Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Nintendo DS



Iwata Asks: Rhythm Heaven

Rhythm Tengoku: The Arcade Game

Iwata

Before we talk about Rhythm Heaven, I'd like to reminisce about one other game. After Rhythm Tengoku became a hit, Sega approached us with a surprise offer, and an arcade version was released. Osawa-san, what did you think when the idea first came up?

Osawa

…I thought it must be a joke.

Iwata

(laughs)

Osawa

But when I met with Sega and talked to them, they appeared to really like the game.

Iwata

Apparently it was popular among their development staff.

Osawa

Yes. I was happy that they liked it so much, but…an arcade game? It wasn't something I could make the call on.

Iwata

That's not so! (laughs)

Osawa

I said, "Thank you very much,"…and the meeting ended there.

Iwata

Just like that?! (laughs)

Takeuchi

(laughs wryly)

Yone

(laughs wryly)

Osawa

Well, first I thought I should check with Iwata-san and others.

Iwata

And when we heard about it, we immediately gave the go ahead, saying, "Why not give it a shot?" When you heard that decision, what did you think? Weren't you like, "Really?! I can do it?!"

Osawa

I…don't clearly remember.

Takeuchi

(laughs wryly)

Yone

(laughs wryly)

Osawa

But…I was happy about it.

Iwata

I was able to tell that you were practically ecstatic as you talked to Sega. Probably because the staff at Sega had picked up on what you thought was important about Rhythm Tengoku. I think your intense passion for the game passed wordlessly into the product and was conveyed to our customers, of course, but also to development staffs at other companies.

Osawa

Takeuchi

I think so, too. People within Nintendo who were dealing with Sega were that way, and while we, too, were talking with them, we started getting energetic about it. I even drew up some illustrations for them. It was that kind of atmosphere.

Iwata

And that work could pay off when it came time for the next game in the series.

Takeuchi

Yes, I had thought of that.

Iwata

So, when the arcade version of Rhythm Tengoku came out, what did you think? Were you impressed when you saw the housing?

Osawa

I thought, "Wow!"

Iwata

I see. How about you, Takeuchi-san?

Takeuchi

When it was first released, I was so happy that I went to a video arcade to see it. I was surprised, or rather happy, to see couples and girls playing it.

Iwata

Makers of household game systems don't usually get to see people actually playing their games.

Takeuchi

That's right. Of course, I know girls play our video games, but to actually see them so excitedly playing was a nice surprise.

Iwata

I see.

Takeuchi

Then, during the location tests, I was taking some pictures to document the occasion. The arcade staff got suspicious because they didn't know who I was and pulled me into their office.

Iwata

Just what were you doing?! (laughs)

Takeuchi

When I explained, they understood.

Iwata

And later you made character goods.

Takeuchi

Oh, that's right. I was grateful for that opportunity. They were mostly onions, though.

Iwata

Yeah. Lots of onions.

Takeuchi

Nothing but onions. I thought, "Couldn't they have come up with something cuter?" Oh well, I was the one who drew them.

Iwata

The onion's plucking the mustache in rhythm makes quite an impression.

Takeuchi

At first it wasn't an onion, but a person's face. We were using a real photo of someone's face, but it was a little too gross.

Iwata

Setting aside the onion topic…Yone-san, did you work on the arcade game?

Yone

Yes. The sound data was to be the same, but since the mechanics of arcade games are different, I had to make some adjustments in order to recreate the same sounds. Also, the arcade game had some modes that didn't exist in the Game Boy Advance version, so I supervised the sound for those as well.

Iwata

Then, as development of the arcade game progressed, the challenge of figuring out what the next game in the series would be like began. And it wasn't easy. Right, Osawa-san?

Osawa

…that's right.