Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Nintendo 3DS XL

More Than Just Bigger

Iwata

Tanaka-san, sorry to make you wait so long.

Tanaka

No, no, not at all! (laughs)

Iwata

Could you tell us about what you tried to do in support of the software for the Nintendo 3DS XL?

Tanaka

Sure. The top priority with regard to the software was to make it as identical with the Nintendo 3DS as much as possible to not place a burden on game developers.

Iwata

As a fully compatible hardware, the same software has to run smoothly on it so that game developers and gamers alike don't notice any differences.

Tanaka

Right. But some things simply had to change, so we made appropriate adjustments to keep those things to a minimum.

Iwata

So software programmers wouldn't experience any hiccups in absorbing the hardware differences.

Tanaka

Yes. But when we started the Nintendo 3DS XL project, a lot was still secret even within the company, so keeping all that in the dark, while at the same time moving forward, was one of the hardest things.

Iwata

Oh, I see. (laughs) Different approaches become necessary depending on how you make preparations in an environment in which you have to keep information from spreading widely throughout the company. Exactly what aspects changed?

Tanaka

In graphics, for example, there are explanations for the players about hardware features, like about where to place the stylus and where to insert the SD Card. On the 3DS XL, those places have changed.This color of Nintendo 3DS XL is not available in North America.

Iwata

The SD Card slot has moved from the left side to the right side and you remove the stylus from the side. You address each of those points.

Tanaka

Yes. The material of the stylus has also changed, so we changed the text about such things. More changed than we at first expected, so we had to hustle to handle them all.

Koshiishi

Software-wise, a big change was the click for the 3D Depth Slider.

Iwata

Oh, the moment when you switch from 3D to 2D, there's now a click to it.

Tanaka

It's the same system as the 3DS, so aside from the click, we adjusted the various values of each process so it would run the same.

Koshiishi

That usually requires adjustments between a lot of departments.

Tanaka

Yes. If you talk on the phone, others will be able to hear, so we mostly used e-mail.

Iwata

Making such preparations in secrecy is pretty difficult.

Tanaka

In a number of ways, it really was hard work! (laughs)

Iwata

I see. Returning to the hardware, I think that many players are worried about strength and durability due to the greater size and weight of the 3DS XL. I think the hurdles in those respects were quite high. Did you have difficulties?

Murakami

Well, we already knew the structural weaknesses and where applying pressure was likely to break it.

Iwata

How do you identify such points?

Murakami

Checking after making the actual machine lacks speed and will take too long, so first we simulated the design data, and, armed it with certain estimates and checked it as we went.

Iwata

You can tell somewhat before making it.

Murakami

Yes. We were able to narrow it down to a certain extent, made prototypes, and fine-tuned them.

Iwata

What did you pay attention to in simulations for the 3DS XL?

Fujita

The upper screen is bigger, so we paid attention to the hinge for supporting that weight. The weight of the casing on the upper side that needed to be supported has increased, so—simply put—the hinge has roughly twice the torque10 compared to the Nintendo 3DS. 10. Torque: Directional force for rotating an object. Torque is measured in newton meters (N·m).

Iwata

Twice? But if you didn't make it that strong, it wouldn't be able to firmly support that weight.

Fujita

Right. Some forms of gameplay use all the system's various sensors, so that much strength was necessary to ensure that the upper half wouldn't fall over.

Iwata

But that doesn't mean that stronger is always better.

Fujita

No. It can even get easier to break. we actually took samples to our Repair and Maintenance Center and Customer Service Office and had them look at it. They tried them out and repeatedly fine-tuned them in degrees of one newton centimeter.

Iwata

Then you need a part that can withstand that much torque.

Fujita

Yes. With the existing design the support of the hinge pin wasn't strong enough. I took advice from Koshiishi-san, and made a separate part made of special plastic. We were able to achieve high torque while also saving space.

Iwata

I see. So you used a special plastic just for that part?

Koshiishi

Right. And to increase strength, we beefed up design review, in addition to running simulations.

Iwata

What is design review?

Murakami

We gathered specialists in various fields and examined the designs before making the trial models. We explained our designs, had the specialists raise concerns, and then reflected those concerns in the designs. We did that more often and earlier this time.

Iwata

You included the experience and expertise of specialists from various fields.

Murakami

Yes. From an earlier stage than before, we carried out cooperative work between the development design department and the section in charge of manufacturing. We went early on to hear opinions from the Repair and Maintenance Center and Customer Service Office.

Iwata

What other opinions did the Repair and Maintenance Center and Customer Service Office have?

Miyatake

A big one was the design of the battery cover groove so it could be removed.

Murakami

Oh, that's right. The external IMD parts are quite different than before, but players may open the battery cover to remove the battery, so we discussed the ease of doing that.

Iwata

You usually wouldn't want to be able to take it off too easily, but it has to be convenient for when you do want to remove it.

Murakami

We really debated that, like whether there should be screws, their placement, and the shape of the fingerhold.

Iwata

The Repair and Maintence Center and Customer Service Office hear a lot of comments from customers, so they can give real advice.

Miyatake

Yeah. At first, there was a projection on the battery cover. That made it easy to remove, but it's at a place where it could be obtrusive when using the L and R Buttons, and there were concerns that people may try to remove the cover before they remove the screws. So we were like, "That just won't do!" (laughs)

Everyone

(laughs)

Miyatake

So we took in all kinds of samples without projections, and eventually settled on one of those designs after putting in consideration about how often it would actually be removed.

Koshiishi

Other change happened along the way, and our contracting factory in China helped us a lot with things like assembling the metal mold and the coloring.

Iwata

The more I hear what you have to say, the more I realize that this was about a lot more than just making it bigger. When the screen is 90% bigger and it weighs about 40% more, a lot has to be reconstructed. It's not just the hardware development department, but many other departments and participating companies are involved from an early stage.