Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






New Super Mario Bros: Volume 2

Coming Up With Ideas Together For Twenty-Five Years

Iwata

So the three of you were brought together in 1984 and you've been working with each other for a quarter of a century. What kind of conversations do you have day-to-day?

Nakago

Well, I think we started out as a kind of hobby group.

Iwata

A "hobby group"?

Nakago

It's something that I used to say all the time: "We're not really pros."

Iwata

Hold on a minute! Are you saying that the team that has come up with games that people all around the world have taken to their hearts are not pros, but are just a kind of hobby group?

Nakago

Well, I didn't originally join SRD because I wanted to make video games.

Tezuka

And I didn't even know who Pac-Man was!

All

(laughter)

Iwata

But that hardly makes you a hobby group!

Nakago

No, but we still eat lunch together discussing what we got up to at the weekend, and Tezuka-san always show us the pictures he's taken on his mobile phone. It just feels like a bunch of friends having a normal, everyday conversation. (laughs)

Iwata

So you report back to each other if you've had some interesting experiences, over the weekend.

Nakago

Right. That's what our conversation is generally like. The other day we were talking about how much we enjoyed going to work. Normally, you'd relax at the weekend and dread the thought of going to work on a Monday morning…

Iwata

I'm exactly the same. If I have a good idea over the weekend, I actually quite look forward to the thought of going in on Monday and saying this or doing that. (laughs) Miyamoto-san is clearly the same and Tezuka-san, you can tell from your face when something interesting has happened at the weekend and you're dying to tell everyone about it.

Tezuka

(laughs)

Iwata

But ideas for games can grow out of that kind of conversation, can't they?

Tezuka

That's true. If that wasn't the case, then we couldn't call it work!

All

(laughter)

Tezuka

As you can imagine, a lot of things do get decided over lunch.

Nakago

We decide some pretty important things, don't we? We'll often ask each other over lunch: "Which way shall we go?" We also often talk about the things that we loved doing as children. Well, I'm just a regular guy, so I didn't do anything out of the ordinary. But Miyamoto-san got up to all kinds of things…

Iwata

You can't say that there's no connection between Super Mario and the fact that Miyamoto-san spent his youth wandering around the fields in the countryside around Kyoto City.

Nakago

But the man himself will tell you: "There's absolutely no connection!"

Iwata

I'm absolutely convinced that it's connected.

Tezuka

I think so too.

Iwata

Needless to say, Miyamoto-san didn't spend his youth thinking that he would end up creating Super Mario Bros. But what he did back then became the inspiration for ideas in the game.

Nakago

He is someone who can find material to use in games anywhere.

Iwata

Wii Fit27 came about from Miyamoto-san weighing himself and recording his weight everyday, for instance.

27

Nakago

Tezuka-san also shares this characteristic. He'll find inspiration for ideas for games in all sorts of places.

Iwata

Does that just come naturally?

Tezuka

It's not something that I'm actually that aware of myself! (laughs) I forget a lot of things as well… I'm often left thinking: "Is that right?"

Iwata

You'll also forget things you've said and say: "Did I say that?" (laughs)

Nakago

(laughs) Speaking of which, I remember that while we were making New Super Mario Bros. Wii, Tezuka-san and I had a discussion about coins.

Tezuka

Is that right?

Nakago

There! That's exactly what you're like! (laughs)

All

(laughter)

Nakago

We had included wind in the game and I initially suggested that we make it so the coins blow through the air.

Tezuka

Oh, I know what you're talking about! (laughs)

Nakago

Players will think of wind as something negative because it blows them around and makes it hard to play, so we thought that we needed to come up with something extra. That's why I suggested that if there were coins flying through the air, the player would be pleased. So that's why we made it so that when the wind blows, coins fly across the screen.

Iwata

(laughs)

Nakago

Coins are flying through the air like rain, and you can grab as many of them as you like. There's no limit. It doesn't get better than that!

Iwata

It doesn't get any better! (laughs)

Nakago

But then Tezuka-san resisted this and we made it so that if you hit a POW Block, the coins all fall down. Then I had to agree by saying, "It's surely better that way". (laughs)

Tezuka

(laughs)

Iwata

So you create software by discussing things with each other and gradually building up a stockpile of ideas and material.

Tezuka

That's right.

Iwata

Would you be able to logically analyze the relationship the three of you have?

Nakago

Umm… I wouldn't really know about that.

Iwata

I've been observing you all for many years, but I still feel that I've never quite cracked this mystery.

Nakago

If I had to put my finger on it, I'd say that the image I have is that Miyamoto-san starts off by digging a hole. Tezuka-san then finds some way to fill this hole. Then, right at the end, I make sure it's smooth and solid by pushing a roller over the soil.

Iwata

Ah, I see.

Nakago

That's how I feel about it, anyway.

Iwata

So that's how the division of labor works out. What do you think, Tezuka-san? Does that sum it up?

Tezuka

Perfectly! (laughs)

All

(laughter)

Iwata

From my perspective, it seems like this division of labor has come about completely naturally. The best comparison I can make is with a manzai comedy trio from the Kansai area28.

28

Nakago

Yes, I can see that! (laughs)

Tezuka

There's definitely something in that! (laughs)

Iwata

You're always talking with each other: "If we do this, aren't people going to burst out laughing?" (laughs)

Nakago

Right! (laughs)

Iwata

So you think about how you're going to win the audience over at the weekend and then you unveil your performance on Monday! (laughs)

Tezuka

After all, our goal is to win that audience over! (laughs)

Iwata

I get the really strong sense that between the three of you, you're always unfolding and expanding ideas: "Well, if you do this, I should make this work like that..."

Nakago

So basically you're saying that we're a manzai comedy trio who have managed to survive for twenty-five years without splitting up. (laughs)

All

(laughter)