Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Iwata Asks: Kirby's Epic Yarn

Surprising and Humorous Sound

Iwata

What was your first impression, Ishikawa-san?

Ishikawa

I was really uneasy at first.

Iwata

Uneasy?

Ishikawa

Just minutes before I saw the game visuals, they had told me they wanted the music by the next month, and I couldn't believe it.

Iwata

Oh, you didn't have any time to be surprised. (laughs)

Ishikawa

Right. (laughs) All I could think about was what we could do to complete the work we'd been assigned within that timeframe.

One of the main sound designers for Kirby's Epic Yarn, although he isn't here today, was Tomoya Tomita at Good-Feel. At that time, he had already created a perfect soundscape for the game. But the quality was extremely high, using sound to express a softness as would befit a world of yarn. The three of us here today discussed how we could create that soft sound, but no one had any idea how to.

Iwata

He had the know-how that you didn't.

Ishikawa

Right. We wondered how we could possibly create anything to match the musical world he had created. If we created sounds that were completely different, the game wouldn't feel unified, and if we were going to participate in creating the sound, we wanted to do something surprising.

Iwata

And what's more, you needed the sound to make people who have played the previous Kirby games think, "Ahh, now that's Kirby!"

Ishikawa

Right. In the space of a very short time, we needed to complete the mission of making music that wouldn't make people say, "Oh, that's the same as always!" or "That's not right!" but would make them say, "Hey, I like that!"

Iwata

Ikegami-san, you were in charge of the sound schedule. Why was it so tight? Was Nintendo pushing you too hard?

Ikegami

No, no, they weren't. (laughs) HAL Laboratory didn't become involved with the sound until some time had passed. At first, I was just going to supervise on my own, but Good-Feel was making a game with such an awesome theme, and I loved the music Tomita-san had made, so I thought, "Let us do it, too!"

Iwata

So partway through you said "We wanna do it!" and twisted their arm.

Ikegami

No, no, it wasn't like that! (laughs) When we decided to put in the Kirby music from earlier games, I thought about giving the score to Tomita-san and having him arrange it for the world of yarn theme. But he was in trouble schedule-wise, so I thought, "This is our chance!" (laughs)

Iwata

You said, "If you're a little too busy, we'd be glad to help you out," but inside you were thinking, "Yes! It's ours!" (laughs)

Ikegami

Yeah. (laughs) And while Ishikawa-san and Ando-san's schedules were also tight, they said it would be a pleasure.

Iwata

Ando-san, what did you think when faced with making the sound in such a short period of time?

Ando

Ishikawa-san and I split up making the songs that HAL Laboratory was in charge of. Piano was a central feature of the sound Tomita-san had made. The sounds had been carefully selected to give a feeling of warmth. We thought we would aim for sounds like that, sound that wasn't mechanical-sounding. As mentioned earlier, game music until now has increasingly sought richness.

Iwata

So you decided to go for sound with surprise, rather than richness.

Ando

Right. We wanted to use only a few sounds so the characteristics of each song would stand out all the more. I decided to use my own hands to create the songs—playing bass or ukulele in some places—rather than programming them on a computer.

Iwata

So all these instruments on the table must be for explaining that. (laughs)

Ando

Yeah. (laughs) This is a kind of melodica. It just happens to be easy to carry, so I brought it with me today.

Iwata

(laughs)

Ando

Each key has its own air passage… So it sounds like this… (♪ Kirby's Dream Land theme) You can really generate a unique sound with this.

Iwata

Just hearing that conjures up the Kirby games for me.

Ando

And since I play it myself, it sounds just right.

Iwata

You play all the parts yourself, so of course you think it sounds just right! (laughs)

Ando

Yeah. (laughs) Playing yourself makes it possible to write songs much faster than when programming them on a computer. And with someone actually playing it, the music feels really warm, which I thought was a perfect fit for the atmosphere of the game. Of course, I did edit it on a computer afterward.

Iwata

Ishikawa-san, what was your impression of Tomita-san's song when you heard it?

Ishikawa

I felt like the whole room grew warm. It's just like a wood-interior room is singing. The songs have a strong echoey texture. I met with Tomita-san and asked how he was able to achieve that texture, and he said he hadn't done anything special. So I plopped down at the computer and stared at it, pondering how I could approach that song Tomita-san had made.

Iwata

So while Ando-san was trying out all kinds of instruments, you were beating your brains out at the computer trying to figure out how to achieve that warm texture of sound.

Ishikawa

That's right. I did the mixing and mastering, putting on the final touches. Then one day Ando-san came to me with a song he had written on the ukulele.

Ando

Oh, that…? (laughs)

Ishikawa

Ando-san is good at making complex chords, but once when I was using the computer working on the sound texture, I thought one of the chords was a little weird, despite my faith in his abilities. When I told that to him, he said, "I'll fix it right away." Then, in a voice so faint you could barely hear it, he said, "I had the fingering wrong." (laughs)

Iwata

Even though earlier he said the music sounded "just right" because he played it himself?! (laughs)

Ando

I guess it wasn't just right after all! (laughs)

Everyone

(laughs)

Iwata

So in the end, how did you integrate the songs made by HAL Laboratory and the songs made by Tomita-san?

Ando

The structure of the story was important, so Tomita-san's music plays during the first half and toward the middle.

Ikegami

In other words, we used the new sound in the first half and middle to highlight the difference between this new world of yarn and the usual Kirby world.

Ando

And HAL Laboratory was in charge of the songs that play in the latter stages. As you proceed through the game, an arrangement of the Kirby theme that everyone is familiar with plays, so you feel like, "Ahh, I've come home." I think it's a very effective structure for the game.

Iwata

The structure of the levels and the music that plays during them are directly connected.

Ando

Right. After the new world of yarn music plays, the songs by HAL Laboratory play in the latter stages, emphasizing that special Kirby feeling even more.

Iwata

There's a strong contrast between the two. As you make the music, what do you have in mind as music with that special Kirby feeling?

Ando

I'm not sure I think about it…

Iwata

You don't think about it?! (laughs)

Ikegami

I don't think these two are particularly thinking about it. Kirby songs are made on personal instinct.

Iwata

Oh, I see. Whatever the two of you make is what becomes the songs for the Kirby games.

Ikegami

I myself really wonder what "music with that special Kirby feeling" is, but that special Kirby feeling is the feeling that anything goes. It's a certain freedom, a sense that everything is permissible.

Iwata

It's omnivorous? The way Kirby will inhale anything?

Ikegami

That's what I think.

Ishikawa

This may just be my own personal sense of it, but I worked on the songs for the first Kirby game, and Ando-san did the music for the next one, Kirby's Adventure, and those two sounds established the basis for that special Kirby feeling. After that, the Kirby games continued with that "anything goes" feeling that Ikegami-san spoke of, and humor is also a part of that special Kirby feeling.

Iwata

So you think that in addition to the Kirby themes of surprise, fun and warmth, humor is another important element.

Ishikawa

Yes. Even though it's a Kirby game, the music may be flashy rock-and-roll, or a majestic orchestral arrangement, or a recorded performance. We'll do anything to surprise the players, and have made songs that will make players sense a bit of humour and smile.