Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS




Volume 1 : The Legend of Zelda: Spirit Tracks

Customizing the Train

Iwata

Why did you subtitle it Daichi no Kiteki (Japanese meaning Train Whistle of the Wide World)"?

Aonuma

That comes from Director Iwamoto's name. Abbreviate "Daichi no Kiteki", and you get "Daiki".

Iwamoto

No, don't listen to him. That wasn't the reason. (laughs)

Iwata

(laughs)

Aonuma

We settled on the "Train Whistle" part very quickly. Of course it refers to the train's whistle, and then this game has one of The Legend of Zelda characteristic sound items in it, too.

Iwamoto

Players can use a pan flute 11 this time.

11. Pan flute - Also called "pan pipes", they are said to be the world's oldest instrument. Made of grasses, bamboo or wood, they are found all over the world. However, at present, the ones from Romania and the Andes are particularly famous.

Aonuma

Since that's the case, we considered using "Pan Flute of the (something)" as a subtitle, but it would have been a bit long. Besides, you can use the pan flute, but it isn't a main item. Then, if you say "train", "train whistle" follows automatically, and a pan flute is also a "whistle", so we thought it might work for both.

Iwamoto

That's why we decided to use "Train Whistle", but we weren't sure what to do about the "something" in "Train Whistle of the (something)". That one gave us quite a headache.

Aonuma

Then, The Legend of Zelda: Spirit Tracks was decided as the subtitle for the North American edition, before we'd found ours. "Spirit" means "soul", so we took that and tried "Train Whistle of the Soul". But that made it sound kind of creepy, possibly haunted (laughs). We were making a pleasant game about running a train across wide-open spaces, and we just didn't think it fit.

Iwamoto

Finally, we asked for suggestions from the staff and wrote them all on a white board, and from those suggestions, we narrowed it down to "Train Whistle of the Wide World".

Aonuma

What finally decided it was the sound. When I said, "Train Whistle of the Wide World", it just rolled off the tongue.

Iwamoto

And it was easy.

Aonuma

Then, after we'd decided on "Train Whistle of the Wide World" amongst ourselves, we sent an e-mail to Miyamoto-san, asking him what he thought of it. And he just answered, "I think it's good".

Iwata

"I think it's good" is a pretty short answer. What did you think when you got that back?

Aonuma

It really did feel like he was brushing us off. So we asked him again, "Are you sure you're taking this seriously?", and he said, "Of course I am. My first impression was that it was good, so I said 'I think it's good'!" (laughs).

Iwata

And if something's bad, he does say it's bad (laughs).

Aonuma

Absolutely. When something's bad, he really lets you know about it (laughs).

Iwata

When something's no good, there are always lots of reasons why it's no good, but when it is good, you don't really need reasons, you know. Still, not having him say anything must have made you a bit nervous.

Aonuma

It did that (laughs). Miyamoto-san was probably busy with the New Super Mario Bros. Wii12.

12. New Super Mario Bros. Wii - An action game for Wii released on November, 2009.

Iwata

And you think he might have been distracted? (laughs)

Aonuma

But anyway, that's how we decided on "Train Whistle of the Wide World", and we took to it very quickly. It never felt strange to us.

Iwamoto

We got used to it, yes. And that's not all; the pan flute is called "Whistle of the Wide World", too (Spirit Flute in the US version.)

Iwata

I see. "Whistle of the Wide World".

Aonuma

Not only that, the areas where action takes place are all called "Wide World of the Something", too, so the place where the ocean is is called "Wide World of the Ocean".

Iwata

"Wide World of the Ocean"...?

Aonuma

"Wide World", even though it's ocean (laughs).

Iwamoto

They told us that "Wide World of the Ocean" was weird, no matter how you look at it, but we wanted all the names to match.

(Editor's note: In the North American version the Wide Worlds are called 'Realms' as in 'Ocean Realm')

Iwata

By the way, about the "Whistle of the Wide World" pan flute... Why is it that every The Legend of Zelda game has some sort of sound item in it? I've wondered about it for years. Is it because the sound staff is in on making the puzzles, too?

Iwamoto

There isn't a sound item in every game. There wasn't one in the last one.

Iwata

Oh, that's right. There was one in The Legend of Zelda: Ocarina and in The Legend of Zelda: The Wind Waker, but I suppose there isn't always something.

Aonuma

As you'd expect, when the sound team takes a firm line and tells us, "We want to try doing this this time", we often do use that as our jumping-off point. So I think that they do feel as though, since it's The Legend of Zelda", we should use some sort of sound item. In this case, the pan flute was brought up fairly early in the game. Then, too, the mike input capabilities are featured pretty prominently in this game, so the two concepts meshed together neatly.

Iwata

There are a lot of places that use the mic, aren't there.

Aonuma

Yes. But if we worked the players too hard, they'd run out of breath.

Iwamoto

Right, please blow gently. (laughs)

Iwata

You don't need to blow hard at all, do you.

Aonuma

No. Then, the sound team worked very hard this time, and there are all sorts of whistle sounds for them to enjoy.

Iwata

What do you mean, all sorts of whistle sounds?

Aonuma

This game also supports tag mode, too. It's made so that you can collect parts for the train.

Iwamoto

In the previous game, we had players collect parts for the ship. You'd wind up with parts you didn't need, and you could exchange those for parts that you hadn't managed to get.

Aonuma

It's a little different this time, though. There are "treasures", and you can collect many different types. Once you've accumulated a set number of a certain sort of treasure, you can exchange those for your train part. Not only that, the things you collect vary from player to player.

Iwamoto

The treasures show up randomly. It's different for every person.

Aonuma

They'll collect most of the things which it's easy for them to collect, but...

Iwata

By using the tag mode of Nintendo DS, or "passing transmissions", they can collect more effectively.

Aonuma

That's it. This train is split into four sections: the train itself, the gun battery, and then the passenger cars and freight cars. You can customize all of them. There are all sorts of different variations to play around with, and one of them is pretty incredible.

Iwamoto

Yeah, that one really is something else. (laughs)

Aonuma

It's really startling. You can customize it into something which makes you think "...This is a train!? No way..." (laughs)

Iwata

And so, the sound of the whistle changes too. (laughs)

Aonuma

Yes it does. The normal train whistle is the usual, low-pitched one, but they'll get to hear some very interesting whistles, too.

Iwamoto

...Some of which will make them think, "This is a whistle? No way..." (laughs)

Aonuma

Well, you can't really call it a train any more, so it doesn't matter if it doesn't sound like a whistle. (laughs) Anyway, that's how much fun you can have with it, so we definitely want them to use tag mode.