Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



The Legend of Zelda: Ocarina of Time 3D Mr. Shigeru Miyamoto

Bonus: The Legend of Zelda 25th Anniversary Symphony Concert

Iwata

May I also ask about the sound of The Legend of Zelda: Skyward Sword for the Wii console?

Yokota

(happily) Ooh, can we talk about that, too?!

Iwata

Today, we're talking about The Legend of Zelda: Ocarina of Time 3D, but it's also the twenty-fifth anniversary of The Legend of Zelda.

Yokota

Oh, that's right!

Iwata

What are the main points with regard to the sound?

Yokota

One of the characteristics of the music of The Legend of Zelda series is the background music with folk instruments. So not only the regular orchestral instruments, but we also recorded some folk instruments live.

Iwata

Is there a particular key instrument, like the ocarina in The Legend of Zelda: Ocarina of Time?

Yokota

Yes. It's still a secret, though. Keep your ears pricked!

Iwata

Kondo-san, how did you divide up the work for The Legend of Zelda: Skyward Sword when it came to the sound?

Kondo

The sound director is (Hajime) Wakai-san.26 The core staff is a few people in the Software Development Department at the head office. And Yokota-san and one other person from Tokyo are involved. 26. Hajime Wakai: Software Development Department, Entertainment Analysis and Development Division, Nintendo. He has worked on the sound for many games, including Star Fox 64™, Pikmin™, The Legend of Zelda™: The Wind Waker™ and nintendogs™.

Yokota

I'm mostly in charge of the orchestral elements.

Iwata

You are increasingly becoming our man in charge of the orchestra!

Yokota

You bet! I'm happy to be doing more of it. But at first I was just helping out when it came to orchestral music. I was only lightly involved.

Iwata

Then the next thing you noticed, you were up to your neck in it?

Yokota

Yeah. (laughs) I was working along, and all of a sudden there were more orchestral songs than ever in Nintendo's history. I had so many songs that I wondered if we could actually write the scores for them all! I recorded the orchestra, too, and this time, as always, Kondo-san's songs didn't come until the last moment.

Kondo

Sorry. (laughs)

Yokota

He pulled an all-nighter.

Iwata

Right before recording?

Yokota

Yeah.

Kondo

Yeah. I stayed up writing music until morning.

Yokota

Once I got them, I transferred them to sheet music, and went to record. There, I asked Miyamoto-san if there was anything different between the orchestral music for Super Mario Bros. and that for The Legend of Zelda.

Iwata

That's an interesting question. How did he answer?

Yokota

He said that an orchestra was more suited to The Legend of Zelda.

Iwata

I see. I feel like there may be places in all The Legend of Zelda games where we could have used an orchestra.

Yokota

That is true.

Iwata

But I don't think all the Super Mario Bros. games could have used an orchestra.

Yokota

Especially the Super Mario Bros. games in 2D.

Iwata

The orchestra really fits the 3D games like Super Mario Galaxy, but if I were asked whether an orchestra was right for New Super Mario Bros. Wii, I'd probably have to say no.

Yokota

It wouldn't fit.

Iwata

I suppose that's what Miyamoto-san meant.

Yokota

I suppose so. Actually, when listening to past music for the Legend of Zelda series, there were several songs that I wanted to arrange for an orchestra. I chose some to my fancy and put them in The Legend of Zelda: Skyward Sword.

Iwata

Ah, I knew you would! (laughs)

Yokota

Yeah, I did. (laughs) And when I did, I was glad we had recorded live.

Kondo

That was amazing. When real musicians perform…

Iwata

I'd love to hear them live, too. And isn't there talk of doing that? As one of the events for the twenty-fifth anniversary of The Legend of Zelda?

Yokota

That's right!

Iwata

How is that shaping up?

Kondo

Aonuma-san was thinking about events for the twenty-fifth anniversary and suggested a concert for The Legend of Zelda.

Iwata

We did a lot last year for the twenty-fifth anniversary of Super Mario Bros., and we want to do something new for the twenty-fifth anniversary of The Legend of Zelda.

Kondo

That's right. Because the orchestra really fits The Legend of Zelda, we decided to hold The Legend of Zelda twenty-fifth anniversary orchestral concerts.

Yokota

In fact, I've actually been saying I want to hold a Legend of Zelda concert ever since I joined the company. I kept getting turned down, but it finally becomes a reality on the occasion of the twenty-fifth anniversary. Kondo-san, you've also been saying for some time that you want to do an orchestral concert, haven't you?

Kondo

Yeah.

Iwata

Why couldn't you until now?

Yokota

They said it wasn't our "main business"! (laughs)

Iwata

Oh, like, "That's not what we do. Go make fun games!"

Yokota

Yeah! (laughs)

Iwata

That's the way it goes. (laughs)

Yokota

But if Nintendo was going to hold a concert, I wanted to do something unique. So for one year, I plan to be steeped in The Legend of Zelda again.

Iwata

Just when you thought you were free from The Legend of Zelda, further days steeped in it await.

Yokota

I want to be involved in it, though.

Iwata

You can't stand to see someone else do it. (laughs)

Yokota

I'm not sure whether I could stand others to do it or not, but I wouldn't be able to keep my mouth shut! (laughs)

Iwata

I doubt speaking up would be enough for you. You would have to get your hands on it! (laughs)

Yokota

(laughs) Yeah, I've got particular songs in my head that I want to have an orchestra play.

Iwata

You're already thinking about it? (laughs)

Yokota

Uh, yeah. (laughs) I hope you'll come listen to the concert on October 10. (Editor's note: This is for the Japanese date of the concert. Dates for other regions are TBD at the time of this interview.)

Iwata

If at all possible, I will. Nothing compares with hearing live music!