Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






New Super Mario Bros: Volume 3

New Courses Two Weeks Before Deadline

Iwata

Even if you decide on standards for recording the Super Guide, if you don't get the map nailed down, you can't record anything. For games like New Super Mario Bros Wii in particular, the game is more fun the more you fiddle with the maps, so there must have been a struggle between the clear desire to improve the levels and the need to record the demos.

Mukao

That's right. We were always going back and forth about that.

Iwata

I bet people were always saying, "You said you wouldn't mess with this, so I finally recorded it!"

Ikkaku

Right. There were things like that all the time.

Mukao

Up until the very end, almost every day, every course, everyone on the staff had to re-record their demos.

Iwata

Almost every day, every course?!

Mukao

That's right. For example, if we changed the program—even a little—for the movement of Mario, enemies, or tricks, when we played the guide data, it wouldn't quite match, so we had to re-record it.

But towards the end, everyone was getting pretty good. When I asked them to re-record something, they were like, "Okay, sure thing!"

Iwata

They'd all suffered through it so many times that they had passed beyond it.

Mukao

I suppose so. But some of the courses were real killers, so I felt really sorry for the staff in charge of those levels.

Iwata

I can understand that. And in addition to the Super Guide, you can watch the Super Skill movies by the Mario Club8 debuggers, too. That such super playing is possible must have been surprising even for you who made the game.

Ikkaku

I thought, "Whoa! You can do that?!" (laughs)

Mukao

I thought, "I'm glad I didn't have to do that!" (laughs)

Everyone

(laughs)

8

Mukao

At first, the staff itself was going to record the Super Skill movies. Several staff members were confident about it, and we had them do it, but in the end it proved impossible.

Iwata

They begged to be let off the hook?

Mukao

Yeah.

Asuke

I wanted people who had mastered New Super Mario Bros. Wii to watch the Super Skill movies and say, "Whoa, that's amazing!" I wanted to set the hurdle really high.

Iwata

You wanted even good players to realize that greater heights were possible.

Asuke

Yes. When I first asked the Mario Club, they made about 100 movies, but none of them were good enough. The level of playing was too low.

Iwata

So you had to light a fire under them? (laughs)

Asuke

Yes. (laughs) The ones they recorded were all pretty good, but I said to them, "I didn't think they would amaze a good player who saw them. "

Ikkaku

They were merely good.

Asuke

So I gave them some concrete advice, like "Jump on the Koopa Troopas one after the other here," and "If you shake the Wii Remote controller at this timing, you can jump all the way over there in one shot."

Iwata

Was there any opposition?

Asuke

Yeah. At first they would say, "I can't do that!" But the people in Mario Club have a lot of pride, and one hour later they would be saying, "I did it!" (laughs)

Iwata

In just one hour?!

Asuke

I only put in a couple requests, but when they said, "Here, I did it," and handed me the movies, they had about five extra jaw-dropping moves in it.

Iwata

They went all out. (laughs)

Asuke

When I saw that, I was surprised. I thought if they could do that, maybe they could do even more.

Iwata

If they could do all that in one hour, then what could they do with even more time?

Asuke

Exactly! (laughs) Then, not sure how much to expect, I tried to spur them on, saying, "Do you think you could do this a little more like so?" and they were able to record something even more spectacular. I thought that was enough and gave my OK, but they wouldn't stop. (laughs)

Iwata

Ah ha ha! (laughs) So while the fire didn't leap up right at the start, it eventually blazed high in the Mario Club.

Asuke

That's right. They'd say, "I made a better one, so replace the old one." Then before I knew it, we had all kinds of amazing movies. At first, I thought about 30 or 40 Super Skill movies would be enough, but we had so many good ones that in the end we put in 65.

Iwata

I saw that. Each and every one of them is absolutely astounding. (laughs)

Asuke

I saw that. Each and every one of them is absolutely astounding. (laughs)

Iwata

Let's talk about the Coin Battles. After all, we just decided to hold the Japan Championship. How did the Coin Battles9 come about?

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Asuke

Even if they're just playing cooperatively as usual, when good players get together, they want to compete. They're like, "I'm gonna reach the goal first!" or "I'm gonna get all the Star Coins first." A competitive spirit emerges. So we thought it would be fun if such people could compete on a special course with special rules just for that.

Iwata

How many special Coin Battle courses did you make?

Asuke

Five.

Ikkaku

At first, we thought two would be fine. But when the Coin Battle Selection Screen opened up, there were ten icons lined up and only two were special courses. Some were of the opinion that at least the top row should be all special courses.

Iwata

Who said that?

Ikkaku

Miyamoto-san and Tezuka-san.

Iwata

I expected as much. (laughs)

Asuke

Apparently they wanted to make courses good for Coin Battles and New Super Mario Bros. courses. So we made the five on the top row special courses for Coin Battles, and the bottom five recommended courses.

Ikkaku

How many weeks beforehand did we decide that?

Asuke

Two weeks.

Iwata

Two weeks before what?

Asuke

Before completion of the game.

Iwata

Huh?!

Ikkaku

So on short notice we made five special courses, with one designer assigned to a single course.

Iwata

With just two weeks to go? (laughs)

Asuke

Yeah.

Iwata

I can only shake my head and laugh... (laughs)

Mukao

That was about the time we were making the demo plays, too.

Iwata

So two weeks before you had to be done, some guys were recording the Super Guide, while other guys were making special courses. Didn't anyone tell you that was impossible?

Asuke

Yeah, they did.

Ikkaku

Yep. Or, in my case, I was saying it myself! (laughs)

Asuke

But if during that time we'd had to make a demo for each new course, it would have been too much, so Miyamoto-san convinced us that demos weren't necessary for the special Coin Battle courses.

Everyone

(laughs)

Iwata

But if you hadn't worked so hard right up to the very end, who knows what would have become of the Japan Championship?

Asuke

I know. There probably wouldn't have been a Japan Championship. So all our frantic effort paid off.