Nineteen years old.

Iwata

Wow, just nineteen!?

Sakurai

Right. Still young and full of energy. (laughs)

Iwata

So, you and I, the two of us, took on an assignment to develop the prototype for the original Super Smash Bros. for N64, and since I had worked as president of HAL Laboratory before becoming president at Nintendo…

Sakurai

…it’s the "Iwata Asks His Former Employee Interview."

Iwata

Right. Let’s get started then.