Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






New Super Mario Bros: Volume 2

It Started With A Square Object Moving

Iwata

When did the "Golden Triangle" of Miyamoto-san, Tezuka-san and Nakago-san first come into being?

Nakago

It was at the time of Super Mario Bros.17 I mentioned it a little earlier, but I first met Tezuka-san when he was introduced to me as a new member of staff. At that time Tezuka-san was…

Tezuka

…I was working on Devil World.

Nakago

And I was working with Miyamoto-san on Excitebike.

17

Iwata

So that means that Tezuka-san and Miyamoto-san were working on Devil World at the same time as Miyamoto-san was working with Nakago-san on Excitebike.

Nakago

Those titles were released at more or less the same time.

Tezuka

Devil World was released in October 1984…

Nakago

And Excitebike was released in November. As Excitebike was being developed in Tokyo, I went on a lot of business trips there together with Miyamoto-san and we'd often stay over in a hotel. That was right at the start of the bubble economy and there were times when it would be really hard to secure a hotel room. There were even times when we slept in the same bed.

Iwata

…What!? (laughs)

All

(laughter)

Nakago

That's how we made Excitebike. Then after that, we began to work on Super Mario and The Legend of Zelda18 at the same time.

Iwata

Right, those two titles were both developed at the same time. It's surprising how many game fans aren't aware of this, but the first Super Mario and Zelda titles were made simultaneously, with the same staff. It's something that seems completely unthinkable now! (laughs)

18

Nakago

Occasionally you'd get a transfer of ideas from one game to the other. For instance, there are bars of fire in Super Mario, aren't there?

Iwata

You mean the spinning bars of fire attached to the castle walls that you encounter as you make your way along the corridor to fight Bowser.

Nakago

Right. Those first appeared right in the centre of the screen in Zelda.

Iwata

…Really!?

Nakago

Yes, that idea originally comes from Zelda. We thought it would work better in Mario, so we transferred it across. I think it was Miyamoto-san who suggested it. Or perhaps it was Tezuka-san…

Tezuka

It must have been Miyamoto-san.

Nakago

I wonder…

Iwata

There's a fair chance that you may have simply forgotten about it, Tezuka-san! (laughs)

Tezuka

(laughs)

Nakago

Well, I can certainly remember that it was in Zelda.

Iwata

How did Super Mario and Zelda come about in the first place?

Tezuka

The initial concept behind Super Mario was that we wanted a dynamic, athletic kind of game that would be set on land, sea and air and that would feature a large character.

Iwata

I've heard that the original plan was to have a huge Mario.

Tezuka

Right, we wanted a Mario that was twice the size of the regular one. But I don't really recollect whether or not we'd decided to use Mario from the start.

Iwata

Do you think you could try to remember? (laughs)

Tezuka

I'm certain that at the start, we had a 16 X 32 pixel square that moved about…

Nakago

At first, you moved a square object about a single non-scrolling screen.

Iwata

Really? So it all started with a square object that you could move around a single screen?

Nakago

That's right. At the time, having a square that moved was groundbreaking. SRD had experimented with a square object that simply moved in a wave-like manner.

Iwata

And that's where Super Mario began?

Nakago

Right. That's why at that time, you couldn't even jump.

Iwata

And why did that square object become Mario?

Tezuka

I more or less remember this one! (laughs) Next door to the development room was the Sales and Marketing Division. The head of that department at the time was a pretty approachable guy, and though it might be hard to imagine it happening nowadays, I got him to show me the sales figures.

Iwata

At that point, you were a new employee who had just joined Nintendo.

Tezuka

Right. I was still in my first year at the company.

Iwata

So a new employee just went up to the head of the Sales Division and asked to be shown the sales figures?

Tezuka

Well, at lunchtime I'd often wander to various places and chat to people from other departments. So I'd become friendly with people that way. Anyway, I was shown the sales figures and I saw that although Mario Bros. on the Famicom19 had been released over a year previously, it was still selling consistently well.

19

Iwata

So you saw those sales figures and a light bulb lit up above your head?

Tezuka

Right. I thought: "This Mario is pretty popular." I recall that I mentioned to Miyamoto-san that Mario was selling consistently well and he said, "Mario seems like the way to go."

Iwata

In the last Iwata Asks interview, Miyamoto-san spoke about how he had originally named Mario "Mr. Video" and wanted to use him in every game he made. But at that time, Mario hadn't yet become an established figure and people at the company didn't always have this character at the centre of their thoughts.

Tezuka

I think that perhaps he'd already considered the idea of using Mario, but by seeing those sales figures, he must have became a lot more confident that this was the way to proceed.

Iwata

I see. So while that square object was turning into Mario, how did Zelda get started?

Tezuka

I don't really remember when we first began Zelda. (laughs) But I know it started with the dungeons.

Nakago

At the very start, we were developing the game using the arcade system. You mentioned it a little earlier, Iwata-san...

Iwata

We're talking about the Nintendo Vs. System, right?

Nakago

I remember that we started out using the Vs. System.

Iwata

So it wasn't originally made for the Famicom Disk System20.

20

Nakago

Right. Anyway, as Tezuka-san just said, it began with the creation of the structure of the dungeons. There were about five mountains on the screen and you'd go into the middle of them and there'd be a dungeon. That was all there was to it.

Iwata

So at the start it was a game where you only went around dungeons.

Nakago

That's right. But partway into the development process, we thought: "It would be better to have over ground sections as well." So we began to make these sections afterwards.

Tezuka

At that stage, we were making faster progress in developing Zelda, so we all thought it would come out before Super Mario.

Iwata

Really? So at one point it looked like Zelda might be released first? That's the first time I've heard that!

Tezuka

(laughs)