Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS



Iwata Asks : WarioWare: D.I.Y.

A Life-changing Game

Iwata

Lastly, is there anything you would like to say to the fans? Sugioka-san?

Sugioka

Earlier, Hatakeyama-san mentioned how he used to really be into Mario Paint.

Iwata

Even if he played until late at night, his parents didn't get mad.

Sugioka

When I asked staff members around me about this, a lot of them said that Mario Paint was the game that taught them the joy of making games. Especially people in their early twenties.

Hatakeyama

Everyone around me had it. (laughs)

Everyone

(laughs)

Iwata

Did Mario Paint make you who you are today?

Hatakeyama

Without a doubt. I remember that time very clearly.

Iwata

WarioWare: D.I.Y. may be like that, too.

Sugioka

I think so.

Hatakeyama

With Mario Paint, you could only make animation, but this time you can make video games.

Iwata

At a maximum length of eight seconds. (laughs)

Hatakeyama

But being able to make a game is important. If that raises up some new game developers...

Sugioka

Right, right. WarioWare: D.I.Y. could change someone's life. That's how big my expectations are for it.

Iwata

It's a life-changing game. That's quite a grand statement! (laughs)

Everyone

(laughs)

Sugioka

Before Mario Paint, there was Family BASIC.8 The staff member in charge of sound this time said that was what awakened him to game music.

Iwata

Family BASIC was released about 25 years ago for the Famicom and had its own keyboard. I suppose a lot of people also became aware of game development because of that.

8. Family BASIC: A peripheral product for the Famicom. A special keyboard could be used to create video games. Released in 1984 and was not sold outside of Japan.

Sugioka

One of the members of the sound team for WarioWare: D.I.Y. said he input a sample classical song with that and put the same song into this game. I'd be happy if this tool awakens sleeping talent within its users.

Iwata

Wake up, talent! Okay, Hatakeyama-san?

Hatakeyama

I hope it's the kind of software that sticks with players for years to come. It was originally conceived as software for making games, but there's a lot to play in WarioWare: D.I.Y., so even if someone doesn't make microgames, there's plenty there to enjoy just playing.

Iwata

Even if you're not interested in making games, if there are people around you who do make games, you can reap the benefits. And through contest distribution you may experience fun games you never imagined before.

Hatakeyama

That's right. It would be nice if you enjoy it as a new WarioWare game. But even if you're not interested in making games, I hope you'll at least give making one a bit of a shot.

Iwata

And then, hopefully, you'll wake up one day and find that you're someone who can make video games.

Hatakeyama

That's absolutely right. Then it'll be software that you can play for years into the future.

Iwata

All right, Abe-san?

Abe

If I were an elementary schooler today, this is what I would want more than anything.

Iwata

You made what you would want for yourself.

Abe

With games until now, the games I've worked on, I've played them exhaustively during development. I buy them when they go on sale, but then I don't play them that much.

Iwata

To you, you worked on them, so you'll buy them, but they're more of a keepsake than something to play.

Abe

I show them to people, but that's about all. This time I really want it for myself.

Iwata

So you're looking forward to the release. (laughs)

Abe

You bet! (laughs) But while this game allows you to make games, some people may not know how to get started. When that happens, they should think about showing what they make to people close to them.

Iwata

They should imagine who will see it. Friends and family, for example.

Abe

Speaking from my own experience, I got a game on my birthday.

Iwata

A microgame for a birthday present! (laughs)

Abe

The staff made it for me. When you touch the candle on the screen with the stylus, a cake appears and the message "Happy Birthday!" appears.

Sugioka

There was sound, too.

Abe

Yeah! It even sang to me "Happy birthday!" (laughs)

Iwata

I bet you liked that.

Abe

I was moved. (laughs) It think it could be fun to create a microgame for a certain person like that. Or like, there's a cup of tea sitting in front of you, so you make a game about drinking tea. Or you could use your own experiences for something like a diary. If you try turning that into a game, you'll be able to make all kinds of stuff. Then you can unabashedly have lots of people try what you've made.

Iwata

It seems like your lives making video games began with Family BASIC or Mario Paint or some other kind of software, but I began making video games with a programmable calculator. It could only display numbers, but I worked hard to finally get one, used it to make games, and enjoyed playing them together with my friends in high school.

As someone with that kind of experience, I'm very jealous of people today. I mean, something like WarioWare: D.I.Y. will be on the shelves and people will be able to make as much as they want.

Of course, even if you don't make any games, you can enjoy it, but I myself feel quite strongly that the joy of making games is deeper than the joy of playing them, so I hope WarioWare: D.I.Y. will increase the people who awaken to that if even only by one person.

Abe

I'm hoping for that, too. So I think it would be great if video game technical schools and educational institutions use it for their classes.

Everyone

(laughs)

Iwata

Shall we use WarioWare: D.I.Y. at the Nintendo Game Seminar? (laughs)

(Held just once every week for a few hours at night, the Nintendo Game Seminar teaches programming, sound composition, graphics creations and other basic skills needed to make a video game within its 10-months term to the selected students who are studying at college or university in or near the Japanese capital of Tokyo.)

Hatakeyama

Maybe we can use it to judge.

Abe

Oh, you're gonna judge, huh?

Iwata

You can see people's talents.

Hatakeyama

Yeah, you'll be able to see them well. (laughs)

Iwata

Oh, then may be with hiring next year...

Abe

You're joking, right?

Iwata

Yes. (bluntly)

Everyone

(laughs)