Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS



: Style Savvy

Greedy Specs

Iwata

Ito-san, how did you become involved in this project?

Ito

They showed me the game partway through development and said they had to finish it in three months.

Everyone

(laughs)

Ito

Style Savvy has online connectivity. Since this was something special that hadn't been done before, bold changes needed to be made to the overall format. I think they called me in to help with that.

Yamagami

There is a good reason we called upon Ito-san. Hattori-san had come in almost as if to replace Tajima-san, but she said she was scared because she didn't have any confidence when it came to clothes.

I thought, "Hmm, I'll have to find someone who looks like he's got confidence when it comes to fashion..." and when I looked around, my eyes fell on Ito-san. He was in a different group, but I implored his manager, and we got to borrow him.

Hattori

He knows a lot about online technical matters and is fashionable, so it was like killing two birds with one stone! (laughs)

Iwata

He may be fashionable, but men's and women's fashions are quite different.

Ito

Just so there are no misunderstandings, I think you all may have overestimated me. I don't know much about men's fashion, and that's even truer when it comes to women's fashion! So when I joined the project, I ran out to a convenience store in my neighborhood and bought a boatload of women's fashion magazines. To broaden my horizons.

Iwata

You must have looked pretty weird!

Everyone

(laughs)

Ito

I was a little embarrassed. (laughs) But I figured my idea of fashion was probably biased, so I compared a wide variety of fashion magazines, asked my female co-workers their opinions, and cultivated in myself a sense of balance.

Iwata

What did you think when you saw the software that had to be completed in three months?

Ito

My first impression was that all the materials were in place, but it was like a card game with no rules.

Iwata

With 10,000 different cards. (laughs)

Ito

I thought that would bewilder the players. The game was about coordinating outfits, but the possible number of combinations was overwhelming.

Hattori

Syn Sophia actually calculated the number of possible combinations of items. The result was over one septillion.

Iwata

Septillion? That comes after trillion, quadrillion, quintillion and sextillion, right?

Hattori

That's 24 zeroes. An astounding number. (laughs)

Ito

Hattori-san had a perfect tutorial-like idea. It was to limit the number of items that can be used at first.

Yamagami

When Hattori-san told me that idea, I thought that if we did that, even I might be able to play the game!

Iwata

Specifically, what kind of tutorial is it?

Hattori

The players start as sales assistants learning at a shop called Lumina. Only an easy-to-grasp number of items is available, and you can start with instructions that even inexperienced persons can manage.

This way players' degree of fashion sense will reach a certain level of discrimination. Knowledgeable players will earn praise and move on to new steps rapidly, while players who know less about fashion will get polite advice when they make a mistake.

Yamagami

We went to Syn Sophia and Hattori-san used a whiteboard to draw a flow chart explaining it.

Hattori

They agreed and made a great prototype.

Yamagami

When I played that, for the first time I felt like it was a product I wanted to buy. I felt like I'd finally understood what it was Tajima-san had been saying was so fun all this time!

Iwata

It took a year and a half for you to understand! (laughs)

Yamagami

If someone like me could enjoy it, then I was certain girls who like clothes would enjoy it. For someone like me, the Lumina stage takes a long time, but by the time it's over, you know the rudiments of fashion, like how to coordinate colors and how different patterns go together. Once I'd learned the most basic of the basics, even I was able to pick out clothes.

Tajima

Then you're told you can have your own boutique, and you proudly become the boss.

Yamagami

But we weren't done yet. If it was only about selling clothes and making an income, some people would get tired of it.

Iwata

In order to have players return to it again and again, something else was needed.

Yamagami

So we included a number of events.

Tajima

I thought if I really worked at a boutique and customers expressed their gratitude, I'd be really happy. For example, I'd like it if someone said, "I wore the clothes I bought here last week on a date, and my boyfriend complimented me. Thank you!"

Yamagami

So we made it so that similar events happen within the game. Sometimes a customer may invite you to go someplace, and then you can go with her. On those occasions, you get to dress up yourself.

Hattori

And you can take pictures while you're out and save them. If you go to a concert, for example, you can decide on punk fashion. You change into the fashion that suits the situation and enjoy hitting the town!

What's more, you can design your own character. You can choose your hair length and color, add highlights if you want, and even style it. And, of course, you can do your own makeup or change your eyebrows, etc. There are a lot of detailed settings.

Yamagami

Furthermore, there's a fashion contest. If you win, you'll be asked if you would like to reach for even greater heights. I think the fashion show has four levels...

Hattori

No, there are more! (laughs) In addition to the fashion shows, you can accept interviews for magazines and spread your own trends. You can also participate in collaborations, and together with brand buyers create your own items by combining colors. A lot of special occasions arise.

Iwata

Ito-san, your specialty is network technology. Were you able to do something new?

Ito

You can use Nintendo Wi-Fi Connection* or the online capabilities to set up your own store. Then, even when you're not connected to the Internet, others who are connected can see your boutique and make purchases from it.

*Wireless broadband Internet access required for online play.

Hattori

You can dress up mannequins for display. When customers see them, they'll come in.

Iwata

In other words, there's a virtual shopping mall with all the shops lined up in it. But suppose-and I'll estimate high (laughs)-that we sell one million copies of the game and 400,000 shops open. It would be impossible to check them all!

Ito

With this software, the shops aren't simply all lined up, but rather they're bundled together into towns, and inside the towns there are buildings. Inside the buildings, there are separate floors. You can go shopping just like going to a regular shopping center.

Iwata

Is it up to chance where your shop appears?

Yamagami

Yes. But you don't have to exchange Friend Codes.2 If you know the town, building and floor name, you can go to a particular shop. That way you can tell your friends where your shop is via e-mails or notes, and they'll show up ready to shop!

Hattori

Also, info will spread by word of mouth-like "That shop has some cute outfits"-and you may get customers you don't know!

Ito

You can also pass out flyers via tag mode3 and gain customers you don't know that way, as well. Also, you can always get your hands on items at bargain prices, so you should go around and try a lot of different shops. You'll be able to enjoy seeing how everyone around the country dresses.

2. Friend Code: This is a code automatically generated when you use a particular game with Nintendo Wi-Fi Connection. If you share it to your friends, you can connect with wireless broadband Internet access and play together with them.

3. Tag mode: A closed communications system that allows you to exchange data with strangers you pass in the street if you walk around with the power of your DS turned on.

Hattori

Depending on how you proceed with the game, the items you can display in your store may change. You might go into the store of someone you've never met and think, "Wow! She's got such a wide selection of my favorite brand!"

Yamagami

Also, it follows the real calendar year, so the items you can stock change with the actual seasons.

Hattori

You might recommend an item you like to a customer only to be told something like, "It's too hot to wear a coat this season!"

Hattori

Aside from online and chance connections, you can also use a local wireless connection, so you can play shop or have contests with friends right in front of you.

Iwata

That's playing shop in a grand way! Did you put in everything you could think of?

Yamagami

Development was taking more time than I expected, so I wanted to do a thorough job. Before she left for America, Tajima-san checked with me to make sure we could put in everything she had thought of.

Iwata

In other words, you were faced with greedy specs right from the start. (laughs) Now I know why development took so much time!