Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS



: Style Savvy

Boys and Girls, Young and Old

Iwata

Tajima-san, I imagine you were uneasy when you left for Seattle. When you played the prototype, what did you think?

Tajima

(loudly) I was impressed!

Everyone

(laughs)

Tajima

Ever since coming here, I've never had the chance to see the game while it was in development.

Iwata

Because you were busy with your own work, I suppose.

Tajima

My work had finally settled down, so I asked Hattori-san to send me the prototype, and it reflected the proposal nicely. It was even more fun than I'd imagined!

Iwata

They polished it up nicely.

Tajima

Yes! So since I've come here, I play it as a regular gamer rather than as a member of the development staff. Every day is a blast! (laughs)

Everyone

(laughs)

Tajima

Many of the other Japanese staff here are also playing it. We have conversations just like we might in the real world, saying things like "I'm putting together an outfit in such-and-such a brand" and "I really like this item of clothing!" It's unbelievably fun!

Hattori

I'm glad to hear that.

Iwata

You've completely adopted the perspective of one of our customers! (laughs) Of course, we did have testers try it out in Japan.

Hattori

Yes. We had members of Mario Club play it. A lot of girls played it, but so did some boys. At the end of development, a boy came straight to me and said, "This was fun."

Iwata

That may be more gratifying than to have a girl say it. (laughs)

Hattori

I was really pleased. (laughs)

Iwata

So guys who are into video games more than fashion may find it to be surprisingly deep, and before they know it realize they've learned a considerable amount about clothes.

Yamagami

Without a doubt, guys can also enjoy this game. There are considerable strategic elements, so you can play it purely as a game. To put it bluntly, you can try to save as much money as possible in a short time, stockpile all the clothes, and attempt to win first place in the contests.

Hattori

And it could help you when it comes time to pick out a present for your girlfriend.

Iwata

Undoubtedly. Also, it might provide fathers with something to talk about with their teenage daughters.

Hattori

That's right. Yamagami-san served as a tester the whole time, too. The thing that Yamagami-san said that made me the happiest was, "I just sold my first clothes! I'm exuberant!" (laughs)

Everyone

(laughs)

Yamagami

When I first tried it, I couldn't sell anything! But after I had gone through Lumina, I could make sales. Like a real sales assistant, I thought, "Yahoooooo! I sold something!" It was a great feeling. I realized for the first time what it was that made the game fun.

Iwata

It seems to me that some of you knew about fashion and some of you didn't, but you each approached the project from your own perspective, wondering how you could make the game fun for yourself. These layers built up and resulted in a game with multiple interesting facets.

Hattori

I think so, too. At the very first, someone knowledgeable about fashion, Tajima-san, created the foundation for something that could be enjoyed in depth, and after that we broadened it into something that people like me, who only have a passing knowledge of fashion, can enjoy.

I think that's why those who are fashion savvy and those who aren't can both enjoy the game. If one person alone tried to make such a game, it would be terribly difficult, but as a team, I think we did it.

Iwata

Lastly, I'd like you to tell me, as developers, what kind of people you would like to enjoy the game and what you hope they will get out of it. Let's start with you, Yamagami-san.

Yamagami

I hope those who read this article will understand that this game is not specifically geared towards children.

Iwata

Children can enjoy it, but it isn't specifically made for them.

Yamagami

Exactly. Adults can play it, and so can children. To be honest, I'm confident that if people in their 40s and 50s play it, they'll have a good time.

Iwata

It would be great if not just young girls, but also young women play it. Parents and grandparents can even enjoy it with their children or grandchildren.

Yamagami

Yes, it's not just a game. It can be useful in choosing your own clothes each day and heighten your fashion sense. So, since it is both fun and practical, I hope adults will also give it a try.

Iwata

How about you, Tajima-san?

Tajima

Uh... Hmm...

Iwata

Shall I save you for the end?

Tajima

If you do that, everyone will have already said all the good stuff... I was part of the development staff when the project started, but now I'm completely an end user, so...

Iwata

So you're eagerly awaiting the release date?

Tajima

Absolutely! I'm like, c'mon, give me the final product! (laughs)

Yamagami

Well, wait just a little longer! (laughs)

Tajima

I'm always checking the Style Savvy homepage, and just like with a real fashion website you can try out different combinations of clothes. Each day when I see it, I get excited. So as a player, I'm looking forward to the release date. Of course, I did play it during development on ROM, but the experience will be different with the final game.

Iwata

You really do talk like one of our customers! (laughs) Why do you think you're looking forward to it so much?

Tajima

When I was little, I enjoyed dressing up dolls with perfect fashion model figures. With the game, I remember those times and can express my own real sense of fashion today as an adult. The game fulfills my desires with regard to fashion. The clothing items are like real clothes, so if I go to a real store, I'll be able to find something similar. I like the way the boundary between fantasy and reality is blurry.

Iwata

So in other words you want players to enjoy a mix of both real world and virtual reality fashion.

Tajima

Right. But my figure isn't as good as that of the girls in the game, so I try out outfits in the game and enjoy my own fantasy fashion shows that way.

Iwata

When you mentioned earlier that you have these fashion shows at home, I almost started teasing you about it. (laughs)

Tajima

Isn't it a fairly normal thing to do?

Hattori

Girls do it a lot. Especially after they've just bought something new.

Tajima

I've got to check whether it matches the other clothes I have.

Hattori

I do that, too. Not as much as Tajima-san, though. (laughs)

Iwata

Oh, I see... I guess I just don't know much about women. Sorry.

Everyone

(laughs)

Tajima

Anyway, I'm really looking forward to release date!

Iwata

Array

Hattori

I, too, want a wide variety of people to enjoy it. Young girls can enjoy it simply, like dressing up dolls, by trying out different outfits that they think are cute, and men can enjoy the strategic element, deciding which clothes to display in their shop and figuring out how to most effectively sell clothes.

Iwata

It could prove to be quite useful for a lot of different kinds of people.

Hattori

Yes. Its can be enjoyed by fashionistas and non-fashionistas, and men and women alike.

Iwata

Ito-san, you're next.

Ito

It's all right for people-including men-to play this game alone, but I'd like people to play it in groups. For example, mothers can stand behind their daughters as they play and make suggestions, and children can teach their fathers fashion lingo. Playing together with others can be a lot of fun. That time we were all peeking over Yamagami-san's shoulders and giving him a rough time-saying things like "No one dresses like that!"-was a riot! (laughs)

Yamagami

You do feel like you want others to see your outfits.

Iwata

Okay, I'll go last. Band Brothers DX4 produced some star composers. Likewise, I'm looking forward to seeing what kinds of popular shop owners appear because of Style Savvy . I can't wait to see what kinds of shops appear and what kinds of things happen. I think some players will appear whose boutiques generate a favorable buzz.

When I think about that, like Tajima, I look forward to the release date-although perhaps not quite as much as she does! Good work, everyone, in working so hard for so long.

4. Daigasso! Band Brothers DX: Released in June 2008 in Japan only as software for the Nintendo DS. You can create music for songs registered with JASRAC and download songs that have been uploaded by others.