Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.






Recreating Ball 30 Years Later

Iwata

Which Game & Watch do you remember most, Izushi-san?

Izushi

Game & Watch: Donkey Kong.21 I wondered how I could recreate the arcade version of Donkey Kong22 with the limited number of segments available for Game & Watch, and even though I can't draw, I redrew the sketches over and over. Then, when I thought they were ready, I had Kano-san polish them up. What's more, this title was the first to use the directional pad.

Iwata

One year before the NES went on sale, Game & Watch: Donkey Kong was the first game to use the D-pad.

Izushi

Yes. 21. Game & Watch: Donkey Kong: The second Game & Watch game in the Multi Screen series. The player avoids barrels while attempting to rescue a lady. Released in June 1982.

22. Arcade version of Donkey Kong™: An arcade game that appeared in 1981. The NES™ version was released in 1983.

Yamamoto

We tried out all kinds of things for the D-pad. We would have Yokoi-san try prototypes that the hardware team had worked their hardest on and ask, "How is it?" and he'd say, "No, it's not right," and then we'd begin the whole process over again.

Izushi

We sure did make a lot of those. Yokoi-san was really particular that players be able to operate it without looking at their hands, so we did things like make a depression in the center.

Iwata

Ah, I see. But it's such an important element that you could say his dedication contributed significantly to today's video game culture. Donkey Kong also had dual screens.

Izushi

Two years had passed since Game & Watch: Ball went on sale, so we thought we should do something new and were given the task of using two screens.

Iwata

That's just like with the development for Nintendo DS system! (laughs)

Izushi

No one knew how to do it.

Iwata

Yeah, just like with Nintendo DS! (laughs) But in 1982, there weren't any laptop computers yet, so no electronic devices folded like that.

Izushi

We made it folding because it was important that players could play it anywhere.

Kano

I went to buy compacts for reference.

Iwata

Compacts? Like for makeup?

Kano

Yeah. To research a hinge for connecting the lower and upper screens. They're still in my desk drawer! (laughs)

Izushi

You've still got those compacts? Kano-san, your ability to keep stuff is astounding! (laughs)

Kano

The bottom container parts are gone, but the mirrors are still there. I made the multiscreen using those as reference.

Iwata

Were makeup compacts the inspiration for the clam-shell design?

Kano

Yes. You asked earlier about which title put the wind to our backs, and I think Game & Watch: Donkey Kong was one such title. Miyamoto-san put out the arcade version of Donkey Kong, and then one year later we released the Multi Screen version, so I think there was a strong synergistic effect.

Izushi

I suppose players were happy that they could now play Donkey Kong wherever and whenever they wanted as opposed to just at the arcade.

Iwata

Ah, right. But if it weren't for Game & Watch, today's handheld game systems would probably be different. I doubt the Game Boy and Nintendo DS systems would have made it out into the world.

Yamamoto

I think so, too.

Iwata

Now, 30 years later, we've decided to reproduce Game & Watch: Ball as a limited-edition present to Club Nintendo's23 2009 platinum members. Kano-san, you were central to this project as well, weren't you?? (In North America Game & Watch: Ball is available to any Club Nintendo members for 1200 Coins) 23. Club Nintendo: Nintendo's membership service, which began in 2003 in Japan. (The North American Club Nintendo opened in 2008) Members are awarded points called Coins for registering Wii and Nintendo DS hardware and software that they have purchased. Those Coins can then be exchanged for original Nintendo goods. here for more information about Club Nintendo.

Kano

Yes. Not only is Game & Watch: Ball the memorable first title and the basis for all future Game & Watch titles, but it also holds a special place in Yokoi-san's heart.

Iwata

What was difficult in bringing a 30-year-old game back to life in the 21st Century?

Kano

Well, it's 30 years old, so none of the relevant documents were around anymore. It was hard contacting all those involved and gathering the materials.

Iwata

But since we recreated Game & Watch for Game & Watch Gallery24 for the Game Boy, didn't the software know-how exist? 24. Game & Watch Gallery: A series of original and remade Game & Watch titles for the Game Boy system. Game & Watch: Ball is included in Game & Watch Gallery 2, released in September 1997.

Kano

For the software, yes. But that was for Game Boy, so it didn't feel the same. I tried to recreate it as faithfully as possible by remembering the actual console 30 years ago—how it felt in your hands, how the LCD looked, and how it felt when you punched buttons.

Yamamoto

See the black strips like pillars at each end of the LCD?

Iwata

Yes, that's a peculiar design.

Yamamoto

Those are actually hiding something.

Iwata

They are?

Kano

At the ends of the screen in the original Game & Watch: Ball, there's some unnecessary wiring sticking out, which you could see if we didn't cover it up. We decided to hide it with a printed filter. You can't see the wiring with today's LCDs, so there was no need to do that in the reproduction, but I wanted to recreate it as faithfully as possible, so I put the pillars in this time, too. However, you couldn't shut off the sound in the old one, but this time you can.

Iwata

You updated it that way.

Kano

Yes. If you mute it, you can play on the train.

Iwata

Pretty soon the platinum members will be able to play this reproduction of the Game & Watch: Ball game.

Kano

Yes. It's the roots of Nintendo's handheld gaming systems, so I hope they'll play it. And it's sure to hold up for a long time. It was hard to faithfully recreate something from 30 years ago, though. In addition to the documents, we had trouble getting our hands on the same parts.

Iwata

The various parts used in Game & Watch aren't around anymore.

Kano

Right. And what's more, my memory is fading.

Everyone

(laughs)

Kano

When the staff who worked on the reproduction with me asked, "Why is this part like this?" I could only say, "Beats me!"

Iwata

You couldn't answer because you'd forgotten! (laughs)

Kano

Exactly! It's a fact that I had made it, but I thought, "How's it all go now?" and had quite a hard time.

Yamamoto

But it's a good thing that you did it while you still remembered. Before long you might forget ever even making it! (laughs)

Kano

It's possible!

Everyone

(laughs)