Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Iwata Asks: Rhythm Heaven

Rhythm Tengoku: Game Boy Advance

Iwata

Well, shall we start by talking about the previous game? Rhythm Tengoku was released in the summer of 2006 for the Game Boy Advance system (in Japan). To tell the truth, even though it didn't attract much attention before its release, it was received very well by many people. Osawa-san, as this series' chief mastermind, what did you think at the time of release?

Rhythm Tengoku (for Game Boy Advance)
Release in Japan on August 3, 2006

Osawa

I wondered if everyone would enjoy it. I was extremely unsure about it. Since nothing like a music score appears on the screen, it was a new type of rhythm game, and I thought only certain people would be able to get it. Of course, we did everything we could while making the game to prevent that from happening, but I wouldn't know until release… I was incredibly nervous…

Iwata

How did you feel when you saw the response?

Osawa

I was scared to death as I tracked the game's reputation on the web, but for the most part it was good, so I was immensely relieved…

Iwata

So rather than releasing it boldly, with a great deal of confidence and certainty, you released it in trepidation. But the response was incredibly favorable.

Osawa

…Yes.

Iwata

Come to think of it, when the first one came out, the Nintendo DS system was generating a lot of attention, so some people wondered why we were bothering to release it for Game Boy Advance.

Osawa

…That's right.

Iwata

Even though the public was paying attention to the new system, I remember you were intent on-one might even say stoic about-the fun of playing something with buttons.

Osawa

I wanted players to be able to easily play it outside, taking advantage of the Game Boy Advance system's small screen… It turned out the way it did because I had felt that way since the earliest stages of development…

Iwata

Takeuchi-san, like Osawa-san, you were involved in development from the earliest planning. What did you think about what a hit Rhythm Tengoku was?

Takeuchi

Hmm… I knew that Osawa-san, as chief planner, had really invested himself in it, so I wanted to bring his vision to life and give it to the world. (laughs)

Iwata

I see. (laughs) That comment says a lot about this team's atmosphere.

Takeuchi

Iwata-san, as I'm sure you already know, Osawa-san can be very particular. He has his own very strong ideas. But he wouldn't openly express them, so others often don't understand what he means. You have to be good at reading him. (laughs)

Osawa

Iwata

He's a seeker of perfection.

Takeuchi

Exactly!

Osawa

Iwata

He must go his own road, and you can hear his spirit crying out, "Figure out which way I'm going from the aura that surrounds me!"

Takeuchi

Yes, that's exactly right.

Osawa

Iwata

So one of your major roles within the team was staying by Osawa-san's side and following where he went.

Takeuchi

Yes. After all, I have faith in his ideas, so I work hard to stick with him. But, when he starts feeling down, he says to me, "You know, if you come with me, you'll be dragged down, too."

Everyone

(laughs)

Osawa


Iwata

I could sense that Rhythm Tengoku had finally taken shape-and not a moment too soon-after a long searching process.

Takeuchi

Yes. I think it embodies a variety of feelings and emotions for us. In a good way.

Iwata

I seem to remember that everyone on the development staff took dance lessons* in order to obtain a shared awareness of rhythm. * Website is in Japanese only

Takeuchi

That's right. While we were consulting with Tsunku-san, who supervised the game, about rhythm, he said the fastest way he could make us understand was to have us try dancing, so we all went to Tokyo.

Iwata

I doubt you thought you'd have to take dance lessons working for Nintendo! Osawa-san, how did the lessons go?

Osawa

Uh…they were fun.

Iwata

(laughs)

Yone (sound direction)

He looked like he was really enjoying himself. He was extremely busy at the time, and not in the best condition, but his face really lit up!

Takeuchi

He was even drinking energy drinks before the lessons! I was impressed. I thought, "Now that's true determination!"

Osawa

It was…fun.

Iwata

Ha ha ha ha! But it wasn't easy, was it?

Osawa

No.

Iwata

You're not exactly the athletic type.

Osawa

It goes with the job.

Iwata

It goes with the job, huh? (laughs)

Takeuchi

After a while we began to get the hang of it.

Yone

Tsunku-san had an easy way of teaching us.

Iwata

He had a strong desire to improve Japanese people's sense of rhythm through the game. Which reminds me, we use the word "groove-sense" to describe what's fun about this game. Osawa-san, did you come up with that word?

Osawa

…(thinking)… I'm not sure.

Iwata

Oh. (laughs)

Osawa

That period is…a little fuzzy.

Iwata

Hmm. Fuzzy.

Osawa

I'm trying to think who it was…

Iwata

I guess it doesn't really matter. I just think it's good that we have such a clear word to describe the game.

Osawa

Who…was it…?

Iwata

Really, it doesn't matter.

Osawa

Maybe it was Tsunku-san.

Iwata

Oh, Tsunku-san?

Osawa

Or maybe we were all just talking and… No, it's all too fuzzy.

Iwata

Uh, I can see that. Let's just set the whole topic aside.

Everyone

(laughs)