Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS



Pokémon Black Version 2 and Pokémon White Version 2

Pokémon Space Fantasy

Iwata

Masuda-san, earlier you said there was a game mechanic that didn't fit into Pokémon Black Version and Pokémon White Version. What was that?

Masuda

When you completed the game, you would get a sort of key. It was a mechanism by which you could unlock the other game. Then, because of that, when you played the second one, you would get a different impression.

Iwata

By getting the key, your motivation for and experience in playing the game change.

Masuda

Yes. We wanted to make a mechanic whereby after you played one game, you could play the other in a deeper way, like with slightly stronger Pokémon appearing.

Unno

For example, if someone just can't seem to complete the game, someone who is better at it could say, "I'll help you out," and use the key to change that world. The gameworld of Pokémon opening up that way fits the keyword of resonance perfectly. I had heard of that specification before the word resonance came up, though.

Iwata

So just when you were thinking about making the theme resonance, you realized that the task Masuda-san had set fit that perfectly.

Unno

Yeah, it was too good to be true. (laughs)

Iwata

Yeah, I'd say. (laughs)

Unno

After Pokémon Black Version and Pokémon White Version, I think everyone on the staff was certain that we could develop the gameplay further. So when I had them plan it out, they came up with stuff extremely quickly.

Iwata

Just like you couldn't use the game mechanic that you had thought of, everyone thought there were lots of elements and ideas left over—unused—in the foundation laid by Pokémon Black Version and Pokémon White Version, and that had been building up in the staff as a starting pool of energy.

Unno

Yes. Also, I think the word resonance attracted them like a magnet.

Ishihara

And the story for Pokémon Black Version and Pokémon White Version left a lot of mysteries, so I suppose those making it wanted to supply answers, like, "I wonder what happened to that one guy later?"

Iwata

But when making Pokémon Black Version and Pokémon White Version, you weren't thinking about using anything leftover in a sequel, right?

Masuda

Well, I did purposely leave some unknowns. (laughs)

Everyone

(laughs)

Masuda

But luckily, we got to use them this time in the sequels.

Iwata

Stories don't always solve every mystery, but I suppose that as game makers you just can't let them go. Unno-san, from your point of view, what was challenging aside from the Funfest Missions?

Unno

With regard to resonance and expanding the gameworld, it was Pokéstar Studios, in which you make Pokémon-themed movies. It was an idea that came from the whole planning staff, but as a graphic designer, I had always wanted to broaden the gameworld of Pokémon in the main game with something aside from collecting Pokémon, battling, communicating, and trading.

Iwata

Up until now, like in Pokémon Snap15, there have been new attractions outside the main game, but you wanted to put an element like that in the main game. 15. Pokémon Snap: A camera-action game released for the Nintendo 64 system in March 1999. Satoru Iwata was involved in development.

Unno

Right. If the gameworld were a movie, anything would be possible, so I thought I could broaden the gameworld.

Iwata

What do you mean by "anything would be possible"?

Unno

Like a space fantasy that wouldn't usually be possible in the Unova region.

Iwata

Huh? A space fantasy in Pokémon? (laughs)

Unno

Or romance.

Iwata

Huh?! Romance in Pokémon?! (laughs)

Unno

Yeah! (laughs) But I wasn't sure how far I could go. There is, of course, the worldview that The Pokémon Company has preserved, and GAME FREAK treasures certain things, so when I submitted the proposal, I was pretty nervous.

Masuda

The first page of the specifications had Pokémon with an Adamski-type UFO16! I was like, "What's this?!" (laughs) 16. George Adamski took what he claimed were photos of UFOs in the 1940s and '50s. These famous images defined the UFO craze of that time.

Iwata

Whoa! (laughs)

Masuda

But if you looked closely, the UFO was hanging from a thread! That was really interesting, and it looked like the possibilities were endless, so I let them do whatever they wanted.

Iwata

But you needed to really figure some things out to actually make it playable.

Masuda

Yeah. They really thought hard about what kind of gameplay to have. The movies have options for the plots, and if you don't know the type of Pokémon, the plot doesn't move forward well.

Iwata

So that way if you're playing and have a lot of knowledge about the Pokémon type, it comes in handy in the game.

Masuda

Yes. Those who are more knowledgeable will be able to film more smoothly—so knowledge comes in handy—and those who don't know much will learn.

Unno

We'd actually had a problem before in duels with how the Pokémon series was getting more and more for hard-core players. You have to remember the Pokémon and move types, so some were of the opinion that battles were difficult to understand. Something we discussed was how people playing for the first time learn the essentials.

Iwata

Over time, the battles get complicated, so you have to remember more.

Unno

Yeah. Then when we were thinking about the Pokéstar Studios plan, we thought that if selecting the wrong lines or moves when making a movie would result in a different ending or audience evaluation, then you would naturally learn the mechanics of Pokémon, and the ideas came together. So when you play Pokéstar Studios, before you know it, you naturally learn the enjoyment and depth of battles.

Iwata

When something fun you think of and a separate problem snap together, things change. That's just like what Miyamoto-san says about an idea being something which solves multiple issues at once.17 17. These words came up in a discussion titled "The Definition of Idea" between Shigesato Itoi of Hobo Nikkan Itoi Shinbun and Satoru Iwata.