Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



The Legend of Zelda: Ocarina of Time 3D Original Development Staff - Part 2

Making the Fishing Game

Iwata

Morita-san, may I ask you about the fishing game?

Morita

Huh? Is it all right if I go first?

Iwata

Miyanaga-san, I'll ask about the stages later.

Miyanaga

Okay.

Morita

Let's see, where should I begin?

Iwata

The Fishing Pond in Ocarina of Time is so complete that it's practically a whole fishing video game. That is a part of the Zelda tradition that continues to this day. How did you come to make something on such an impressive scale?

Morita

The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.

Iwata

Morpha rises up out of the pool and fights Link.

Morita

Right. When I was making that boss, I casually…

Iwata

"Casually"? (laughs) I doubt you had that kind of time!

Morita

But for some reason I did. (laughs)

Everyone

(laughs)

Morita

I just happened to have a model of a fish, so…

Iwata

You "just happened" to have it? (laughs)

Morita

Yes! (laughs) A model of a fish for putting in an empty bottle. I borrowed that and had it swim in the pool in the dungeon, and when I saw it swimming around, I thought, "Oh! I can go fishing!"

Iwata

What did you do for a fishing pole?

Morita

I took the model for something and made it a cylinder, and then… (gestures as if casting a fishing pole)

Haruhana

You used the motion for Link swinging his sword.

Morita

Yep. But at that time, it was just for my own enjoyment. You know, for when I needed to take a breather.

Iwata

How long did it take before the other project members discovered this?

Morita

Hmm, not long.

Aonuma

At first, I didn't have any idea he was doing that.

Morita

Oh, that's right. Aonuma-san came over and I was like, "Uh-oh!" and immediately closed the screen.

Everyone

(laughs)

Aonuma

Well, you were supposed to be making a boss!

Iwata

We had pushed back the project several times, so making a boss was pressing business. You should have been doing that! (laughs)

Morita

Nonetheless, for some reason, it just kept coming together and…

Iwata

"For some reason"?! Yeah, because you were pouring your energy into it! (laughs) Is it really that easy to make a fishing game?

Morita

Yeah. I didn't have to put much effort into it.

Aonuma

Really…?

Morita

No, it's true. And it turned out just as I imagined.

Aonuma

Oh, so you had a complete idea of it before you made it?

Morita

Yeah.

Miyanaga

We didn't have to rework it much.

Iwata

I see. From the start, you had a clear image in your head of what you wanted to make.

Morita

Yes. If I had the materials and the right place, I knew we could throw it together in to time.

Aonuma

So, Miyanaga-san, you had to make the landform.

Miyanaga

Yes. One day, all of a sudden, the field team came and said, "We need a place to go fishing!" But we didn't know where we should make it.

Iwata

The fishing game actually doesn't have anything to do with Link's adventure.

Miyanaga

Yeah! (laughs) But if we could create such realistic fishing, everyone wanted to put it in, even if it increased our work.

Aonuma

Everyone was actually quite excited, saying, "We gotta put that in!"

Miyanaga

We thought a fishing hole should be near water and decided to put it at Lake Hylia. But we hadn't originally planned on that, so we slapped doors onto a bare stretch of cliff at the edge of the lake. (laughs)

Aonuma

Yeah! We forced it in! (laughs)

Morita

It's considered a minigame, but it actually isn't all that small. We had to make a different room to read that data.

Iwata

So you decided on a place for the Fishing Pond and had to make the contents. Did you make lots of requests, like for the Pond Owner we discussed earlier?

Morita

Instead of putting in requests, I had them put me in charge of the design! I was like, "Put piles here," and "Put floating weeds here…"

Miyanaga

We created a foundation and then Morita-san designed everything, even the placement of floating weeds.

Iwata

When a programmer gets ambitious, he is truly forceful! (laughs)

Aonuma

The Fishing Pond uses sound from fighting enemies, doesn't it?

Morita

That was to create tension.

Miyanaga

Was that song at your request?

Morita

Uh…yeah.

Iwata

You even decided the sound?

Morita

I requested it and put it in myself, and it got left that way.

Aonuma

When you say "request," you mean you took it without permission and put it in yourself! (laughs)

Morita

Yeah…that's about right. (laughs)

Everyone

(laughs)

Morita

I'd get in trouble if I did that today! The sound staff would be like, "You can't just use that!"

Takizawa

The Fishing Pond truly was your holy ground! (laughs)

Haruhana

Morita-san could do whatever he wanted there. (laughs)

Miyanaga

We were mere assistants. (laughs)

Morita

Sorry. I really appreciate it! (laughs)