Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






New Super Mario Bros: Volume 2

The Three Of Us Got Sucked Into The Development Process

Iwata

I have the impression that the three of you were very deeply involved in the development process for New Super Mario Bros. Wii and that you worked on it for a very long time.

Nakago/Tezuka

Right.

Iwata

Nakago-san's role has always been to be the first person to point out: "This could be a big problem!" (laughs)

Nakago

That's right! (laughs)

Iwata

When I join you for lunch, I can get a sense of how the development process is going by taking note of when Nakago-san comes out with his line: "This could be a big problem!" Judging from that, I could tell that the depth of your involvement in this project had developed into something different from the usual. Could you tell me a little bit more about that?

Tezuka

Well, I'm not quite sure where to start! (laughs) Mario is a huge title, so the people in charge feel a heavy burden of responsibility.

Iwata

Right. We're always going to be conscious that we're shouldering the burden of expectation that comes with one of the company's flagship titles.

Tezuka

That's why we feel they have to give it our all and do a solid job so that everyone is satisfied with the results.

Iwata

So everyone is quite fired-up.

Nakago

That's right. Everyone also has their own sense of pride and they're determined to add new elements to the game.

Tezuka

Right.

Nakago

But while there is that desire, these new elements don't tend to work out very well.

Tezuka

There's absolutely no guarantee that just because something is new, it will work successfully. That's something we can say from experience.

Iwata

Up to now, you must have tried out a huge number of new ideas. But only those ones that made the grade remain and can be found in Mario titles.

Nakago

That's right. So even if you come up with a novel idea, you can't expect it to be used in the game right away. If you stick lots of memos and notes around your desk, you might just see it actually appear in the game after twenty years or so. (laughs)

Iwata

(laughs)

Nakago

After all, you can't expect something that might have taken you just a month to think of to turn into something amazing overnight.

Iwata

In fact, hardly any ideas end up turning into something amazing.

Nakago

Right, hardly any do. That's why, when it comes to new ideas, we tend to put a dampener on things.

Iwata

You put a dampener on things? (laughs)

Tezuka

I think that putting a dampener on things is the role that the three of us have to perform.

Iwata

So in other words, you have to take a step back and overlook the development process in a calm, collected manner.

Tezuka

Right. The people in the dev team who are in charge are going to be really fired up, and when you gather people like that together, things can get out of hand. In that situation, you need someone forceful to keep a lid on things and bring everyone into line. That's basically what we're there for. (laughs) This was especially the case this time around with New Super Mario Bros. Wii. There really needed to be someone there to make final decisions about the features to be included in the game.

Iwata

So this time all three of you needed to be deeply involved in the title's development. Whereas usually you might just be overseeing the dev team, this time you were actually involved in a hands-on way. So from my point of view, I thought: "That looks really tough!"

Tezuka

But we enjoyed doing it!

Iwata

Well, that's true. You did look like you were enjoying yourselves! (laughs)

Nakago

We really were! (laughs)

Iwata

So you might be saying how terrible things were, but actually it looked like you were having a great time.

Tezuka

Yes, we'd be laughing while we said: "Things are so tough!" (laughs)

Iwata

So what was Miyamoto-san like when he was with the dev team?

Nakago

This was the first time in a long time that he's actually come to the coalface of the development process, dropping in on the programmers at SRD.

Tezuka

Yes, that's right.

Nakago

He'd come in late at night and stand behind the programmers with his arms crossed, just watching them for what seemed like hours. He'd say things like: "Can't you make it a little more like that?" At times like that, I didn't dare approach him because he was in a world of his own. (laughs)

All

(laughter)

Iwata

But he has no choice - that's what he has to do! (laughs) But the fact that, even after twenty-five years, he can maintain that level of involvement may be the secret of why Mario titles are so enjoyable.

Tezuka

Well, I think that from now on we're going to have to stop looking over the dev team's shoulders because once you look at how development is progressing, you're always going to end up entering more and more deeply into the process.

Nakago

I don't think that's quite the right way of putting it.

Tezuka

You don't?

Nakago

Well, you used the phrase "entering the process". I don't think you enter it; I think that you get sucked into it.

All

(laughter)

Nakago

So even though it should be sufficient to tell the dev team what to do and leave them to get on with it, you'll go there and end up saying: "Do this! Do that!" Then you're somehow sucked into it.

Tezuka

Hmmm… I wonder…

Iwata

When you use the word "enter", it sounds like you've coolly considered the situation and are getting involved in the development process because you feel strongly that it's necessary. But from my perspective, that isn't how it looks.

Nakago

You're right. We might be having a meeting separately from the dev team when Tezuka-san will suddenly stand up and pop into the development area, saying: "I think I'd better just mention this to them."

Tezuka

And you think that's being "sucked in"?

Nakago

Yes, I think that's what it is! (laughs)

Iwata

Well, it's a fine thing to find a job that you can get sucked into.

Nakago

Yes, it really is a fine thing.

Iwata

Of course, you don't tend to get many holidays, but at the same time you can sense that aura, that feeling that you're doing something worthwhile.

Tezuka

(laughs)

Iwata

So you're basically being sucked in because you enjoy it, right?

Tezuka

Ah, is that right? Well, I enjoy what I do, so I guess I do end up being sucked into it. (laughs)