Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo DS



Iwata Asks : WarioWare: D.I.Y.

Sharing New Microgames

Iwata

Now I'm gonna ask something a little mischievous. Did you ever think there might not be that many people out there who really want to make video games?

Abe

Absolutely. Early on, I said at first it would just look like a way to make games via small changes, but I had to consider various ways to achieve that. For example, you can call up one of the microgames included and change an element of it however you want.

Hatakeyama

You can even easily change Mario to Luigi.

Abe

When you make your own game, you can call up whatever data you like from one of the included microgames and use that. That way, even if you're no good at drawing, you can easily make your own game. What's more, everything about how that microgame was made is made available for you to look at as a reference.

Iwata

The secrets behind the included microgames are all revealed. You don't just want people to play the microgames-the various techniques for making games are available and serve as materials.

Abe

When it came to choosing which microgames to include, we included as much variation as possible so they can be used as materials for making new games.

Iwata

How many microgames are included?

Abe

Ninety.

Iwata

That's about half compared to other WarioWare games in the series so far.

Abe

But if you connect to the Internet, you can download new microgames distributed by Nintendo, so even if you don't make a single microgame, you'll have plenty to play. (These additional microgames will only be available for a limited time.)

Iwata

In other words, you can download lots of microgames made by people who are good at making them.

Abe

But making a fun game can be rather challenging.

Hatakeyama

It takes a certain sense.

Iwata

I suppose it does.

Abe

The microgames made by people you know, like your friends and family members, may be fun, but much of the time games made by people you don't know aren't as much fun.

Hatakeyama

So first we thought of having it so you can exchange with your friends with whom you have exchanged friend codes.

Abe

Then we decided to hold regular contests. We plan to judge them and then distribute the winning works. Of course, we can't distribute anything offensive or infringing on copyrights, though. (Contests are currently limited to the Japan region only)

Iwata

How will the judging be carried out?

Abe

Real people will judge, and then we'll distribute the chosen works.

Iwata

Will you be a judge?

Abe

Yes. Of course, I will have helpers, but...

Iwata

I bet it'll be really hard. (laughs)

Abe

Probably. (laughs) But Sugioka-san and I are coming up with an efficient way to do it, and each game will only take four to eight seconds to look at, which, compared to other games, won't be so bad.

Hatakeyama

Imagine having to judge 1,000 RPGs! (laughs)

Iwata

RPGs would probably take about three years. (laughs)

Everyone

(laughs)

Abe

In addition, each week we plan to distribute two microgames that we made, and we're thinking about a category called "Big Name Games" consisting of microgames you can download that were created by well-known people. We've asked you to make one, right, Iwata-san?

Iwata

... (thinking) I wonder if I can find the time...

Abe

And, of course, we've asked Shigeru Miyamoto. Here's one that Yoshio Sakamoto made. Try it out. The theme is Metroid.

Iwata

Sakamoto-san already made his? (playing the microgame) ... Heh heh heh! (laughs)

Hearing you talk today, I realize you had to clear some hurdles. Hatakeyama-san, earlier you mentioned something that made me worry.

Hatakeyama

I did?

Iwata

You said it takes a certain sense. You want me to make a game, but then heap on the pressure.

Everyone

(laughs)

Iwata

Setting that aside... You can also read comic strips with this product, right?

Abe

I wanted people to play WarioWare: D.I.Y. every day. Like reading comic strips in the daily newspaper. So I asked five professional manga artists to contribute, and now you can read new works by five authors every day when you play.

Iwata

And players can draw their own comic strips.

Abe

Not just comic strips, but you can also write your own fairly long songs.

Hatakeyama

You can draw comic strips, but some people may not be good at that. I'm actually not very good at drawing, but you can use stamps to make it easier.

Abe

So, even if you can't draw, you can easily make a story by, for example, just lining up microgame characters as if they're having a conversation, put in some speech balloon stamps, and then add words.

And if you download WarioWare: D.I.Y. Showcase7, distributed via WiiWare, everyone in your family can see your content on their big TV screen or listen to the songs you made with big speakers. 7. WarioWare: D.I.Y. Showcase: Software to be distributed via WiiWare on March 29, the day after WarioWare: D.I.Y. is released for the DS. Available for 800 Wii points.

Iwata

I see. Um, is a microgame by Sugioka-san in it?

Sugioka

No, I was too busy with my programming work.

Iwata

What with the NAND card incident and everything, I guess you didn't have time. Were you jealous of how much fun everyone else was having?

Sugioka

Terribly. But I really didn't have time.

Iwata

Sorry about that. Release your frustration after it goes on sale.

Sugioka

Okay. Secretly.

Abe

We'll be waiting for your contest entry! (laughs)

Hatakeyama

But what if we don't know it's his and really tear it apart during judging? (laughs)

Everyone

(laughs)